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Freddy Feels Weak
TheeSpongeman
Member Posts: 53
These are just my experiences.
- People say Freddy shuts down loops. Yes, but only after walking through the loop once or twice. Then they just slam a pallet down and you have to hope they hit the pools. Not only this, they also have to be in the dream world. The pools are so small, survivors just run to another loop and do it all over again.
- Lot of other killers have some way of countering pallets. Spirit that trick people and zoom around, Sadako can instantly just teleport to somebody else to attack, Clown can gas them or speed himself up, Trapper just places a single trap, Artist can place a crow, Pinhead can chain them, the list goes on.
- Pools are too small. Any experienced survivor can just sidestep the pool if it hasn't been placed in a choke point. Or, somebody else who is afflicted with sleep can just run through them before hand.
- His powers are nigh useless unless somebody is asleep. With the timer, it helps a bit. But what other killer has to depend on some sort of status effect to get use out of their power? I suppose vomit lady, but it's more of a passive power that operates on it's own.The only thing Freddy can do is teleport, and his teleport takes a long time to manifest. So survivors are usually miles away by the time your done.
- The slowdown. Why? It was his one advantage, he wouldn't lose momentum in a chase and place his traps at the same time. Now that 5% is all it takes for someone to vault a window or pallet.
- Pallet power is easily countered. Once people figure it out, they just slam all pallets they see down. Some people have even figured out ways to know how a pallet is fake or real.
- Entirely dependent on perks. Because his power is so weak, perks have to make up for his lack of ability. You can combine some things to make pallets less annoying.
- Dream World. Again, it's supposed to hamper down progress on survivors. But yet again, against survivors who are SWF or experienced, these tiny slowdowns don't do anything to really slow them down.
- Killer shack. At the killer shack, all these problems become extensively obvious. Easy to avoid traps, no way to catch up.
- Sometimes you can't even put his traps down! Why? I don't know. You just can't.
I've posted a video of one such occurrence that showcases alot. Course I did a lot of things you shouldn't but I wanted to illustrate how long a single chase can go. The only reason I caught them was because they messed up. But it took two minutes.
And the Dredge. Nothing to complain about, I just wanted to compliment it. Design is cool, power is original, great work on it! I've had a lot of fun playing him/ playing against him.
Post edited by TheeSpongeman on
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