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Thoughts about announced PTB changes
I read the notes, here's some thoughts from my immediate reactions bc I'm on vacation and don't want to bother sleeping on them to temper them and not sound angry (sorry).
Progression: Everything related to prestige (including new portraits and prestige icons) & grind sounds good to me! really excited about the BP cap tbh.
Overcharge nerf: I think this is good, 400% was just way too much. I have a hard time picturing how it'll perform with the speed increasing over time but we'll see, I think it'll still be strong but not absolutely broken, so I'm hopeful for this.
Endurance changes: Not surprised about this at all, but still kinda sad you nerfed a fun thing that needed you to run an entire build and not touch a gen for it to work. It was much closer to meme territory than it was close to meta territory tbh.
OTR: I already said I didn't believe you would let this go live without making desactivate during end-game, so i'm not surprised in the slightest about this. This + endurance changes will make this barely effective against tunneling. It's definitely not going to be that strong of a perk anymore, but I assume ppl will use it instead of DS which you killed with the stun duration which is apparently not getting changed, so congrats on making survivors replace an anti-tunnel perk with an other one? yay meta changes?
Dead hard nerf: I'll wait and see but this sounds excessive and quite unecessary. I was glad to see a nerf that didn't make a perk useless, so I'm disappointed you had a change of heart and most definitely went down that road again. Hopefully I'm wrong and it's still useable, but I doubt it.
Spine chill: Yes we need accesibility options. But also I still can't fathom how you think it's useful to have a perk that tells you someone you have light of sight on can see you.
Botany knowledge: Of course you didn't nerf one but both useful buffs survivors got, why am I surprised?
Distortion: There's so many aura reading perks & add-ons, and with the Lethal Pursuer buff this perk will be even more obsolete. 3 tokens is simply not enough, and 30 seconds to gain 1 is too much.
Inner focus: still can't think of how this perk would be helpful in any way, ever.
Calm spirit: still nerfed, why on earth would think the speed penalty is needed? Even without it the perk would still be bad.
Iron will: still gutted.
Conclusion: The op endurance stacking & op killer perk got fixed, and every good survivor perk was nerfed further! meta will still be slow down on one side and second chances on the other, but it'll be much easier for killers to win, congrats to them.
I would be excited for the survivors' grunts being leveled but last time i got excited about something you literally nerfed calm spirit so i'm gonna hold myself back until I'm sure you don't make them all super loud (that is if i haven't stopped playing until the related patch drops, which is seems very unlikely at this point)
Goodnight / Good day / Happy birthday / Eat well / whatever
(again i'm on vacation so if i don't reply don't be surprised, and this post sound angrier than i actually am, bc quite frankly it's just a game and i don't take it all that seriously)
Comments
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What about Spine Chill tho, how is this "visual indicator" is going to work?
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no idea, it'll show how strong the terror radius is (maybe a heartbeat effect on the perk or something i have no idea) but it's basically just a visual aid for people who are deaf / hard of hearing, if your hearing is fine it won't impact you at all, it doesn't change the balance of the perk (aka it's still nerfed to the ground)
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Iron will was incredibly busted. It's not gutted, merely good now. Off the record is still very good, it deactivating at end game doesn't somehow make it terrible. New dead hard needed adjustment, one second is forever and it effectively played the same way as the old one. About to get hit? Push E for a free sun win. Now you'll have to time it. Oh no.
I see you think survivor perks should have been buffed, for some reason. The devs said they were over performing and nerfed them accordingly. I'm pretty sure basekit BT and speed boost is way bigger than people will admit. But if it was anything short of twenty seconds of invulnerability folks would still complain.
Oh yeah, I see you never actually run distortion. I do. I've had many games where it doesn't even proc cuz the killer doesn't have any aura perks. It's a good niche perk and any token generation is welcome on it
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- Overcharge - Lowering the ceiling from 400% is fine, it should start at a minimum of 100% though. 75% means you’re actually worse off kicking a gen with Overcharge initially compared to kicking it with no perk at all which is silly. Start at the normal 100% regression and ramp up from there to 200% or whatever.
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Iron will was op, but the sound being reduced + the exhaustion turning it off is too much. One or the either would have been fine, I'll only run it on loud survivors until their grunting sounds are fixed tbh.
OTR will definitely not be strong anymore bc of the endurance changes, not the end-game stuff that was to be expected. It won't be a bad perk, but it'll literally just be a replacement for DS, it won't be stronger than current DS for eg.
I never used dead heard but the new one seemed fine to me, it fixed basically a lot of old DH's issues (besides the awkward waiting DH out little dance), so I don't think nerfing it further was necessary. As i said, we'll see how it performs live. What i'm worried about isn't the duration of it but moreso the 0.5s window being too short for dedicated servers to not mess up tbh.
No I don't think all survivors perks should have been buffed, mostly not these ones, but also nerfing a perk shouldn't make it useless (spine chill, DS, ruin). I also don't think any of the survivor buffs we're getting are meaningful. We're literally just getting a replacement for DS, and a 5s basekit BT which is not going to be a problem considering killers haven't had any problems waiting out a much longer BT for years now. The only other good useful buff was Botany but it's also getting nerfed. So no, I'm not too excited about calm spirit giving survivors a debuff being the balance the devs are aiming at.
Also, I used to run disortion and stopped because i didn't have any tokens left before mid-game. Yes there's instances where it's useful, but as you said it's niche, and most of the time you get little value out of it. The token generation on distortion is more than welcome but I still think the base number of tokens should have been buffed as well, because 30s hiding in the killer's TR is a long time, we'll probably end up with max 5 tokens per game (which is obviously a nice buff, but not enough to make it worth running over an exhaustion perk or BT, CoH or DS (to be OTR) ).
Oh yeah i hadn't though about that, that feels a bit silly, but also this doesn't account for the 2.5% deduction from the basekit kick buff and I assume it'll go up quickly to 100%, so even if it goes live like this it should still be a viable perk (and stronger than it was before, and probably still meta if paired with other perks). But yeah they'll probably change it again tbh.
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For reference the developer update says it takes 12 seconds for Overcharge regression to ramp up from 75% to 100%. So if the gen is stabilized within 12 seconds you would have been better off having no perk (assuming the survivor can consistently hit the Overcharge skill check.)
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some of the perk changes are a bit weird
I love that dead hard is dead as imo that perk should have never existed to begin with
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oo yeah that's not good :/ I thought it'd be much faster
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