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New Survivor and Perk Suggestions
A con artist named, Max Trenton (I think it's a cool name) would have these perks.
A perk called Possum. A survivor can scream, alerting the killer to their location, and fake the dying state. When the killer attempts to grab the survivor, the survivor rises up triggering a 3-sec endurance and 150% run speed, cooldown 120, 100, 80 sec. This perk counts as a distraction. Any effects like hemorrhage, deep wound, etc are paused during Possum until the survivor rises to their feet or then they continue. A survivor can not crawl during Possum.
Underhanded- You've learned how to use Murky Reagents to obscure the killer's view of you, and make it darker than usual. Underhanded gets activated after successfully escaping the killer in a chase. The survivor automatically drops it after being hit. The killer gets obscured by darkness for 4, 6, and 8 secs. This affects the killer's ability to read auras during that time. Underhanded can not be activated again until another successful escape from the killer.
Lockpick - You've become good at making your escape plans for the next job. Lockpick activates after the hatch has been closed by the killer. It takes 2.5 secs to re-open the hatch. And you receive full escape blood points, plus 5000 BPs as if you left through the gate instead of the usual lesser BPs for a hatch escape.
This is build and character specifically designed for people pretty good at looping. I believe it is fair, not broken at all, and fun to play. The game needs more fun mechanics added to it.