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Let Killers see the entire area of effect of Boon: Circle of Healing with a big blue border.

2

Comments

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited July 2022

    You CANNOT hear the Boon at 24 meters. It is NOT possible. In my experience, the chimes don't even start playing until you are barely 5 meters within its radius. The sounds do NOT trigger. The actual directional audio cue at the very least does not trigger until you are literally right on top of it, the range of the directional audio cue is half as much as the hatch.

    I am able to pinpoint Boon locations if I waste over a minute of my time looking for them. Sure, you might say "then what's the point of complaining about it?" because I can only snuff it out. When you snuff it out, even WITH Shattered Hope, the Survivor who placed it can instantly bless another totem as soon as you do it. There is no punishment for a Killer snuffing out your totem and if they don't sacrifice a perk slot for a perk you might not even take, you can just bless the same Totem again with no punishment and cooldown.

    There is ZERO SKILL involved in finding a Totem in the corner of the map, blessing it then sneaking away to that corner of the map every time you start losing a chase. Two of your teammates heal you in less than five seconds, no punishment. I COULD chase them down but you see, they're holding W and I'm not Blight or Spirit and now they're even further away than any gens I should be pressuring. Defeated by the W key because my Killer happens to not have gen pressure, ranged attacks or anti-loop built in.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited July 2022

    No but Pyramid Head does have the Punishment, he has a huge advantage in a chase against 1 person. He can end chases much faster than a Killer without anti-loop but with Gen Pressure. I'm not going at you, I'm just saying you have a natural advantage in this circumstance. You won't lose much time at all chasing a person down if you're decent.

    For Demo, while he is considered weak, he still has portals and from my personal experience, those apply pressure pretty decently even if they're easy to close and his other ability counters holding W and is slightly anti-loop. Even if you close one of his portals, he gets Killer Instinct against anyone close to his portals. When a Survivor does that, you still end up getting some information on the location of Survivors with no perks.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417


    I will try, but I feel like a pretty big idiot when the first response anyone can think of to a nerf idea is to throw around insults and assumptions about my skill. It's not like I'm actually having trouble getting 4Ks only because of this one Boon, but it drags games out far longer than they need to be and just gets very annoying to fight against, then while I go to snuff it out they pop a gen so most of the time I leave most Boon totems up.

    The time and effort to find and snuff out a Boon if I don't just happen to pass by it in a chase? A complete waste. The time that I as a Killer need to spend to flick off a literal Healing boost lightswitch with a pretty long stomping animation is a complete waste when they get no cooldown on putting down another one right after even if I did use Shattered Hope. That perk just means they won't get to use that totem. Oh woohooo, they'll do this 4 more times. So much fun lol

  • MrPenguin
    MrPenguin Member Posts: 2,426

    You can only hear the boon at 24 meters for survivors, if you played killer you should know its around 8-10 for them. So T1 Myers with monitor TR range. Basically you only hear it when it's already at your feet.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Never said I was bad, I'm literally playing Nemmy right now too. He's my boy, I love him! I just bought him a few days ago because I saw a lot of his gameplay videos and I really liked his sound design and tentacle power.

    Just, Boon makes everything a struggle. I've been playing DbD since 2019 and healing was never this bad, even when I encountered medkits, styptics, syringes and even Botany Knowledge users. Completely undoes a whole minute of progress spent in a chase and my only counter is to first use my ears to locate the tile it's on instead of gen pressuring or chasing people, then stomp it, then go do something else while the Mikaela magically teleports into the exact spot and blesses the same totem again or a different one if I used Shattered I guess.

    It is just... So exhausting. I do not have fun fighting this Boon, two Survivors healing 1 was already powerful but now 3 can heal each other in like 10 seconds or something and sometimes bring a medkit and Botany on top of that?? Why?

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Oh my god thank you, I thought I was going crazy for a second because as Survivor I would always hear it as a non-directional ambient noise but pretty much what you described as Killer!

    I mean that's kinda funny because they just outed that they never played against Boon as Killer or they would have known that lol

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited July 2022

    Uhh oh yeah sure. Let me do that, so the guy tells everyone in his Discord call that he's being chased and watch like 3 gens fly by in 1 minute and 30 seconds. If only I were a Huntress main lol...

