Game goes from skill based to killer sided in 1 day
This update is miserable, nothing else really too it.
Dead hard could be faked
Decisive Strike could be left or eaten
But no, too strong (not)
Killers are now nearly unstoppable and I think all survivor mains can agree this update is bad.
The developers always treat this game like survivors are some AI and always baby the killers when they dislike something, when are we gonna be free from the scape goat the killer's use us as? Before the update we could run no perks and beat killers and they'd still complain about us.
I have never once truley complained until now.
Comments
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Once people adapt to the new situation the game will move away from being solely killer-sided in 2 days max.
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The update hasn´t been out for 24 hours. People haven´t changed their loadout or their playstyle. Some people aren´t even aware what changed.
So please, calm down and wait until everything settles.
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Game went from 2nd chance perk fest to skill based you mean <3
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Sry but if killers need 20 minutes games and 2 minutes chases every time to get a 4k then this is not skill. Many killers did fine before. Either give us strong anti camp and tunnel mechanics so the killer is FORCED to go for 12 hooks or revert some of the changes, especially the training wheels like bloodlust or the forever m1 perks
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When was this game skill based to begin with? It's always been filled to the brim with broken crap and awful map RNG.
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Are we honestly complaining about legion, a bottom tier killer? I'm not getting any 20 minute games, most end at 4 gens. Thana buff was 2%, get over it. Post patch legion with 4 slowdowns is worse than pre patch legion with 4. Legion is easy af to beat and the fad will pass when survivors git gud and learn how to beat it.
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I'm pretty sure with 2 minutes chases and 20 minutes games and survivors still can't finish gen, that's called skill issue.
Bloodlust is nowhere near training wheel, it's meant to fix map issues somehow BHVR can not deal with.
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The game was heavily survivor sided, now its slightly killer sided. They just have to nerf killer a bit and its fine
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I'm pretty sure that's called solo q and obnoxious holding m1 mechanics which get fueled by perks like jolt, thana, pain res or DMS.
Bloodlust is an completely unnecessary mechanic. If you need that than you're doing something wrong. You're not supposed to chase more than 45 seconds and if the survivor is in a good position you leave. That was the killer gameplay before and it was fine because it involved macro management and strategy. Now you can just follow mindlessly because you have so much time.
Yes we are. Maybe play against an actually good Legion and see how good macro strategies destroy every solo team. Most people just give up because holding m1 forever with thana plus 10 sec more gen time, only to let the gen get jolted and then pain res'ed, is very overwhelming. Not saying it's impossible to win but it's the complete opposite of fun to have 20 minutes full of holding m1 without any feeling of progress.
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The game was never heavily survivor sided, the fact you call the game slightly killer sided shows you don't know what you're talking about.
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It definetly was. It was nearly impossible to win against a good swf, and now its a lot easier. This patch was a bit to much but they can just nerf killer a bit and everything is fine
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"... and they hated Dead_Harder for he spoke the truth. "
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The game was not Survivor sided, literally it was skill based, me and my freind went into games without perks in solo que and still won but the buffing of killer perks had made it a struggle to win with even 4 perks.
colourphobia, unnerving presence and sloppy butcher can make healing take 3 minutes
A bubba with thanat, dying light and dead lock can face camp someone to death before 2 gens pop.
Decisive strike is a joke
Dead hard is a joke
Off the record is a joke and not only did they make killer weapon clean speeds quicker but pallet breaking too
Tunneling a survivor has never been easier and camping them even easier.
You could fake dead hard and wait out DS, those perks were not that hard to outplay, you're only showing your ignorance as a killer and dbd player in general.
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Out of about 20 killer games, I lost only 1 today 😜
As killer main, I approve this update. But I don't even want to think about doing survivor challenges tomorrow, when new rift comes out.
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Funny joke lol
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so you use the word "soloq" as "countless amount of seriously incompetent survivors"? then probably, yeah.
If bloodlust is activating, it's not like he is doing wrong, it's maps which is wrong.
