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Increasing BPs caps per game by 25% doesn't fix the add-on grind.

Xord
Xord Member Posts: 517

It's great that you listened, even though that would be great that from time to time you don't wait updates to note that you did acknowledge the problem.


But, really, increasing BP caps to 40 000 doesn't change the face that we used to get 50k per game on average, and now the average still probably won't move much because we won't gain more bloodpoints on most games.


That's just even more encouraging BOT farming.


Please, either admit that you never intended to reduce the grind or finally make BBQ and WGLF baseline. That's all we want. That's a good change everyone has been asking for for a long time, because everyone agrees with you devs that those bonuses shouldn't be tied to perks.

However, those bonus were a huge part of the Blood Points economy. Just taking them away is extremely frustrating. With the announced changes of increasing the rarity of nods in low level bloodwebs, that would make the entire rework actually good.


We don't care about the potential to make 40k in one game. It won't happen anyway. Unless you increased gains by so much that it would almost be impossible not to make close to 40k. (which would kinda defeat the whole purpose of earning Blood Points by playing).


And finally, it further increases the gap between killers and survivors. As survivor, I don't expect this change to do anything. As Killer, it will happen way more often to reach those caps.