We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

New Survivor and Perk Suggestions

A con artist named, Max Trenton (I think it's a cool name) would have these perks.

A perk called Possum. A survivor can scream, alerting the killer to their location, and fake the dying state. When the killer attempts to grab the survivor, the survivor rises up triggering a 3-sec endurance and 150% run speed, cooldown 120, 100, 80 sec. This perk counts as a distraction. Any effects like hemorrhage, deep wound, etc are paused during Possum until the survivor rises to their feet or then they continue. A survivor can not crawl during Possum.

Underhanded- You've learned how to use Murky Reagents to obscure the killer's view of you, and make it darker than usual. Underhanded gets activated after successfully escaping the killer in a chase. The survivor automatically drops it after being hit. The killer gets obscured by darkness for 4, 6, and 8 secs. This affects the killer's ability to read auras during that time. Underhanded can not be activated again until another successful escape from the killer.

Lockpick - You've become good at making your escape plans for the next job. Lockpick activates after the hatch has been closed by the killer. It takes 2.5 secs to re-open the hatch. And you receive full escape blood points, plus 5000 BPs as if you left through the gate instead of the usual lesser BPs for a hatch escape.

This is build and character specifically designed for people pretty good at looping. I believe it is fair, not broken at all, and fun to play. The game needs more fun mechanics added to it.