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Give Hex: Huntress Lullaby a built-in Undying effect
Huntress Lullaby, Blood Warden, and Rancor are the only three killer perks I can think of that are more thematic, fun, and exist to build tension rather than to solely increase efficient gameplay on the killer side. You run these perks because they're fun to play and to play against. Survivor has a lot more perks like this, in comparison.
I run Lullaby a lot, but it rarely gets to five stacks even with Undying. Still, it's still not that strong when maxed out and doesn't justify devoting half of one's build to get it to stay up longer in the trial. It is fun though, for both sides.
My solution would be to have it be a hex at the beginning of a trial. If it gets cleansed before a survivor is hooked, it transfers to a new dull totem once a survivor is hooked. If stacks are acquired before getting cleansed, it transfers to a dull totem minus one stack when cleansed. If it gets cleansed at five stacks, it transfers to a dull totem at four stacks, provided there are still dull totems on the map. If all totems are cleansed, its effect is no longer usable for the rest of the trial.
With this buff, you might see the perk used more. It would be even a solid perk on Huntress, herself.