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SWF groups hurt Dead by Daylight more than they help
hey,
that's my opinion and I stand by it. I play killer and survivor in a 60-40 ratio and I know both sides. I don't like this Killer vs Survivor thing (not anymore, cause it brings nothing) and I think solo players have the best experience. (it´s my feeling cause i always play solo) SWF players should have it harder and in my opinion it has nothing to do with punishment.
Comments
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It's a fact but none want to accept it.
27 -
Unfortunately, in my 7500 hours, I have never come across a SWF group that plays normally. Either the killers get annoyed or when you beat them it gets toxic in chat. One negative experience
26 -
I mean if youre "better" is the player count dropping to 0 then sure
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I like it when people talk from their own desire.
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I mean, although it does some come with some balance issues SWF has almost carried the game letting survivors play with their friends (considering that's where most the community is). So it has definitely been much more of a benefit than a downside.
7 -
Easy solution: Make SWF its own queue. Then Killers that don't want to deal with SWF can actually enjoy the game, and SWF goes up against more skilled Killers that want to test themselves.
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As a Killer..
I have to say.. SWF groups don't hurt DBD.
Troll groups do. There's a big diff between the exploitable swf where they use discord to talk and the one who is there specifically to setup stuff that hurt players.
Hell. I know people who wouldn't even play if they couldn't play with friends. . Cuz the thing that hurts DBD the most is a troll. (and it's easier to run into ones when you don't know them)
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A fact. This is opinion. That is a fact.
6 -
I can tell you SWF is gonna be a lot more common after this update.
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Objectively speaking, SWF only hurts this game balance-wise.
even dev took so many years to accept this fact though.
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No, swf isn’t the problem, it’s the fact that Behaviour isn’t balancing the game around them and improving matchmaking and balancing maps to be more fair.
Don’t blame people playing with their friends and using tools that are promoted by the devs themselves, blame the Developers.
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Literally none works maybe except maps, improved matchmaking ended up with ridiculous que time for good players and SWF centric balancing results in mass genocide of solo q players.
1 -
Option?
Solo Q only players. (Killer gets less BP for fighting them)
SWF Q only players (Killer gets more BP for fighting them)
See which side more play as.
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oooh.. Terrible idea..
Competetive gameplay.
TWo survivor groups and one killer.
IF one survivor group escapes. the other side is immediately killed.
If one survivor group dies.. the hatches (two of them) immediately open up
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im not the one whos asking to kill the game
but go off king
7 -
You want to believe that the SWF is the only thing that makes this game live, which really isn't.
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Its just people playing together, sure can be oppressive but just as much as a no terror radius doc in Lerrys.
cant have separate qs cause no one would play against swf. Cant forbid people to play together either so
2 -
Its not the only thing, but its a pretty big part of it
Every game nowadays has the ability to play with friends, take that away and theyll simply play something else
11 -
If you want to kill the game, go ahead and remove SWF.
Almost every team is beatable. Fun? Maybe not.
Your opinion is wrong.
17 -
1. DBD drops SWF
2. Many, many people stop playing altogether
3. Some SWF groups stay and simply lobby hop until they get grouped up together (much easier with less players)
4. Queue times for killer are 10, 15, 20 minutes
5. DBD stops making money so they let go a lot of staff or move them to other projects
6. New content and balance updates slow to a crawl
7. Game gets increasingly stale and playerbase drops even more
8. New players avoid DBD because of the massive grind + lack of future content and updates
9. Only dedicated players remain and they group up together over Reddit/forums/etc and communicate via Discord or console party chat. Every single game is a sweatfest
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It´s not a matter of numbers, but attitude.
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Hard disagree.
Solo Survivor is the worst single experience in this game (including killer). Not because they don't have "comms", but because they lack Efficacy and Experience, thus they themselves become a reliability problem. You, on the receiving end, are no longer in control of your own actions because now you have to essentially do MORE than what was asked of you originally, and basically have to hope that when you have the killer on you.... they are doing anything, if at all.
Just a quick example here: I was being camped by a Spirit, who then turned and started hard-camping Nea. I am injured and knew that we needed to just focus on generators. Meanwhile, my other teammate (Ace) continuously persists in healing rather than doing a gen (crouching up and down), suddenly leaves while he has Prove Thyself (the one thing that could get the gens done faster and possibly give that Nea another chance) WHILE he knows Nea is going to be camped for the rest of the match. -.- Meanwhile I finished the last gen and NONE of them go to try to help her or take a hit. Leon crouched next to the gate I was opening while injured. You know just in case she came to the gate and had to down someone 😂
Even playing as killer I find them boring because they drop like flies and it makes me wonder why the game put me against them. Which coincidentally it is the reason some killers love them, because they don't like a challenge.
If "having it easier" means playing with smart/competent people then by all means call them the Easy Mode for all I care. SWF only provides a slight advantage when you realize that Solo teams can stomp and be just as much of a breeze when everyone is working as a team and doing what they are suppose to. Also, I've seen Solo Teams do better than SWF, so that tells me it's more about the player you get in your team rather than whether they are SWF or not.
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Yes, it´s by far the worst experience.
I play on PS4 and I´m tired of the PC players disconnecting at first hook. If they were paying with a team, they wouldn´t be doing that.
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Yep that is part of that "reliability" aspect that I am talking about. Even if you all die, you die together. None of this "Waaa I got downed in 2 seconds, I am angry and will now take myself out of the game and screw my team".
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If you give all survivors the ability of communication (not through voice chat, but through icons and auras) in order to give all survivor players the same amount of information that swf has, and then give changes to killers accordingly to adjust to those changes, then I think all sides would be more fair and fun.
