Gen speed still will be too fast
So i watched the stream of Tru3ta1ent today and he was playing a clown match. Gens was flying like almost every time you play low tier killer. After the match he was rewatching the game and realised that they got 4 gens at 2.40 min and 5 gens at 3.40 min. So how in Jesus name is the gen speed nerf only 10sec. If a survivor is solo on a gen thats 10sec more, if they are 2 survivors on the gen its 5 sec and 3.33 sec if there are 3 so it will be still possible to see matches where they did 4 gens in 3min or something. If there is a reason why they wont fix this pls tell me. I mean it is not even possible to hook 12 times in 3min so things like tunneling and camping will be seen way more often if they dont nerf gen speed.
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Nah man. I get games vary depending on matchups. DH should be gone now and that is going to be a massive change to chase times. Honestly, 80sec is completely fine with DH gone.
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But now there is off the record which will cost same time as dh if not maybe more
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Without a slight rework to Gens this will not change without ruining the game for Survivors by making Gens take too long, it's boring and they are pushing their luck as is. But with all these little changes, games like Tru3's will become much rarer, not resulting in a total stomp against the Killer, especially with Dead Hard being gutted (which it 1000% deserved).
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If someone bodyblocks with OTR, they are getting tunneled by me. Most survivors will try to fight the tunnel and save them. I'll usually go out of my way not to tunnel but if you are using a defensive perk aggressively, I'm hunting you down.
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Bro i m not a dog. Why cant you talk about facts. I told you that there are games in which all gens are done in under 3mins and it is not even possible to do 12 hooks in that time and you are telling me sonething about appreciate the little things. Are you alright?
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Without actually seeing the game you’re talking about it’s impossible to have much opinion on a match Tru3 lost. My first thought when I hear something like that is he probably didn’t slug for pressure but who knows? 🤷♂️
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Yes because DH is the game's entire problem. It was DH this whole time /s
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This^ but said better haha
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You clearly dont play killer at high sbmm. Thats the main issue in discussion like this we have made differnt experiences because we are at differnt skill lvls. You wont get my point as long as you dont play the games i have to play. The thing is i know how the bottelneck of this game looks like. And you're just speculating that the things i say just are not that bad. And it is just that 1 guy who dont know how to play. But i can tell you if there was 5 AI's who cant make misstakes playing against each other the survivors would allways win because its just how the game is disinged atm.
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DH is gone. This alone will be a huge reduction in chase time. We'll see how it plays out.
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Survivor mains be like
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You still dont talk about the facts...
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His own fault for choosing Clown.
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So someone who has 7k hour or more in that game who played killer since beta get gen rushed in 3min. And the game is over just because he picked a killer that is not good enough for the curent meta. And you say those arent facts. I mean you cant play half of the killer because of this. Its just sad. And btw killer did not well in the update. 20-30 sec more for 5gens is not well. Its just like 3.20min for 5gens its still a joke.
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You should try to balance out a game. 1 second can switch the balance of ether side. 10 seconds is alot and even if they made it 11 that can unbalance the game completly. 10 seconds seems balanced. Don't let bias (you being a killer main) effect game balance
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You dont get the point because you dont want to
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Its not a fact most streamer dosent see it that way. So i m not the only one. Its for sure no fact
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Prove Thyself will be meta now, I think a good suggestion I heard for this perk is to not provide the genspeed increase to all the allies as well. Would sort of kill the perk but consider that being able to buff all other survivors repair speeds by up to 45% is pretty insane. There's a reason it's used a lot in very high MMR, and that's because it massively cuts down gen times.
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I am sorry but that is a skill issue, at least in 99% of cases. 3 mins for all gens means you were pretty much afk for the entire match, especially now with the gen times being increased to 90 seconds. It also shouldn't take you that long to down a survivor. If it takes you like 1 and a half or 2 minutes to do so, than you deserve to be in a bad spot.
Not to mention you should also try to spread the pain, and not just chase the first survivor you find, especially if that survivor is outplaying you often. Applying map pressure is not a myth.
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His only slowdown was jolt.... bruh
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he's not talking about yamoka estate game. he's talking about mother dwelling game where he was camping the hook(around 12 meters) and he got 1 hook in 5 generators done. he had backpack killer build(backpack build is starstruck/agitation/iron grasp/mad grit).
Clown just isn't very good killer at the chase. He's just very weak killer.
the changes are intended to give killers more time chase to make genrushing less effective, but they're not going fix weak killers. clown just needs buffs to his chase(like making yellow tonic less useless....).
he still won the game with 3 man slug, but that's just your typical clown game. that's like 50% of my games as clown as well. get 1 hook in 5 gens, win in the end game... from survivors playing badly in end game.
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The worst part is that people dont realize the strongest gen defense perks will be at least 50% weaker next patch. Gens are not going to take 50% longer so that means killers lose momentum.
Maps have too many pallets. Maps are too large. Most maps have loops that are way too safe. This last fact has to deal with the fact that most loops are "mini infinites" until you break the pallet. The problem there is that breaking the pallet removes Bloodlust. DBD might be a fair game to M1 killers if bloodlust were only removed by hitting a survivor (even kept active when a chase ended).
Every map needs to be no larger than 9000m². It's just silly how strong shift+w is on large maps. Small maps are fair to the killer because when someone tries to run around they will often run past another survivor during the chase. This does not happen on large maps.
Pallet density needs to be reworked so that there are already natural dead zones with no pallets. Some of the pallets should be pushed to the map edge so you have to run to a potential dead zone to use a pallet.
Meanwhile most of the generators need to be pushed in closer so that the killer can more readily walk to them
Or we can just leave all this alone and everyone will just play Nurse/Blight while ignoring all the other killers.
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....so he was playing clown on one of the biggest maps in the game? bruh and he was running 0 slowdown that game
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Maps have too many pallets. Maps are too large. Most maps have loops that are way too safe. This last fact has to deal with the fact that most loops are "mini infinites" until you break the pallet.
I wouldn't say there are too many pallets, I would say there are too many safe pallets. safe pallets create infinities loops and force the killer to break pallets. By breaking pallets, the survivor get more distance making shift+W extremely effective.
Basically, there is no punishment for using pallets. they're making 10% faster to break pallets making it 10% less effective... but issue is that 10% is simply not enough. you need 10x effectiveness. like 100% pallet break.
ideally though, the killer shouldn't really be breaking pallets. they should be outplaying the survivor at pallets.
Every map needs to be no larger than 9000m². It's just silly how strong shift+w is on large maps. Small maps are fair to the killer because when someone tries to run around they will often run past another survivor during the chase. This does not happen on large maps.
The other aspect that makes shift+W strong is health-states. they give a lot of free distance per chase and this makes big maps pretty strong because you shift-w with health states. basically big maps are strong not because of their size, but because how health-states and pallets work.
Survivor's run into other survivors during the chase because of soloQ disorganization. SoloQ doesn't have any information for where each other are. The perk that would help soloQ not run into each other especially on smaller maps is Bond, not many people run it because its -1 perk slots for soloQ on something that SWF gets by default. The other perks that do similar things are Kindred(When someone is on the hook) and Window of opportunity(This ones let's you see pallets get dropped by your teammates).
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