Developers - I'm not sure why I'd ever use Overcharge over COB. Instant 200% regression vs 30s.
Disclaimer: I'm not arguing against PTB Overcharge needing a nerf or otherwise. I'm arguing that this change hurts variety, strips identity, and leaves the perk entirely redundant. It's no more relevant than it was pre-patch.
Call of Brine:
Kick Gen -> Instantly start regression that depletes progress at 200% speed (0.5 charges per second) -> Also apply an effect that notifies you whenever someone succeeds a skillcheck on that gen.
This effect lasts for 60 seconds, granting you a maximum of 30% progress reduction in a 60-second period. Nice. Very useful.
New Overcharge:
Kick Gen -> Generator begins regressing at 75% speed, a SLOWER RATE than base regression speed. Over 30 SECONDS, it will increase to a maximum 200% regression speed. Also gives the totally-hard-to-hit skillcheck (which is most definitely why Overcharge has been the #1 meta perk for 89 years and counting).
This effect lasts permanently. Within 60 seconds, it will most definitely not grant you a 30% progress reduction as Call of Brine would. That's within a MINUTE OF TIME, which is a long time for Survivors to allow a generator to regress.
SO...
With the previous version of Overcharge being picked purely for meme skillcheck builds with a specific funny goofy killer since the dawn of time, not only is the primary effect of Call of Brine far better, so is the secondary effect. Is Overcharge's only real purpose to stack with COB now? Why not just add in that initial regression rate downside, but keep the full ramp-up at 400%? This current effect is really, really unappealing, and will no longer be a part of a new meta that I feel was being created for both sides.
Comments
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I think you’re maybe misreading how Overcharge works. It ramps up to 400% regression over 30 seconds and then keeps regressing at that rate.
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It now feels like Endurance and Spirit Fury.
Either one alone is pretty mediocre at best, and if you want to run one, you probably need the other for it to feel worth it.
At which point, you've now spent 2 perks to have 1 consistent effect where you may as well just run 2 better, consistent perks.
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I don't think you've read the new developer update.
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The dev blog said they changed it to be 75% to 200% (hitting 100% @ 12 seconds in). It's kind of worse than Call of Brine now since the only redeeming feature is the skill check when a survivor touches the gen which is not hard to hit once survivors are aware of it.
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great now i have to buy -f tier onryo for the only one working regression perk
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The ONE good killer perk buff was Overcharge and they cut it in half. 12 seconds until it actually speeds up gen regression. Incredible.
I'd be angry, but to be frank: I'm completely unsurprised. Totally predictable move from this team.
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There's a LOT of killer perks like this. They do almost nothing by themselves and have to have a second one to work. It's a design philosophy that OUGHT be be applied to survivors, who have 16 perks between them and each one could have a 2-3 perk combo they can build to achieve a decent effect. For killers, with their 4 perks, each one ought to be influential on its own.
But considering things like the new Monstrous Shrine or the freshly nerfed Overcharge, it seems like the Dev team still doesn't get it, and probably never will.
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I was really happy with the changes on BOTH SIDES this patch, but now I'm confused. There are mixed signals here.
Backseat current meta perks, and introduce new ones. Pop is now pretty awful, and Ruin is an unreliable choice that has a capped amount of value and a very mediocre effect compared to before. That's ok, as long as we get some new perks!
We get overcharge, which has a really unique identity and provided the most regression we've ever seen...and then it's now just...a much, much worse and very inconsistent Call of Brine, which hasn't been a meta perk itself, despite being decent.
What is the goal here? I don't understand. Why are we backtracking on good changes so hard? I get it if COB + Overcharge was out of hand, but this is a DOUBLE NERF, I mean this is a huge curbstomp. Overcharge remains a very niche, meme pick. This change accomplishes nothing.
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at least it had to start with 100%, It's almost a joke they decide to NERF you for seriously long time of 12 seconds.
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I wonder what the numbers are. It's probably legitimately better to run COB on its own than the pair the two together with that initial regression downside. At least, on average I'd think it has to be.
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There's no reason to use Overcharge by itself.
There is literally no point to this Perk now.
You're better of using Call of Brine and getting 200% regression immediately.
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Because when it comes to nerfing survivor perks, it's 20% reduction. When it comes to nerfing killer perks, it's 100% reduction.
