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Deathslinger is probably one of the most depressing experiences to play nowadays.
Just nothing about him is fun or unique. His gun feels so clunky to use since his changes and in every situation he feels like a worse version of Trickster, Huntress and Pyramid Head even though he is probably harder to use than all of them. His chase is incredibly boring to play as and while slightly better to play against still isn't that fun. His old shooting through small holes no longer really feels fun as you need to be scoped in for half a second before the survivor passes by and most of the time they will see this and avoid the hole. Old slinger was super unfun to face and I dont really want him back but they nerfed so much about him with no buffs that he now just feels gutted and lifeless to play. Slinger needed a rework instead of making him the sad excuse of a killer he is now.
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STBFL is about to be broken on him. My brother -- who doesn't play DBD but understands multiplayer games -- watches me play Deathsllinger and knows immediately how powerful he is in the 1v1. 10 stacks of STBFL, lol. Killers in this game, lol.
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I wonder who is worse: Billy vs Twins vs Deathslinger.
Billy can be fun, so probably either Twins or Deathslinger. Both hurts you when you play them.
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Yeah he literally requires way more skill than nurse yet provides 1/10th of the reward
He never needed a nerf at all imo
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Hurts to be a Billy, Death Slinger main ngl
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In my opinion by far slinger. I have played a lot of Billy and Twins and they are both bearable to play. Never got to experience old billy but in his current state he is fine although overheat can be annoying often and when you first start learning him the bump timer is terrible. Twins had their slugging capability neutered which makes them significantly worse overall and when they cooperate in pairs securing downs is a challenge but at least its still fun to actually play as Victor. Slinger just feels boring and unresponsive to play imo not a single aspect of him is fun except he is a cowboy. I cannot think of a single redeeming quality for slinger other than being a yeehaw man.
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He requires more skill than Huntress imo but has 0 major advantages over her. Like name a single thing he can do much better than Huntress. I genuinely don't think theres any. Huntress has him beat in range, ease of use, hitbox, downing, higher ammo capacity, more efficient reloads, better play at pallets. Slinger has a slightly shorter wind up time and faster projectile.
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I've been playing him a lot lately and been having a ton of fun with it. The way in which the redeemer ultimately counts as a m1 hit once you reel someone in leads to handy synergy with a lot of perks that don't normally play nice with killer m2's.
Dissolution is a pretty good perk on him too, which amusingly would have been weaker had his terror radius not been expanded.
And the amount of salt I get when I win has generally gone down - I think survivors don't feel cheated by the ADS spam anymore.
Using the redeemer is very much like using Nemesis' tentacle now, within loops. You need to be coming around a corner already raising the gun to fire the moment you finish turning the corner.
Oh, but positive feelings aside he still has a terrible time pressuring the map as a whole. Fun killer, but I do lose a lot with him.
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No lullaby, not dependent on locker placements to rearm, better interaction with m1 perks, makes squealing pig noises when you hit him with a palette, chuckles a lot.
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He also has a trick you can do where you can just hold a survivor in place for the duration of the chain's durability which I've used both to prevent a healthy survivor from escaping before EGC finishes, as well as to prevent a survivor from making a hook rescue before the other survivor advanced to stage 2 / got sacrificed. You can also use it to try and wait out endurance effects. None will make you popular with the survivor in question. 👀
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His terror radius is only 8m smaller than the lullaby and typically the lullaby isn't that impactful, especially since the last chapter being locker dependant feels like a non issue, I'll give you the m1 perks but they seem to be phasing m1 only perks out with stuff like blood favour and dark devotion, makes angry rabbit noises when you hit her with a pallet, has a great singing voice.
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😛 No audio cue tied to aiming m2, canonical reason for being 4.4 m/s (he is wearing a leg brace)
Huntress and Trickster have him beat on the lethality angle and are, for all intents and purposes, more dangerous killers, but I think Deathslinger is safely average. His lack of mobility is exaggerated by the redeemer's limited range, so the only way he can really cover his weaknesses wrt map pressure is through perks or some kind of rework that adds another layer of mechanics to his power.
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Play Trapper, he comes pretty close in levels of depression.
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I use his spear selectively to disrupt healing and only take close range shots when I have predicted their next movement. It works out most matches. Unrelenting on him catches many by surprise.
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Hes far more useful than Sadako
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Sadako at least just feels weak and if you like m1 killers she can be played just like that slinger just feels bad to play as. Like he isn't even one of the worst killers imo he is just boring and feels horrendous to play as. I cannot play a single match of him witohut feeling like giving up midway through. It also weirdly feels like they queue up actions because sometimes I ads press fire mid animation then it fires when the animation is over. It just generally feels like ######### to play and isn't fun in the slightest.
