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Unreal 4.27.2 Engine.GameNetworkManager & OnlineSubsystemUtils.IpNetDriver to fix rubberbanding

imy
imy Member Posts: 5
edited July 2022 in Bug Reporting

Since the move to UE 4.27.2 I get a LOT of rubber banding - I suspect you may need to tweak the following engine settings to fix this server side (figures are examples);

[/Script/Engine.Player]

ConfiguredInternetSpeed=500000

ConfiguredLanSpeed=500000


[/Script/Engine.GameNetworkManager]

TotalNetBandwidth=500000

MaxDynamicBandwidth=80000

MinDynamicBandwidth=20000


[/Script/OnlineSubsystemUtils.IpNetDriver]

MaxClientRate=800000

MaxInternetClientRate=800000

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