There is still fair amount of nigh infinite, they can't fix it so bloodlust will stay.
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"Many killers did fine before."
If you want to define Many as Nurse and Blight then sure - those two killers did fine but they are insanely more powerful than the rest of the killer cast.
"The game was never heavily survivor sided"
You want to check your facts? Let's take a poll from all of the largest big name DBD streamers who play both killer and Survivor well. Know what they will ALL tell you? DBD is survivor sided and always has been (/insert astronaut meme here). I'm guessing you didn't play in 2016 when there were infinite loops? Did you know that there are old clips on youtube where killers were chasing a sole survivor around the cow tree for 5-20 minutes?
Before today survivor skill was based on how well your SWF communicated information, how well you could loop pallets and how much time you could get in a chase by using DH to make it to a new pallet.
Some people play solo so they can't use SWF info. Some people never learned how to "read" how to gain frames on a killer during chase. Some people only knew how to press "E" to make chases take 20-60 extra seconds when they made a mistake.
I had a lot of games today that were 4k but I had one game that was a 1k. To be fair it was the most unfair map in the game and the spawns were all separated which is the literal worst case scenario. Also they were a very efficient SWF team.
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Skill based? 🤣
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You went into soloq games with no perks, still won, and don't think the game's survivor sided? Those mental gymnastics!
Throw in Dead Hard (75% use rate!) as a crutch to absolve any mistakes and double every chase, and there was absolutely no doubt that the game was survivor sided.
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First of all dead hard for distance couldn't be baited.
And second, you saying that you could beat killer even perk less before this update isn't a good argument for your cause.
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Thana buff was actually 14% per generator in combination with the base increase from 80-90 seconds per generator.
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It's because me and my friend are actually good and have actually played atleast 100 hours on each killer and that's how we came to the conclusion the game is skill based and most killer players are sweaty and suck and they use their lack of skill to complain.
We do alright even against swf so I don't really see the issue killers have with survivors.
I rarley ever see survivors complain but killers do nothing BUT complain.
"You run the meta so you suck I can run the meta because I'm good and only killers can be good by default with no skill otherwise it's survivor sided"
Killer's are, say it with me, crybabies.
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Dead hard for distance was the easiest use to fake lmao.
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"I rarely ever see survivors complain", this is new to me.
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Probably because killers have grudges agaisnt survivors for no reason
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I wish conversations were actually here.
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Do you know what 'Dead Hard for distance' means?
You either use it or you don't, there's no faking involved, if you fake it... the killer has no idea and nothing changes...
"I rarley ever see survivors complain but killers do nothing BUT complain."
Literally been nothing but survivors complaining about this patch for the past few weeks. They're all threatening to quit the game.
Its like you're trying to be utterly incorrect about everything.
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I'm sure you'd say the same if bloodlust was removed instead of getting buffed
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Bloodlust didn't get a buff. Bloodlust 1 doesn't trigger any earlier, and nobody ever hits 2 or 3 anyway.
And Dead-Harder is absolutely correct. If the OP boasts that they used to be able to win games without perks because the game was "skill based", but that nerfing the perks they don't even use somehow makes the game less skill based... I don't know how to respond to that...
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Yeah I'm a 3K hour Survivor, playing since 2017 and I'm considering quitting because of how miserable the current state it is in.
Also It's almost like you want me to think you play the game on both sides often enough to have an opinion.
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Yeah where'd he even get that from? Lol
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I do, I play a ton of solo survivor, in fact I have more BP invested in survivors than I do killers. I enjoy killer more, probably a better killer than I am survivor, mainly just on the few I main, but I do just fine as survivor and I won't be quitting survivor any time soon.
Answer me this:
If the the game used to be skill based when you could win as a solo survivor with no perks.... how does nerfing the perks that you don't use anyway, make the game less skill based?
It's making it more skill based, because now survivors don't have crutch perks to artificially extend chases.
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Dead hard for distance was the easiest use to fake lmao.