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Only big nerf he really needed was a cooldown on canceling his ADS similiar to Huntress or Pyramid Head
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Just because they're powerful in the 1v1 doesn't mean they'll be great at anything else. Deathslinger SUFFERS with mobility and map pressure and whatever "pressure" he gets is a mend on a single survivor if you decide to leave them.
I've even had games where I get constant downs but because I exerted no map pressure I just get 3 outted even though chases are 30 seconds max.
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10 stacks? You clearly know alot about killers.
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I would much rather that then a cooldown while ADSing. He just feels unresponsive not to mention his gun models are the buggiest #########.
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Pretty sure they are refering to 8 stacks + the new default attack animation being equivalent to 2 stbfl stacks
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Yeah that’s all he needed imo. His instant ADS while somewhat annoying was fine imo
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This is actually a lie, many people don't know but slinger has an audio cue that plays when he aims at you its sort of like a ringing sound, however faint it is in the game and a good survivor can make use of it.
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I know he definitely has an audio cue but I've never been able to hear it. Is there a video of it somewhere?
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Yeah,the nerfed ADS time just feels awful and clunky.
I used to really like playing him because of the cool shots you could do with him,but now he just isn't fun anymore :/
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Because somebody who's never played the game, much less the killer, has valuable pinpoint feedback to make about game balance. Okay.
Deathslinger might be able to attack again very soon after a hit with STBFL, but his gun's got the most precision hitbox in the game and the aiming apparatus is terrible to control between the delay and the turn speed. He's much worse than the other two ranged killers at the moment, and in a worse spot than most of the semi-ranged ones to boot. He's strong in chase, but there are several obstacles that can be used well against him (moreso than Huntress in particular, who's his closest comparison), and his map pressure is god-awful due to his slow speed and lack of a 1v4 element. His power's also unique in that you can actually land a hit and then have it fail after the fact due to bodyblocking.
Pretty much the only things he has going for him that Huntress doesn't do better are utilizing M1 perks and yoinking tbaggers at the exit gate.
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Oh shoot! Thanks for the tip! I'm gonna see if I can go isolate that for my own benefit now.
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Yeah... before his ridiculous nerf Deathslinger was my secondary main. Honestly, he was great. Depending on which perks you gave him, he could function as literally any of the following:
- A chase expert that strongly resembled a glacier. He was gonna get you eventually, but it was going to take a bit.
- A stealth killer who didn't get wrecked near as bad by stealth hostile maps. Looking at you Ormond, new Coldwind, and Eyrie.
- A ranged killer who didn't get wrecked near as bad by range hostile maps. Looking at RPD, Lery's, and Hawkins (RiP) for this one.
- A split pressure killer like Legion who wasn't quite as good at splitting pressure but unlike them wasn't kinda helpless when actually going for a down.
The nerf he got to his terror radius and ADS basically ruined 2-4. 1 is still kicking but that was my personal least favorite way to play him. So... I basically haven't played him since his massive nerfs.
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I have no issue with Twins and they're a top tier killer so yeah, I don't get the complaint here. Is it because of that irrelevant Victor cooldown thingy?
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The fact that you can call Twins a top tier killer while virtually nobody plays Twins kind of explains everything it has to regarding Twins QoL. People like strong killers, and Twins can be very strong. Their power isn't neutered by SWF like a couple of other would-be-high-level killers, and they're not that hard to learn to a competent level. They should be appealing.
Except playing Twins is slogging through cooldown after cooldown after cooldown before and after doing anything. They're punished for hitting, they're punished for missing, they're punished for trying to hook people. Their power is belied by how playing them is the equivalent of lumbering through molasses. The only killer that wastes more time dragging themselves around the map is Trapper, and that's because his power spawns scattered across the map.
People invoke them, Billy, and Slinger in the same contexts because they're all killers with fairly strong powers that you're dissuaded from using because their QoL is horrid.
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Scorpionz did a kyf a very long time ago and tested it, I have not found anything on youtube but If I have spare time I can try and record it on a kyf.
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I think I found it actually.
At 1:28, is that the sound?
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No, I don't think that's the right one. I think it's more of a ringing sound?
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No, its not that, best way I can describe it its a microwave ding but made with a chain sound.
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Most people seem to be talking about him from the perspective of how he's unfun compared to before. But as someone who only played him after the nerf I can say he just isn't fun compared to other killers right now in general. Even trapper at least can lock down a specific area and put pressure there (albiet not as effectively as I'd like), but deathslinger feels like he tried to be a jack of all trades without being good enough at any of them for it to be useful. I've tried gen pressure perks, perks that reward basic attacks, I've tried a combination of the two. He just isn't fun as he is right now.
