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Iron Will is 100% useless if it doesn't completely remove survivor noises

Iron will not working while exhausted is fine, but maxing it out at reducing Grunts of Pain by only 75% makes the perk completely useless.

Any grunts of pain will alert the killer. The perk was previously useless at rank 1 and 2 where you didn't have the full 100% reduction.

Gamers have good headsets, and many of us can detect even the smallest sounds that we're actively listening for. On top of it, a lot of gaming headsets come with built-in software that has a "gaming mode", that enhances these kinds of SFX to make them even easier to hear.

As I said, the exhaustion change is fine, as it doesn't completely ruin the perk. But not having the noise suppression at 100% makes the perk unusable.


Suggestion:

Buff the reduction of grunts of pain back to 100%, and still let exhaustion affect it.

Alternatively, if devs REALLY insist on survivors making noise while having Iron Will, make it so the perk reduces grunts of pain by 100% while completely still, and have it at 75% effect while moving at all. Preferrably it should be 100% always but i'm trying to make alternative suggestions too.

Comments

  • BubbleBuster
    BubbleBuster Member Posts: 387

    like i said once before in a post:

    the nerf to a lot of perks was too much

    what BHVR wanted to do was change the meta by simply deleting good perks, not by nerfing them.

    a really flawed move as now stealth builds have gotten a lot worse and nobody good uses them anyways.

    should ve nerfed the perks without gutting them (except DH, ######### that perk)

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Yeah to me is 100% or useless like you said

    especially on Claire, Leon, Jeff, Jane , ect.

  • Laluzi
    Laluzi Member Posts: 6,225

    While I think it was too strong before, it's worthless now. I wouldn't mind it being 100% when the survivor is still or crouchwalking, but 75% when running. As it is, it's dead as a stealth perk because it has no uses that aren't destroyed by headsets.

  • BubbleBuster
    BubbleBuster Member Posts: 387

    a good change could ve been that instead of moaning, the survivor breathes as if they are healthy.

    before iron will rendered them completely silent but if they just breathed normally that wouldnt kill spirit inside that hard while still being a good stealth perk


    just a ######### change, no matter how you look at it. They could ve done it 1 billion ways to make it viable still but they decided for you that it is not a good perk

  • USSEG
    USSEG Member Posts: 6

    They wanted to make it useless. So add it to the pile of 200+ other useless perks

  • MyelinXCVIII
    MyelinXCVIII Member Posts: 163

    100% Iron Will was overpowered. Maybe if they somehow finally managed to fix the audio issues, it can come back but right now it needs to stay gone.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Unconditionally getting free 100% reduction when the perk is also bugged and mutes sounds it's not even supposed to are both stupid unhealthy. If you want 100% reduction, use a situational time-limited perk.

  • whereismykebab
    whereismykebab Member Posts: 228

    I think the 75% are fine. What kills it is that it doesn't work while exhausted. So any exhaustion perk other than DH basically makes it a dead perk since they'll likely trigger before you're injured.