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Oh my god, thank you for putting what I've been trying to say so eloquently! This can easily happen unless you expect Boon every game and prepare counters for that Boon. Sometimes you might even have to use a map offering just to pick a smaller map you can gen pressure a lot easier. Why don't generators and Boons scale with map size so that bigger maps are actually playable with Killers that aren't Blight??

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Oh yeah time, that sure matters for Survivors currently not in a chase and genrushing at the start of the map? No I believe it's not the biggest time sink ever for a single Survivor to divide their attention while the rest of their friends gen rush. I don't get to spawn with 2 Killers tho, unless I'm Twins!

  • HectorBrando
    HectorBrando Member Posts: 3,167

    No, its 24 for everyone, at the edge you can still hear a very faint tune and you still see the blue aura, it works similar to how TR works, the closer the higher but you can still hear them at 24 meters and you most definitely can see the blue tint.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    That really feels like a Circle of Healing problem to me. Like I said in another comment, scale generator repair speed with map size. That sounds like an easy nerf to me, if the map is gigantic then scale Boon's power and gen speed. Speaking of Nemesis... I REALLY like Nemesis. He is so much fun!! People complained about his tentacle strike needing 3 hits but like I'm having such a good time with him right now.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    No you don't see the blue aura as Killer. That is completely untrue, I have never ever seen the blue tint around my screen. Only as Survivor.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Big maps should not exists, pallettown maps should not exists. CoH is already nerfed twice and last nerf made it fair on my book. Maybe heal speeds can be looked, med-kits too. But i don't think CoH needs another nerf.


    And yeah, Nemesis is my fav killer atm. 3 hits makes him weak at early game but whenever you jump to tier 2, he is chase monster. I'd like to see better add-ons and smarter zombies but his base-kit is great.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited July 2022

    Killers don't see the blue aura and its def not 24 meters for them either. If you played killer you should know this.

  • nicnc82
    nicnc82 Member Posts: 372

    CoH doesn't need a nerf in my opinion. I'm a killer main and they don't annoy me usually. If I snuff them and hear the notification of a boon being blessed, it's usually easy to find out where they are.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    I think big maps should exist, they just need a serious nerf. Big maps work great for the Blight and Billy. The whole reason I started this thread was that Killer can't see the same blue tint that Survivors can at 24 meters and can't hear the pretty loud chime until he's standing on top of it. Idk how saying the area needs to be indicated to the Killer too is controversial.

    Seeing the blue tint around your screen is completely fair to me because aside from the small area where the sound plays, there is no other indication unless the Killer just randomly guesses.

    Jumping to Tier 2 with Nemesis isn't even a big deal, it happens pretty fast if you aren't chasing just one person the whole game lol even Tier 3 happens kinda fast and it's very fun!

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,935

    Well my suggestion is reworking the boon system entirely and then rebalancing all 4 boon perks, coh included. It’s a failed mechanic. Most boons are too oppressive (coh) or too niche/situational to be worth the time investment. But the fact that they are infinite and have unlimited verticality makes it impossible to buff the weak boons. TL;DR: coh itself isn’t the only issue here.

  • bm33
    bm33 Member Posts: 8,264

    There wasn't a joke. Your posts just remind me of someone that used to post here under name Lord Tony so wondering if that's what the LT stood for.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417


    Another "let me assume things about the OP so I don't consider their argument lmao" post. They don't if you play Killer, you haven't played Killer. They make NO noise until you are sitting on top of one.

  • akaTheBARON
    akaTheBARON Member Posts: 362
    edited July 2022

    You're posts have a certain... you know what, I can't quite put my finger on it... but if I were to guess, I'd say you're a ton of fun to hang out with LOL. Just SOMETHING about you. Oh, and i can hear them plenty far away. Not a mile away, but definitely a good distance enough away to where any competent killer doesn't have to be "sitting on it"

    Get better headphones. You don't even need super expensive ones. but if you have to be basically an inch a way from it, or "sitting on it" as it were, you're headphones are garbage.

