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Dark Devotion — A Nerf Disguised As A Buff

There's a new developer update, which means new things to complain about!

I'm personally fine with most of the changes. The base kit Killer buffs are nice, and so is the Survivors' built-in Borrowed Time. Others have already made posts about the base kit changes and the nerfed meta perks, which isn't what I'm here to talk about. Instead, I'll be focusing on just one of the "buffed" perks — Dark Devotion.

In case you don't know what this perk does:

Hitting the Obsession with a Basic Attack causes them to emit a Terror Radius of 32 metres for the next 20/25/30 seconds. You are granted the Undetectable Status Effect. The Obsession hears their own Terror Radius.

This is absolutely one of my favourite perks. The combined stealth/confusion aspects of the perk are incredibly fun, and can lead to some great jumpscares. The perk description is a bit confusing, as it omits a few things.

The Undetectable status effect only lasts for those 20/25/30 seconds. This timer also functions as the perk's cooldown — if you hit the Obsession again while Dark Devotion is active, the effect will not be renewed. If there are 2 seconds left on the effect when you down the Obsession, you will not get it again.

I was super excited when I saw the list of perks being changed, hoping that this awesome perk would get a nice buff, even something small like a few extra seconds of duration. Sadly, the developer update gave me the complete opposite.

This perk is great for confusing and sneaking up on Survivors, but the basic attack requirement makes it unappealing for certain Killers. Dark Devotion will now activate whenever the Obsession loses a health state. 

Sounds like a buff, right? If you don't use this perk (and let's be honest, barely anyone does) it seems to be a good change. The perk can now be used on Killers with Special Attacks. Hillbilly, Huntress, Blight, Legion — I'd assume it even works on Trapper's traps and Plague's infection. However, this "inclusivity" is not a good thing.

The most efficient use of this perk, in my opinion, is to slug the Obsession. You down them, and immediately go looking for another Survivor, using your Undetectable status to get a free hit, or even a grab. During this time, other Survivors will likely be too scared to heal the downed Obsession (unless they're a SWF, which counters this perk pretty hard), as they can hear the fake Terror Radius any time they get close.

This strategy is most effective on Killers with a Special Attack. You use Shred/Vile Purge/Ambush Dash/Feral Frenzy/whatever to get the Obsession injured without activating Dark Devotion, and then down them with a Basic Attack. You can then use your stealth to make some fun plays, as stated above.

With the proposed perk change, this strategy will become redundant.

You injure the Obsession, and Dark Devotion activates. Let's say the chase lasts for 20 more seconds, and you manage to down them. Adding your attack cooldown, you have maybe about 7 seconds left of the effect... which is completely useless, and will give no value whatsoever.

Your other choice is to injure the Obsession, and purposefully make the chase last 30+ seconds. This is a huge waste of time for the Killer, and avoiding hitting the Survivor may give them the chance to reach another loop, prolonging the chase more than you'd like.

All in all, this is a really bad change. So, what can be done about it? I have 3 suggestions of varying quality.

  1. Just... don't go through with the change. This is the most boring alternative, and certainly not the best way to deal with it, but I'd rather have them leave it alone than ruin the perk.
  2. Have Dark Devotion only activate upon downing the Obsession. This would make the perk work on Killers like Hillbilly and Cannibal, and generally work very well with my way of using the perk. However, there are people who prefer to use Dark Devotion for a more hit-and-run type of playstyle, and this alternative would make the perk useless to them. Therefore, this isn't such a good alternative either.
  3. This one is hat I believe to be the best suggestion — have the perk activate when the Obsession loses a health state, as is proposed, but REMOVE THE COOLDOWN. This would allow hit-and-run playstyles to work, while also not forcing you to prolong chases for slugging usage. It would make it viable on both Basic Attack AND Special Attack Killers. I can't see any flaws with this suggestion, but if you find something I've overlooked, please do tell me.

At the end of the day, I'm just some person on the forums, but with BHVR's new trend of Actually Somewhat Listening To Players, I can only hope that my feedback may be listened to — for the sake of myself and the total of 4 other people who use this perk.

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