This right here disproves all of your points. If you were baiting Dead Hard for distance, you were facing Survivors with less than 1/2 of a brain cell
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There are definitely some bad changes but the dead hard change is not one of them. Good riddance.
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It's not the nerfing of survivor perks it was the buffing of killer perks
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Okay mr killer main lmao
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Couldn't care less about that ngl
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Yeah, I totally agree, before the update, there were killers doing kill streaks 4ks. Hell, even Otz made a video going afk for 30 seconds lol and still stomping. I tried new update and all I keep getting is nurse and blights.
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Which ones?
I haven't seen any killer perk buffs that I'd actually consider using besides Jolt and maybe Lethal Pursuer.
Maybe if I played Legion/Plague more I'd be chuffed about Thanataphobia, but that's only 2% tops. Pain Res has been nerfed to uselessness (it's now worse than a failed skill check), I never used Ruin anyway so that's neither here nor there, Overcharge is a gen-kicking perk, which still requires you to kick gens and required Call of the Brine to combo with it to actually be useful.
Most of the other perks are very situational. Coulrophobia? Maybe if you're also running Nurses Calling, I don't.
And that's the entire point, they're all situational, they're all niche, which means they're not meta, you're going to see a huge variety of killer perks now, not just Ruin-Tinkerer.
What am I missing?
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I don't care about dead hard, I just don't trust behavior with things like this but I don't expect an entitled killer main to understand that making killers literally unstoppable was a horrible idea.
3 mintue heals
1 dead or DCd before 1 gen or maybe even right after 1 bc gen times
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Colourphobia, sloppy and unnerving presence making healing impossible because self-care and botany knowledge were nerfed to oblivion.
Gen times plus Thanataphobia and deadlock makes survivors on hook die before 2 gens get done, even if it's there first hook and if you have dying light and the hooked is the obsession that's even longer
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So you're overreacting. Got it.
You're not going to see 3 minute heals, calm down.
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I have and I hate it, I wouldn't be here angry if I wasn't miserable playing it.
I'm in high MMR of course I'm gonna face killers that abuse systems
I want my money back, if this is the permenant perks I will quit the game.
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Or your skill level isn't high enough to counter skillful killers besides Nurse and Blight.
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There is actually a good otzdarva video how this game isn't survivor sided. In his opinion it favors the side who brings the most OP stuff to the trial and then is sweating the most. This can be killers too if they bring their best add-ons plus a map offering with 4 good perks. I mostly played spirit before the update, only yellow and brown add ons but I won nearly every game because I was good and tryharded, because mmr didn't work sometimes and because I brought 4 meta perks to every trial.
2016 is long gone. No one can chase around cow tree that long anymore. Dead hard was annoying that's true, but it was the only thing which balanced nurse or blight. Most of the time the additional window or pallet didn't led to another 60 sec of chase. At least not if the survivors are as skillless as everyone is saying right now. It was strong in the hands of good survivors but did almost nothing for bad ones
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To me, the game moved from unfair second chance perks to actual skill.
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I .... uhhhh, couldnt care less about bloodlust?
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U are talking so much sht, its unreal. Just because u have to adept new things doesnt gives you the right to call this patch this way.
It was so "skill based" to press E to extend chases thanks to map design and God Pallets or Windows.... NOT
Now its far more balanced, far more variety.
The main issues are Map Design and Nurse, Blight, Spirit. These 3 needs nerfs, M1-Killers and weaker killers overall need to catch up. Every killer should be at the almost same potencial.
And yes, I am playing both sides and I enjoy Solo-Q too (besides nice teammates who lets me die at first hook, but that cant be fixed by the devs).
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Who cares what a streamer thinks? Think for yourself.
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Dead hard couldn't be faked if the survivor knew how to play and where each pallet/vault was.
DS wasn't fine because someone could get hooked in the end game and then b-line straight to the open gate and even if you weren't tunnelling there's nothing you could do with it.
I've escaped 5/10 games as a solo survivor I think that's balanced.
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