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I’ve been playing a lot of Deathslinger lately and still find him really fun. Unless it’s Garden of Joy then it’s miserable.
My favourite build is Corrupt, Agitation, Starstruck, Thrilling Tremors. Every game I get at least one instadown from it, which really helps his poor map pressure.
Personally, Trapper, Billy, and Freddy are the most depressing killers right now and feel really clunky and outdated.
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Current day Deathslinger basically only has 1 build that sort of functions.
- Save the Best for Last. This is basically mandatory to cut down on the amount of Hold W survivors can do post hit since Deathslinger is a 4.4 killer. One of the few upsides of the changes is the Deathslinger can much more easily save stacks by breaking the chain on the Obsession whenever they're healthy. If you're feeling spicy you might be able to replace this with a multi proc, consistent Exposed perk like Starstruck or Make Your Choice.
- Monitor and Abuse. This is basically mandatory to cut down on the amount of Hold W survivors can do when they first hear your Terror Radius. Without this, they can potentially waste an extra 20s before you've ever seen them because Slinger is the only 4.4 movespeed killer with 32m Terror Radius.
- BBQ and Chili or Thrilling Tremors. You have no time to patrol gens or any of that nonsense. Once you down the first person and got them on a hook, you NEED to get into another chase ASAP.
- Corrupt, Pop, Pain Resonance, or Deadlock. Even with all the previous time saving measures, you're going to still need more. So... 1 perk for gen defense/regression.
You basically need all 4 of those perks or perks from their related category to try to patch up all of Deathslinger's crippling weaknesses. If you don't have them, don't bother.
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It's because of 5 second fatigue for each down with Victor. Basically DS whenever you want to switch after down.
Also I played them few times for challenges and that rubberbanding seems to completely stop Victor during his attack, which allows free kick.
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Anyone who doesn’t play DBD shouldn’t be making opinions on the game’s balance I’m sorry.
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Deathslinger did never needed nerf, pyramid head needs a QoL too
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He is actually getting indirectly buffed with the Dead Hard rework.
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I used to main him. Yeah the changes make him clunky asf, he is not terrible but not nearly as fun to play as before, and its not like the half a second aiming time does anything to help survivors on short loops - it's still basically unpredictable especially if you start aiming from behind a wall. I need to run at least 1 stealth perk or else I have an awful experience on big maps. I just wish they reworked his add-ons when they nerfed him, 90% of his add-ons are garbage and the other 10% range from decent to borderline overpowered (iri coin is god tier on some maps).
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That's not true though, I can agree on STBFL definetely but there are plenty of stealth, info and gen regression perks that work better on him, I have had a lot of success with plaything and ruin (despite the low mobility). Exposed perks are also really good, with the extended terror radius starstruck is awesome on him and pairs very well with agitation and pain resonance.
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Oh yeah compared to other killers he is still in the bottom areas of boringness to play and probably the worst in terms of frustration for me. I think myers probably wins out on the most boring but even then getting good slugs feels fun.
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I wouldn't really call it buff, when it's 100% based on survivor's choice.
And mainly it's his gameplay that is frustrating. I can deal with a weak killer, but I don't like when it's painful -> Twins, Deathslinger.
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Twins is far from weak btw.
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I didn't mean them of course.
By dealing with weak was something like clown, pig etc.
Twins and Deathslinger are just painful to play as for me, for different reasons. Twins can be at least good unless survivors have perks to counter you. Deathslinger is weak and painful to play as. But masochist has perfect killer, so I guess that's something.
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There’s some juicy moments that can still happen map changes of hampered them more then anything
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That’s like weird to me though, Deathslinger is one of my mains and I can still end chases like super quick and he personally doesn’t feel that clunky to me and lots of gap shots are still possible, I think the biggest issue has become hold W, 4.4 and 32 meter TR was what hurt him the most and why I always run M&A because otherwise that happens very dumb decision should’ve been at most 28 meters.
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Maybe it comes down to playstyle but as someone who plays a lot of FPSes flicking is my ######### and without the quick scope its no longer really a thing. Gap shots are still possible but mostly if survivors just aren't paying attention. Like if I see a slinger ready their gun on the opposite side of the haybales on coldwind I know he is going to go for the hole.
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Yeah you have to fake a shot a lot more compared to old Slinger, I actually picked up Slinger after the nerf and the shots since they can’t come instant a lot more baits have to be used, which can lead them for a later shot.
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