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Med-Kit Nerfs/Changes Suggestions
My thoughts for how med-kits could be nerfed/changed. All items and add-ons covered. If something is not specified, it is unchanged.
Med-Kits
Camping Aid Kit - +50% altruistic healing speed, -35% self-healing speed.
First Aid Kit - 16 charges, +75% altruistic healing speed.
Emergency Med-Kit - +100% altruistic healing speed, +15% self-healing speed.
Ranger Med-Kit - +50% altruistic healing speed, -35% self-healing speed.
Add-ons
Rubber Gloves - Rework: Failed skill checks don't regress healing.
Butterfly Tape - Buff: Increases healing speeds by 15%.
Sponge - Rework: Healing actions with the med-kit halt bleeding for 15 seconds after healing ends. Dropped to Common rarity.
Bandages - Rework: Increases altruistic healing efficiency by 20%. Bumped up to Uncommon rarity.
Self-Adherent Wrap - Rework: Increases self-healing speed by 25%.
Needle and Thread - Rework: Increases the Trigger odds of Healing Skill Checks by +20%. Great healing skill checks provide +10% healing progress, while failed healing skill checks regress healing progress by an additional 10%.
Medical Scissors - Rework: Healing with the Med-Kit ignores Mangled.
Anti-Haemorrhagic Syringe - Rework: Healing progress caused by the med-kit cannot be regressed by the Hemorrhage status effect. Dropped to Uncommon Rarity.
Gauze Roll - Unchanged, but rarity bumped to Rare.
Surgical Suture - Rework: Increases the Trigger odds of Healing Skill Checks by +20%. Great healing skill checks provide +15% healing progress, while failed healing skill checks regress healing progress by an additional 5%.
Abdominal Dressing - Rework: +50% healing speed when healing a survivor that recovered from Deep Wounds, including yourself.
Gel Dressings - Nerf: Current effects, but with a -15% healing speed. Bumped to Very Rare rarity.
Styptic Agent - Nerf: Requires at least 8 charges to use. Rarity bumped up to Iridescent.
Hope this is at least helpful for inspiration!