New deadhard have a potential to kill the game.
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Theoretically, but in practice - it will be negligible.
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Incorrect. It means you must have been able to borderline reach the pallet already in order to use the DH.
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I do not think we have the same definition of what 'Already reach' means.
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If you were not going to reach the pallet running, then the new DH does not get you there faster. In order to make that pallet, you need to time your DH such that your window of Endurance does not run out before you reach the pallet. Compare that to the old DH where once it ended, you were both closer to the pallet AND further from the Killer than if you had not used it.
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Overall I agree, but it's a bit precarious.
If you're talking about under a second difference, it's effectively the same.
If you're talking about using Dead Hard while nowhere near a pallet or vault in a loop, then yes - you are correct. In the sense that you must be in the same general location as a pallet.
To give you an example, using Dead Hard while in the center of shack to make the window or pallet is precicely the same, perhaps even stronger - and the variance is fractions of seconds with the standard deviation of a few meters. In this sense it's exactly the same. People typically wait until this location to use Dead Hard anyway to be both safe and ensure the accuracy of their direction.
Using it before being in the middle of the shack will not be as powerful - yes you are correct.
When I say 'the window is smaller, the player already reaches' - I'm saying that using the perk to get to a vault or pallet is basically the exact same, which is the primary use of the perk to begin with.
It seems like when you say 'the window is smaller, the player already reaches' - you are talking about when players use DH mid-loop away from pallets and vaults, or in the open.
If so, we're coming from it from two different definitions.
You are correct, in that using the perk outside of the established safety of vaults and pallets is a lot more demanding. Yes.
I'm not incorrect, in that using the perk in the same ideal place as before is precisely the same as it is now, if not more powerful. Yes.
I'm starting to think this was a misunderstanding, I even said earlier that using the perk mid-loop absolutely could fail as it couldn't before.
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I'm talking about when someone is running toward a pallet or vault, is not going to make it, and then uses Dead Hard to put just enough distance between themself and the Killer that the Killer will no longer be able to catch them before they reach the pallet. Previously, they could use Dead Hard without having to actually reach the pallet to make it. Now, Dead Hard won't save them unless they are much closer to the pallet when they use it. If the new Dead Hard wears off before they reach the pallet, they will not make it. If the old Dead Hard wears off before they reach the pallet, they can still very much make it.
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How I understand it from the clip in the dev stream yesterday, the "dash" no longer covers distance. You will be the same speed as you are running, but will be invincible for 1s.
So you can use it right at the pallet when you usually would get hit because you don't make the stun in time, but you can't DH to the pallet/window anymore.
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Specifically the old Dead Hard though the course of its animation let survivors cover 7.78 meters with its little dash. The new Dead Hard will be active for a distance of 4 meters, and won't let you gain any distance on the killer.
Assuming you can't cancel the animation of Dead Hard for vaulting or pallets the killer should still be able to hit you right after no matter where you are.
If you can cancel the animation for a pallet drop or a vault then you can potentially use it at less than 4 meters from a pallet to drop the pallet but if the killer is right behind you they will still be able to grab you out of a vault.
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I don't understand why Dead Hard wasn't nerfed harder just because the developers destroyed Self-Care, which is solo-queues big goto perk. Heck, maybe the developers want solo-queue players to just quit playing, lol.
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it's important to just note that it's not "invincible." it's Endurance. this means it shouldn't bypass Trapper traps (thank goodness!)
otherwise, no, i think this is very healthy for the game. DH was gamebreaking and an outlier in design.
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I don't think you understand - the 'distance' is exactly the same.
"the "dash" no longer covers distance. You will be the same speed as you are running, but will be invincible for 1s."
Dashing with invincibility for 4m - or moving forward with invincibility for 4m - the only difference is 0.5s worth of 'movement time'.
You can DH to pallets and windows just as reliably (If not more so) than before.
You cannot gain distance in the open, or in a loop outside of pallets and vaults - but when it comes to approaching vaults and pallets, it's effectively the same.
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I totally agree better keep it as it is
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I meant that you won't gain distance. Now it is about 7m, after the update it will be 4m. So it's the same distance you move anyway (because you move at 4.0m/s).
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I think we're in agreement.
You can no longer gain distance in the open - but as far as vaulting and pallets are concerned, the perk has been buffed.
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You can just wait until the animation stops and hit them during the vault/pallet drop.
Vault is obvious just hit them once they start vaulting, but with pallet drop there is a short window between starting a pallet drop and the stun hurt box appearing. You can hit the survivor in this time.
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My guy you are stuck in an animation the entire time you have endurance. You can't vault a window or drop a pallet until its gone.
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Let's see but I think that the window is just tighter.
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News to me - link to that information ?
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