Like, I don't know what more people want when they claim there isn't a bias at play.
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I'd understand if overcharge's secondary effect, its skillcheck, was GOOD, or at least better than Call of Brine's informational benefit. But it's not lmfao. Both aspects of Overcharge are weaker than COB's, and I'm confused as to how this change was approved because these perks are literally directly comparable.
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Eh 20% medkit efficiency is not small, I'd say it's actually comparable to 100% reduction of regression speed.
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Where can I read the developer update?
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here you are :)
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Thanks, I just read it and oh my gosh.
They nerfed Overcharge into the ground and refused to acknowledge how broken Off the Record is.
Just wonderful 🤡🤡🤡
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Was there a new update today? Here’s what the last one I saw says
Overcharge
Along with its current effects, Overcharge will cause a kicked generator’s regression speed to grow from 100% to 400% over the course of 30 seconds. Survivors will want to stop this generator from regressing as soon as possible.
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Yes, at least I saw it on steam developer update.
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i think they could have just made it so that overcharge takes 60 seconds until it reaches 400%
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They nerfed endurance stacking and made OTR not work in end game.
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The updated version is 75% to 200% over 30 seconds.
So, it actually regresses SLOWER than a normal kick for the first 12 seconds with Overcharge. It makes the default action WORSE.
And the top end of 200% takes 30 seconds to reach, versus Call of Brine getting to 200% instantaneously.
I wish there was a giant 'thumbs down' button I could push to say "You're doing a bad job" to the people who randomly throw these numbers around without putting any kind of thought into it.
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They actively nerfed Off the Record and Endurance.
Yes, it was posted above. Overcharge now starts at 75% regression and caps at 200% regression after 30 seconds.
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Ah ok, I didn’t notice they literally just posted a new update. Yeah, if Overcharge caps at 200% then Call of Brine is better, aside from when you’re facing survivors who can’t consistently hit that skill check (which does make a difference against newer players or if you fun it with Unnerving Presence on Doctor but otherwise isn’t really a factor).
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Yeah and it is still broken af. 80 seconds of endurance + the old effects of OTR is ridiculous. This will completely break the game and make the game unplayable for a few weeks until they fix it. This perk is BT (which was already one of the best perks in the game) on steroids and has no right to be in the game.
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Note that the effects go away as soon as you do anything.
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Except for climbing in a locker.
So, if you have inner strength, you can cleanse a totem, play the game normally, and the next time you get unhooked, escape super easily to some locker and get healed up for free. If you have DS, you're also immune to the killer for the entire duration of this escape.
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That's a fun interaction tbh, I definitely will not feel unfairness.
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Did you read it all the way?
Endurance doesn't work while in deep wound anymore and it's disabled after the gates are powered
You could argue it won't be enough but saying they didn't acknowledge it at all is just wrong
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A link to the new developer Update:
relevant section:
"Overcharge now causes a generator’s regression to gradually speed up after you damage a generator, in addition to its existing effects. On the PTB, this was set to grow from 100% speed to 400% speed over the course of 30 seconds. We found this to be a little extreme- especially when paired with Call of Brine- causing generators to quickly lose all their progress. This is particularly noticeable with solo Survivors who aren’t able to communicate that their nearly completed generator is regressing.
For the release, this is being toned down: The generator will start regressing at 75% speed and increase to 200% speed over the course of 30 seconds. If you’re curious, Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed."
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yes but they nerfed endurence stacking, you can no longer use dead hard with off the record. if you take a hit with off the record which applies deep wound, you can no longer use dead hard to tank a hit.
pretty big nerf considering new meta was going to be off the record+dead hard.
good changes considering they were making more powerful perks than originals in their supposed meta-change update. the update definitely made you question if they were eliminating meta perks or just creating stronger perks to replace original ones.
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A lot of killer mains crying rivers right now.
did we ignore the part how OTR and dead hard and botany knowledge have been nerfed? Dead hard especially has been nerfed heavily. OTR doesn’t work anymore in endgame and botany has a medkit penalty we’re it dies faster.
But oh no one perk that will hurt solos bad but not effect swf gets changed. The evil nasty devs don’t want killers having fun grrrrrr
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I didn't play the PTR: does the new Dead Hard cause Deep Wounds after absorbing a hit? Because there were definitely some sources of Endurance that didn't cause Deep Wounds and could still be stacked.
