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Territorial Imperative Suggestion: Indicator When Active

Territorial Imperative: Perk border now glows when active. (Whenever you're 32m+ away from the Basement with a hooked survivor, add the glowing border effect to Territorial Imperative to indicate whether it's active, glowing and will trigger or dull and you're too close.)


This doesn't actually buff the perk in any way, just gives greater transparency on how it actually works. Ambiguity on whether or not the perk is functioning shouldn't be a balancing mechanism.

Comments

  • Emeal
    Emeal Member Posts: 5,395

    Hey, thats pretty smart change.

  • BubbleBuster
    BubbleBuster Member Posts: 387

    doesnt even need to be a glowing border.

    It lights up when far enough away

    it darkens as soon as you are too close

    cooldown is indicated like normal with the red light slowly fading away

    you know the perk is off CD when it s not red, you know that it should work when someone goes into the basement when it is lit up and when it s not you re too close. Basically it should work the same way as devour hope

  • dugman
    dugman Member Posts: 9,713

    Territorial Imperative really needs a revamp or buff, it's such a weak effect. You get a 3 second aura when someone enters the basement, but only when the ability isn't on cooldown and only if you're really far away. Even if you hypothetically have someone hooked in the basement, you'd get a loud noise alert when they're unhooked so the aura prior to that might give you a couple second head start getting back, maybe? Assuming you aren't in the middle of another chase or something?

    It's just a really terrible perk. I'd love to see it get changed to something more practical. They could even just totally get rid of the cooldown and aura duration and say "you can see the auras of survivors in the basement and within 5 meters of the basement stairs" and it still probably wouldn't be overpowered.

  • Mozic
    Mozic Member Posts: 601

    I really like the idea of a casual TI but really, even when it does activate, I tend not to notice - it needs to be paired with a noise notification! Maybe the Small Game one?