I feel that some survivor aura perks being perks instead of just having that information already in their kit (compared to swf that have the information without the perks) just hurts solo players and creates an imbalance in the trials for killers as well. For example, many have stated that survivors seeing each other's auras when a survivor is on the hook (part of Kindred's ability) should just be base kit as swf have this information without the need of the perk.
I also mentioned icons that survivors could have near their hook count that shows whether these survivors are working on a generator, being chased, searching through chests, or just walking around. This is basic level of information that the survivors should share.
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What do you guys have against playing against SWFs?? It's fun being run into multiple Head On stuns. It's fun having the entire team know where your hex is. It makes for a really fun challenge when they hard split on gens and wait until the last second to save their friend. It's fun playing on Cowshed and Badham constantly. Sign me up for the SWF queue, you guys can play against boring ol solos
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SWF groups of 3 or higher should be bot killers only, where they can just dial up the various stats according to group MMR. Then, killer players can stick to 1s and 2s and get balanced properly.
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"but everyone will quit playing if they can't play with friends!!!!11111"
Says no streamer ever.
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Yes it's almost like they're balancing the game around SWF, they will be less affected by all these nerfs and killers will stomp average solo teams even harder, they choose the lazy way to increase kill rates
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The amount of delusional people thinking that the game maintaining the ability to play with your friends is a factor in determining its decline, not it's maintaining of a playerbase, is staggering.
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Streamers are a very very very low percentage of player base just fyi. Casual player compose most of it btw
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Dead by Daylight is a game that didn't exist before you could PLAY WITH MAH FRIENDZ .
That's "PLAY WITH" meaning "exploit 3rd party communication software for a massive steroids-equivalent boost over having to play without instant communication/coordination that--at a bare minimum--eliminates the routine redundancies and inefficiency solo teams stumble across attempting to overcome the gameplay's designed information gaps with an important perk trade-off selection"
That's "MAH FRIENDZ" largely meaning "people you've never even met, and exclusively refer to as AssMuncher69"
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I'd say it's hooks rather than killers.
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Dead By Daylight will surely die without MAH FRIENDZ too.
In fact, in fact, in fact.... it will also give you herpes if you even TRY to penalize or compensate for that massive performance enhancer voice-coms provides literally any/every team over that same team's ability to perform without said booster.
Don't you DARE address the sort of advantage that outclasses stretched resolution 50 fold! The whole POINT is easy mode. Duh.
You just want to PUNISH ME!!!
You can't PUNISH ME!
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It really debends which kind of swf. Some just play for fun and are not that different than solos but they don't just leave their friend to die in first hook for example. Lot debens also is it duo, trio or full man swf. Duos are not bad almost like solos. Trios can be good but if the solo teammate is bad then... very good and competive full man coordinated swf thought is deadly for killer not really much you can do if you play below A-tier killer agains't them. But thought even nurses struggle agains't these so for other killers there is not much hope.
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9/10 SWF's aren't playing for fun with friends they are playing to BULLY the killer with friends because they enjoy causing misery.
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I think you Guys complain more than necessário about SWF. There is a big diferente between a troll group and a normal SWF. I like to play with my friends, só mucha people play with their friends. If you don't have friends tô play with you, so that's your problem. Not ALL group of friends play for troll, like me and Mine.
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Balance? Fun? Crazy possibilities and new modes? Sure, I guess, but who cares about balance if you cant BE CHILLIN with friends?
It's 2020 something. These days its all about the party chat if you wanna go big.
You think any game without that huge draw could survive--dare you say outperform--the experience we've already got and always complement here?
It's Schrodinger's Dead By Daylight. Survivors all linked, all the time! Also, totally alone! Balance!
Because ######### you killers. Because ######### you solo-queue. SEE THAT"S BALANCED BECAUSE ######### YOU BOTH!
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The only thing that matters to the devs with respect to SWF is whether enough killers are still willing to play the game despite SWF on comms being unbalanced. As it stands now, enough killers are still playing the game, so there’s no way BHVR is going to touch SWF knowing that it’s a huge part of their revenue base.
If you play killer and you’re tired of playing against SWF or you think that it’s unfair, nothing is going to change unless you stop playing the game
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Fact: Thanks to SWF's you're still playing this game.
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Not really.
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SWF groups don't hurt DbD, they keep it alive.
SWF groups hurt solo survivors. I just made the mistake of saving one off the hook and taking aggro. Still 4 gens to go and I was left to die on my first hook because, I dunno, reasons, while the three of them hung out on the other side of the map together. I hate 3-player groups. It's time for DbD to implement bots to fill that gap.
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Well there’s the DBD community for you right there. Most people enjoy having cakewalk wins for some reason.
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I'd say that killers hurt survivors more than the game since they kill them.
But I might be wrong on that one
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What actually is this thread?
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SWF wouldn't go up against killers period. Killers don't want to play against SWF. Giving them the option to choose will just mean no games for SWF and constant stomps for solo's.
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Which is a good thing, no one wants SWF.
Sure it will suck to not be able to play with friends but it makes the game more balanced.
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If by "more balanced" you mean "significantly less populated", then sure. SWFs make up the majority for the survivor role, and without them the game dies.
SWFs who still want to play together will just lobby hop until they can which means longer queue times. Solo's will have, on average, worse games than they currently do. Killer queue times will increase because nobody is going to want to play.
Like it or not, SWFs are necessary for the game to survive. Screwing over your majority audience is, obviously, a bad business move.
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That's what they had to do in the good old days.
1