what if the tier 2 hook timer was increased
maybe to like 75 or possibly 90 seconds? im only saying this because literally no one was coming to me when i was in tier 2, they were just doing gens and 1 was being chased so im mad right now lol.
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Isn't that just the fault of the survivor teammates? They surely had ample time to unhook you, heal you, and finish the gen but instead left you to die. If they could do the gens and unhook you at the end of it with no repercussions, then there'd be no pressure added to hook survivors in the first place. Hooked survivors are meant to slow down the game so that a survivor is forced to get off the generator to unhook their teammate.
Although I'd be all for base kit Kindred but without the killer aura part being a thing.
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I would be okay with an extra 10 seconds added or so tbh
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Hook Timers in general should be increased to make camping unattractive.
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Then people will rush gens more and feel less pressure to go for the hooks soon.
Also Camping killers like Bubba or Hag, etc. will not stop them, they will do it anyway.
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I mean, at the very least they have to even out the Buff to camping they did with the upcoming Midchapter Patch.
And well, I see nothing wrong when the 3 remaining Survivors can complete all 5 Gens against a camping Bubba or Hag...
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"Teammates didn't save me, so the game should be changed."
What?
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Hard agree, hook timers increasing or even outright being removed would be a strong preventitive measure for camping. BUT, it absolutely needs to be paired with an incentive to leave hooks. Things like the nerf to pain resonance gives killers less reasons to want to leave the hook, and gives them less pressure to offset the pressure they're abandoning by not camping. If hook timers were removed without any supplementary change, all it would serve to do is reduce kill rates.
Post edited by Ryuhi on1 -
"even being outright removed"
What are you on?
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did you ignore the part where i talked about how it would need compensation for killers? you could easily do something like having inactive gens regress while someone is on hook and suddenly you'd have both room to punish camping and reward killers for leaving the hook to spread more pressure.
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That would literally kill the game.
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I think he means that survivors won't go for the unhook and just rush gens because hooks is one of a killers ways to pressure survivors. If they don't have to go unhook they'll just rush their gens then get them when they are done. So some timer forces the survivors to actually go for the unhook.
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It should be extended for consecutive hooks. Extra 20 seconds on 2nd hook phase if you were already hooked and nobody else got hooked
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Funny, that was said about a lot of things that ended up not only being embraced, but even basekit. CoH killed the game more than any change to date and people still defend its existence and still play the game. You can have a match on the game where predropping every pallet can result in the killer not being able to get a single hook, but the game (lol) yet lives.
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Wow, I wonder what could possibly result from removing an absolutely giant amount of pressure that cannot be balanced for because you fundamentally deleted an entire core mechanic. Gee, I can't tell.
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Let's make first hook last 10 minutes so someone can actually unhook me, after they're done filing their taxes of course, before 2nd hook starts. How bout dat? Cash me outside!
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I mean survivors used to be able to permanently sabo hooks and that got changed, which few would argue against being for the better.
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Wow, congratulations, you can compare an unbelievably busted state of the game to a change that would unbelievably bust the game. Amazing.
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I mean, the only reason i can think of that you would feel removing killers ability to camp with an equal reward for using the inverse strategy would be that you enjoy camping. If there was a way to get as much (if not more) pressure for specifically not camping, would you even consider it? If you're only being so hyperbolic considering the example I provided, you're more than welcome to come up with a better one. The fact of the matter is that hook timers are unhealthy for individual survivors agency in a match, but they're a necessary evil due to how little agency killers often have compared to the group of survivors as a whole. Thats the core aspect that needs to be addressed.
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15-20 seconds more sounds good, or maybe just let the timer slow down the more the killer camper the hook
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Since the only counter to camping is genrush and generator times got increased I think a few seconds would be fair
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not just that your making it sound worse then it shoukd.
"the timer is too fast so my teammates are discouraged to save me because gens are more important" which is basically the saying "gens before friends" so why dont we increase ONLY the tier 2 timer for the hook, so that way the players have more time to finish their gen and then save the hooked player?
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I wouldn't mind a small hook timer increase to match the generator time increase, as a way to prevent facecamping from being strengthened. Like 5s on each hook stage to match the 10s per gen. But the OP's situation isn't one that should be addressed or even would be fixed by timers - that's entirely a teammate issue, and the proper fix to it is increasing the amount of information available in solo queue. If they don't bother to get up and save you in 60s, they're not going to do it in 75 or 90.
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I'm hearing a lot of 'gens before friends' meta. Sadge
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Wow, it’s almost like you are meant to have to prioritize unhooking over the gen.
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10 sec more to every hook would be nice to disincentivate camping
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it would also prevent camping since the player would be standing still for an extra 10 seconds or more so imo its a win-win
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Increase them in general, not just for stage 2.
The timer can’t be completely removed though, there does need to be an incentive to save your teammate at some point imo.
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