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I'm unsure of the wording. Is it 100% speed at 12 seconds, or is it that after 12 seconds it would have regressed the same amount as if it was regressing at 100% speed the whole time?
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It will be 100% regression rate once 12 seconds hit
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That's three perks dedicated to a relatively situational interaction. I think I'm okay with that.
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The dev blog states:
"Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed."
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what a complete misinterpretation of my post. i'm unhappy about the survivor changes too
(personal opinions that I do not care to argue in this comment section) spine chill got pooped on, DS's stun timer was nerfed for no reason, i dont personally think the basekit BT is long enough, i liked new DH, i think sabo needed a much better buff, etc.
nobody is crying a river here. stop trying to spark an argument. it's really annoying. 1 thing at a time, brother
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I won’t name names cause that’s rude but I spotted 2 people throwing a tantrum on your thread over the overcharge change and then spewing bullshit that’s not true I’m just calling them out
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just ignore em, i wanna talk about overcharge. i don't like the us vs them comments either, it's not the point of my post, but ignoring it is how we stop talking about it, yk
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ok
about overcharge though, I knew the perk would be nerfed cause it was a little stupid with others. I think it will be fine personally cause it still has that impossible skillcheck check that will take off 10% which takes off 9 seconds of gen time. But if they leave it the gen will regress a lot. I’ll have to test it and see
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yeah, that's just horrible.
not only does it take 12 seconds to get to normal, but the following time has to make up for the reduced regression for those 12s. you won't start geting a benefit until like, 20s+, and it'll be by a tiny bit. god, how awful.
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At the very least, you will immediately know when a survivor does the guaranteed skill check when paired with Call of Brine.
Yay.
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i play survivor all the time and, altho i dont see overcharge a lot, i've missed that skillcheck like 1-2 times in probably 3 years.
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if u listen rly close, you can hear me cheering
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Survivors got a ton of good perk buffs. Killers got ONE good perk buff and now it's gone.
OTR doesn't work in the end game for a free escape. That's the same as DS. Guess what still works in the end game? Borrowed Time. So you still get 15 seconds and 7% speed buff of invulnerability.
Dead Hard went from a 1 second window to 0.5 second window. Guess what it was before. A 0.5 second window. This isn't a nerf, it's reverting a BUFF they gave to the single most-used survivor perk in the game (with a 75% pick rate).
Botany Knowledge is great if you're just healing other people with your hands. It now has a penalty if you're ALSO stacking a med-kit on top of that. With the 50% buff, just normal healing actions take 12 seconds. That's the same speed as a green med-kit, but it never runs out of charges. The ONLY thing that nerfed was self-healing with a med kit and botany knowledge. So, just bring a purple med-kit and the 20% reduction doesn't cost you even a single heal. This is not nerf at all.
Three perks that: give you complete protection from being tunneled and gives you self-healing in 8 seconds (twice as fast as another survivor healing you and 5x faster than using Self-Care). And you still have a fourth one for Dead Hard or whatever else you might want.
How is "prevent you from getting tunneled and healing you" a niche situation? What game are YOU playing?
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Impossible? bruh
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It is not self-healing in eight seconds, as you need to count the fourteen seconds spent cleansing a totem. It's the Inner Strength that is situational.
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14 seconds is a front-loaded cost, yes. The 8 second heal comes when time is at a premium and you're at your most vulnerable. The 14 second cleanse can be taken whenever you have a moment, like the beginning of the game, or when another survivor is being chased. Taking 45 seconds to self-care leaves you in a super vulnerable spot where, if you're found, you're probably going right back down. Inner Strength gives you healing in a completely safe environment.
I will grant you that it is situation because Circle of Healing does everything better every time. In a perfect world, CoH would actually lose the self-healing and stop invalidating every other perk in its category. But they haven't sold enough Mikaelas quite yet.
In any event, I presented that combo as proof that Off The Record's outrageously long timer is outrageously long. It gives you ton of time to set up exactly the sort of combo I mentioned.
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If the situational scenario you provided is the most abusable OTR can get currently, I think I'll live. My biggest concern with OTR was the guaranteed escape it provided during the end game, which has been completely sniped.
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