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Nemesis ability must be reworked

Ok, first, survivor's speed boost after the first hit from Nemesis's tentacle or from zombie hit should be removed. Healthy survivors often use zombies like that to run from Nemesis as far as possible. Like, Nemesis own power works against him. Nemesis should waste a lot of time to catch up the survivor again. And also we have a vaccine on the map, which fully counters his ability and gives survivors more extra "sprint bursts". It shouldn't work like that. The third stage of tentacle should give infection and hit both, the same thing for hits from zombies. Without all of this Nemesis would be a fairly weak killer 

Comments

  • tesla
    tesla Member Posts: 446

    It would certainly be an interesting change if T3 tentacle would give no speed boost at all. And the hitbox for infection could be wider since it does not cause damage (it would help increasing the tiers earlier). I would play Nemesis more (I don't play him at all right now).