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Bloodpoint Offering Rework
With several causes for concern over BP gains from the new system coming in 6.1.0, most believing that they won't be receiving as much BP due to a lack of BBQ/WGLF bonuses, or due to the new prestige system resetting bloodweb levels and resulting in fewer rare/very-rare nodes including Bloody Party Streamers, etc. It seems like it's time to dredge up the idea of improving the efficacy of BP offerings once more.
It's common knowledge that the common and uncommon BP offerings are, less than valuable. Often they barely, if at all, result in a reimbursement of the BP it cost to acquire them. For example, a common category specific BP offering will cost 3000 BP, and the maximum it can give you back if you're lucky, is 4000 BP.
Moreover, with bloodwebs resetting after each level 50 prestige, we're going to end up with a lot more common and uncommon nodes, more than most players will be willing to make use of.
With that in mind, my suggestion is the following increase of BP offering values, to make the common and uncommon ones more viable to use, while reworking the rare BP offerings to provide more consistency, i.e. all green offerings will apply their effect to other players.
Increases to BP offering values and effects
Although only 25% increases for the Uncommon and Common offerings, the main improvement's here is that your 3000 BP spent to gain a Common offering is far more likely to reimburse you that full 3000, and now the maximum value is 6000 BP, giving you the opportunity to double it. Likewise, the 4000 BP Uncommon offerings can double to 8000 BP in a category.
For the Rare's, rather than increasing this bonus further, it instead applies the bonus for all survivors. Creating consistency between the Rare BP offerings and spreading the BP amongst the other survivors.
These upgrades work just the same as the survivor versions, except for the Rare's, as there's no other killers to share it with. This is instead replaced by a shared offering in the all-categories section below. This is a net gain for killers as the 100% in one category can give a max of 8000 BP, while the 50% in all-categories can give up to 12000 BP, but this also benefits survivors as well, so it's a net gain all-round.
Again, 25% increases to the lowest bonuses to make them more worthwhile to use, and closing the relative gap between different offerings of the same rarity bracket. With Bloodied Envelope providing killers with another sharable offering.
Add-on / Offering Trade-In Feature
Additionally, I'd love there to be an add-on/offering trade-in system, in which we can convert out unwanted trash, into more useful BP offerings. A trade-in system is something that's been suggested many times, but one that I feel is unlikely to become a reality, this however accomplishes the same player wishes, while still requiring engagement from the players to make use of it. You have to use those BP offerings to get your BP back.
In this system, you can trade in add-ons and offerings for BP offerings of the same rarity, with Very-Rare's providing the Rare Envelope/Streamers offerings. Ultra-Rare's would not be eligible for trade-in.
There could also be a very small chance (10% or less?) of a trade-in resulting in one rarity higher, e.g. an Uncommon add-on could convert into a Rare BP offering.
This simultaneously removes the unwanted stuff from your inventories, while also providing a means to acquire more valuable BP offerings and an incentive to continue playing more games.
Comments
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No thoughts? Does this not go far enough? I considered most players would probably think "that's still not enough BP" but I feel this is a reserved enough of a change that it could actually happen.
Additionally, I would suggest that bloodwebs would spawn maybe 50% fewer BP offerings, giving you more chance to acquire add-ons, which means more add-ons you want, and more that you don't want, which you can then convert into more BP offerings.
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