We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Gen speed is ridiculous

DBDVulture
DBDVulture Member Posts: 2,437

Here's a game with no gen defense. Spoiler alert : there are 4 generators done in 2 minutes and 22 seconds.

There is one copy of the perk Prove Thyself to speed up gens (zero toolboxes).



The author raises interesting questions (which I might add were also asked in 2016 on the steam forums and never answered).

How many hooks are there on average when one generator is completed? What about two through five generators?

Can we see these statistics please?


Can you please gather data to look at when hooks happen vs when gens get completed? I suspect you will see a trend in games that shows that killers camp more often when gens are completed very quickly at the start of a game.

«1

Comments

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Do you think you would genuinely have had fun if you were playing killer and lost 4 generators after 2:22?

  • Zen_but_not_Zen
    Zen_but_not_Zen Member Posts: 230

    3min50secs after update

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Consider two different game flow paths:

    1) There are lots of chases and the generators are slow.

    2) The generators are fast and there is lots of camping.


    Which path sounds more fun as a survivor?

  • foodie
    foodie Member Posts: 437

    The gen speed is not the issue, it's the lack of other objectives :) Im sure that both we as a community and the devs can figure out other objectives to slow down games but also not make it completely stale for survivors, but the question is whether the devs will be executing such changes

  • Seanzu
    Seanzu Member Posts: 7,525

    I would say it's a common trend at this point but I genuinely haven't seen anyone post a Tru3 video in a long time, gens will be longer and some actions shorter next patch, I feel like posting videos like this right now are entirely pointless when the game is about to change massively.

  • akaTheBARON
    akaTheBARON Member Posts: 377

    If you apply pressure, if they get one gen done before that happens or 3, it really doesn't matter if you get that pressure to snowball. Survivors don't always just get 3 gens in the first 3 minutes or so, sometimes they do. And its going to take gens longer to complete now so that's a plus for killers.

  • Salacia
    Salacia Member Posts: 51

    Yes the generators repair themselves stupidly too fast even with anti gen rush perks.

  • DBDVulture
    DBDVulture Member Posts: 2,437
    edited July 2022

    "Saving people is part of the game, you don't suddenly get to not count kills because "they could have escaped""

    You are completely missing the point. Three of the survivors could have escaped but instead they went back to try and save the survivor. The point of mentioning the Marth experiment was because they had a rule where the team would just leave if three people could escape and one was on a hook.

    Once again the point of the Marth experiment was to show that the game is incredibly survivor favored. Over and over again they proved that they could finish the gens very quickly and almost always leave with 3 or 4 players. If everyone played DBD like that then you would need the devs to implement bots.


    Here is video showcasing the survivor experience. What happens? This video demonstrates how maps are too large and that Shift W is a huge problem. It shows that pallets are too close and create an environment that is too safe for good players.


    https://www.youtube.com/watch?v=xgdqSyCzduU

  • akaTheBARON
    akaTheBARON Member Posts: 377

    I mean its still a huge deal for the next week or so, so we should still address it as much as possible no? LOL (kidding, I agree with you)

  • TheLastHook
    TheLastHook Member Posts: 495

    It´s impossible to pressure generators, I am ok if they manage to do them in 3 minutes if I felt like I had a chance to pressure.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    The game isn't about to change massively.Maps aren't getting smaller. M1 killers wont be viable. Pallet counts are not changing. The power of Shift W and pallet pre-drops will not change.


    All the gen defense perks will be massacred; with that in mind gens will take less time overall. Looking just at Pop - it is easy to get about 5-6 Pops per game if you are not playing a super organized team. That means you make gens take 110 seconds longer.

    If you lose 3 gens in the first chase that means those three gens take 10 seconds longer and the other two gens take 7 seconds longer each. The last time I checked 44-110 is a negative number. This is only considering a single perk being changed.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Ah yes, I forget they gave Gens there own Personality and sentience, they are repairing Themselves way 2 quickly.

  • Ryuhi
    Ryuhi Member Posts: 3,880

    gens are the vast majority of your objective as survivor, and the biggest determining factor of the overall matches progression, up there with kills. While Kills affect the amount of pressure potential that survivors have, gens affect the amount of pressure potential killers have. endgame hooks and kills (not even EGC, have to specify due to 99ing being a thing) DO happen, but there is an exponential dropoff on their impact on the game relative to how many gens remain, just like how many gens survivors can finish before the first (and subsequent) survivor(s) die.

    Tunnelling and proxy after first gens pop extremely fast is often an adaptation that killers are forced to make. When it happens, they're basically hedging a safer bet to get at least 1 or 2 kills, regardless of fun or any other factors, just like someone getting tunnelled out will generally force the other survivors to focus on getting gens done as fast as possible. time elapsed and progress both have a massive impact on how strategies affect the game, and most importantly their necessity.

  • akaTheBARON
    akaTheBARON Member Posts: 377

    How is this game not going through a lot of big changes? What has this past month of announcements been about then? And what exactly did you want them to do about survivors pre-dropping pallets?

