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Ruin needs to not be a Hex anymore

Adjatha
Adjatha Member Posts: 1,814
edited June 2022 in Feedback and Suggestions

Not only are the announced Meta changes reducubg Ruin's regression by half, it now AUTOMATICALLY snuffs itself out after one survivor dies.

That's got to be some kind of joke for a hex totem that can be snuffed in the first 10 seconds of a match. It's over. It's done. Just make it not a Hex any longer and call it done. There is zero reason why it should be a hex any longer.

Comments

  • Reshy
    Reshy Member Posts: 402

    Yeah, no reason for it to remain a hex perk anymore. Just make it a tool that benefits players for pressuring generators.

  • Crowman
    Crowman Member Posts: 9,517

    Even if it wasn't a hex, it's a weird design decision with how harshly they nerfed ruin. With all the buffs to kicking gens, ruin most of the time is just worse than kicking the gen normally.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,175

    Ruin is gonna be too weak now.... Did the devs forget how often the Ruin totem gets found and cleansed within the first 60 seconds of the game?

  • ad19970
    ad19970 Member Posts: 6,414

    I honestly just wish hex perks would remain for a bit after their hex totem is destroyed. Of course that should be dependent on the Hex Perk. Ruin should stay up for like another 45 seconds or so after it's destroyed, for example.

  • Adjatha
    Adjatha Member Posts: 1,814
    edited June 2022

    Hexes in general need to be completely overhauled. They basically admitted that snuffing a perk with a single action would be too powerful if killers could do it to survivors (so they made a perk you have to bring to do it). So why is that still how killer hexes work? It's super dumb.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    At this point I wonder if it's only a Hex perk because it's a Hag perk

  • Nuyu
    Nuyu Member Posts: 7

    AKSHUALLY undying should apply to all totems and revive the ones broken before the hex itself


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  • dugman
    dugman Member Posts: 9,713

    Because Hexes and Boons have different types of benefits. Boons have benefits that aren’t in play at the start of the match, they take 14 seconds to place after finding a totem, and their effect is limited to a short range around the totem. Hexes on the other hand start out in effect immediately at the start of the match and their effects are all map-wide. So generally speaking Hex effects are in principle supposed to be more powerful than Boons, but Boons last longer because they can be replaced.

    There is zero reason Boons and Hexes need to work the same way. They just need to be individually balanced according to how Boons and Hexes work as a whole.

  • brock
    brock Member Posts: 305

    They could offset Ruin being very weak now by making it re-lightable. We have yet to have a Hex: perk that lets us relight a totem to get that hex back.

  • Prex91
    Prex91 Member Posts: 764
    edited June 2022

    Perk is almost dead. With undyng and thrill could stay up until one survivor die or they cleanse all totems. But it Is worth do do an entire fragile build for a kill? Numbers are really low now. I think one nerf is ok, but both numbers and totem kills itself will make this perk disappear. On just make it not an hex.