    And while we're making assumptions, I play tons of killer. Even if I don't play as much as you, which I very well could, I clearly have a better grasp at the game. I don't take my "help get me to EZ kills" campaigns to the forums. XD

    Seriously, finding the boon locations is really not an issue for most killers. Like I said, it could just be your headphones. Even halfway decent ones make a huge difference.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited July 2022

    Boon totems are not fair to Killers and are a waste of time, there's no visual indication on a Killer's screen that they're in a Boon area as there should be and the sound indication is way too small to notice until you're too close.

    It's not fair, fun or balanced and drags out most games for a literal eternity.

    I was literally just playing a game and the directional audio cue requires you to be so close to it that you accidentally see it before you even use the audio cue. It's an awful system, not balanced. I don't want EZ kills, I don't want to spend 25 minutes trying to get a 4K because they keep healing in the corner of the map with the Boon that they can easily rebless right after I snuff it out with no cooldown.

  • katoptris
    katoptris Member Posts: 3,181

    If boon worries you then run shattered hope. The perk stay gone for good and you can even run plague or even force penance.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    I said fifty thousand times that it DOES NOT HELP. They just bless another one! All Shattered Hope does is remove 1 of 5 Totems they can bless so what's the point?

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Nah but it should be a bit louder

  • Akumakaji
    Akumakaji Member Posts: 5,468

    That might be a bit much, but for all the utility they bring, Boons are sometimes notoriously tough to find.

    One thing that I would love would be if the global thunderclap of a completed boon were directional, ie it gave the killer a general idea in which direction the boon is, but doesn't show it in any way directly.

    I think this would make boons much more interesting and a bit more tactical.

  • akaTheBARON
    akaTheBARON Member Posts: 362

    IDK what to tell ya, most killers deal with this just fine. And boons? Boons in general are a problem?


  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    You would have to do a compensation buff because this would make boons the worst type of perks in the game

  • DY86
    DY86 Member Posts: 570
    edited July 2022

    Ur using a very specific situation(s) as if it was the most used, most overpowered, most unbeatable thing ever. Which is not. Is a very specific stance that does not come often. And is as much as a stale mate as a 3 gen camp with only 2 survs alive.

    Also, boil over? Really? Boil over had a time it was indeed abused, and nerfed accordingly. It is not meta, and only helps in very niche situations.

    and btw with well coordinated survs, almost anything can come in clutch, but abused? Very few strats, if any atm

  • drsoontm
    drsoontm Member Posts: 4,903

    As much as I dislike the Boons, this would be way too much. Players usually learn the totem spots after a while so finding Boons shouldn't be a problem. (Given your forum registration date, I'm assuming you know them well enough.)

    Additionally, general game sense should hint at the favorite (or most busted) spots survivors tend to use.

  • drsoontm
    drsoontm Member Posts: 4,903

    Directional I wouldn't mind, it would add a risk factor.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
    edited July 2022
  • gilgamer
    gilgamer Member Posts: 2,209

    I'll be real with you chief this would legit make the perk hot doo doo. Having a border would allow the killer to basically instantly find where the totem is

  • DY86
    DY86 Member Posts: 570

    That’s what the kids call “Strategy”. U cant abuse something that is one use only. Abusing means using of some unfair advantage over and over with no counter.

    DS is a poor exemple btw, because even in the very humble beginnings of the game, killers afraid of the old DS would simply pick up and put down over and over the surv in order for DS not trigger

  • Aurelle
    Aurelle Member Posts: 3,611

    Then how about we make it so survivors can see the auras of Hex totems and can hear them from miles away? /s

    Boons are fine. You can hear when they're activated, when they are near, and you can snuff them out and potentially destroy them, if you bring Shattered Hope. That's more than enough counterplay.

  • Bardon
    Bardon Member Posts: 1,004

    The "nerfs" resulted in a grand total of 2 seconds longer self-care and even less impact on the other healing rates - plus with new improved Botany you can take both and get Original CoH speeds, which is just insane given that the stated intent of this change is to improve kill rates a bit. Between this and the nuttery of Endurance Chaining this patch is so survivor-based it's not even funny.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    You can't destroy THEM. You can only destroy one of FIVE TOTEMS the Boon was blessed on, that just means they will bless 4 other ones.