  • akaTheBARON
    akaTheBARON Member Posts: 377

    You know, I was always against AI in dead by daylight. Look at what it led to. Self-reparing gens, and I hear flashlights will also operate and blind killers on their own in an upcoming patch XD.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,053



    This video shows exactly the same. Three of the survivors could have just left the game "marth style" (see the marth experiment if you don't follow that

    a lot of games at higher level have similar-level gen speed and most of the game for killer is played at the end game. Like generator took 3:50(4 minutes). Most of killer's kills comes from end game a lot of the time, especially for weaker killers like clown. a big part of survivor's skill is not even related to looping or doing generators. its just escaping the end game.

    Here is video showcasing the survivor experience. What happens? This video demonstrates how maps are too large and that Shift W is a huge problem. It shows that pallets are too close and create an environment that is too safe for good players.

    The game isn't about to change massively.Maps aren't getting smaller. M1 killers wont be viable. Pallet counts are not changing. The power of Shift W and pallet pre-drops will not change.

    well they're in process of making both aspects weaker. it's only like 10% weaker, but at least its progress.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    people playing killer on 100+ 4k streaks

    Lies.

    Post edited by EQWashu on
  • Alcuin
    Alcuin Member Posts: 460

    Go look up Pro Vengeance on Youtube if you don't believe it.

  • JakeCannon
    JakeCannon Member Posts: 542

    I just did . It ######### sucks and I was in a couple constant chases on cold wind farm (only 10 seconds each) and they cranked out each gen within first 3 min . I even got 3 hooks in total and still got destroyed .

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    The Gen in the main Building on Ormond is way to Sassy, I tried to set up my blastmine and the lil turd kept pushing the grenade off himself. Got mighty annoyed with him, I think he was flirting with me tho.

  • fulltonon
    fulltonon Member Posts: 5,762

    it gets slower, what.

  • akaTheBARON
    akaTheBARON Member Posts: 377

    Tell me about it, the gen in that middle observation room on Lery's....OBSESSED with me. I had to block it on all my socials XD

  • This content has been removed.
  • DuoVandal
    DuoVandal Member Posts: 44

    It's almost like high MMR sweaty SWFs ruin the game. It's so easy to call out what gens are almost done because the game doesn't have built in voice comms for a reason but SWFs using them which is unavoidable is fine. Because Solo Q is such a nightmare people only play SWFs these day and all the matches become sweaty gen rushes. It's almost like the survivors need a constant second objective they can't ignore.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Killer will still not be the power role after the patch - SWF will keep that title.

    M1 killers will not be viable.

    Bloodlust is still removed when breaking a pallet which means most loops are "safe".

    There are too many pallets in too close proximity.

    "I bet in your last 50 matches you haven't played someone dropping pallets as hard as Spooky does in that video because most survivors enjoy trying to mind game and actually play loops"


    Most of the people I play against are way better than Spooky. I occasionally have people try to pre drop pallets against me as Nemesis (probably because someone told them it was a good idea). The problem there is that most "safe" loops are not safe against him. And then as soon as I get T2 a pre-drop literally only gains you about a second or two of distance.


    But look at the results of predropping pallets (which we both know to be sub optimal). In every game in that video he leads the killer around for very long chases and the team wins easily. That's exactly the kind of safe looping that makes the game one sided.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    You know what for just incase I think you better block It with repressed alliance

  • Veinslay
    Veinslay Member Posts: 1,959

    Lol my buddy 4ks at high MMR all the time and mains Clown with no add ons. Game is so ez for killers

  • Akumakaji
    Akumakaji Member Posts: 5,481

    Congratulations to your 1000s post! And it's such a beauty. Magnificent!

  • Ryuhi
    Ryuhi Member Posts: 3,880

    he was leading that shot and the survivor reacted and turned, seemed like a pretty standard play to me.

    I don't really follow what you're going for with that second comment tho, he takes the piss regularly about people accusing him of tunnelling so much he just stopped trying to not tunnel and makes stupid sarcastic comments about it. "tunnelling perks" don't exist because survivor perks and mechanics like BT/DS/OTR/etc exist specifically to prevent tunneling. There are camping perks and addons though, and some killers do have abilities which make tunneling much easier (like PH.)

    True doesn't always have perfect takes but this post kinda comes off as spiteful.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2022

    That video just proves that gen speeds are trivial, you can do 5 gens in 3 minutes and the killer can still end up killing the entire team basically meaning that the killer still won the match, not only that but the player also makes a difference, OTZ is a good example, not only he has 50 win streak videos with ''X'' killer with a lot of those matches ending before all the gens are done, he also has the ''going AFK for 30 seconds at the start of the match challenge'' and he still goes on winning streaks despite the fact that that he puts himself at a massive disadvantage.

    Post edited by Ink_Eyes on
  • Tryharder
    Tryharder Member Posts: 173

    I swear killers be living rent free in survivors head. But who cares if games can end in 3 minutes. solo survivors still gonna complain about teammates not carrying them every game, so killer need more nerf.