Total Rework of Gens Rehash
It has been almost a full fortnight sense I last brought this up, So I bring it up again to try and gather even more support in a way to slow the game down in a fun and fair way. So my idea has has been changed slightly to make room for the upcoming hatch change, from the last time but willing to take advice to tweak it to make it more fun or fair to both sides. Let us show the Devs we need to fix this game.
Add 5 sections to the Generator repair bar, if not being fix the gen will naturally degrade itself at a rate of .5% a second to the last milestone that it was fixed too. A damage generator will degrade at a rate of 2%+an Intentional loss of progress of 2x(X)(Where x is the number of remaining Survivors. 4->8%, 3->6%, 2->4, 1->2), and a damaged generator will degrade past any milestone marker
Outcome of this change: This fixes gen tapping as tapping it to stop it from degrading with the killer around will only allow him to swiftly kick it to zero if you tap it enough
Putting a lock on gens and add a Code Paper symbol to the base survivor hud. A Survivor can only have 3 Code Paper at a time. These Code Paper can be found in any map at the basement and at each exit gate with a respawn timer of 30 seconds, also 33%(effected by luck)chance to also find a pass code in any chest. It takes a use action to pick up a Code paper or automatically picked up from a searched chest and takes 3 seconds to unlock a gen, which makes sound similar to searching in a chest. If stopped or interrupted the progress of unlocking a Gen will stay where it was left.
+Adding Functionality to Keys allowing any key at the cost of 10% of it’s durability to unlock any gen with or without a code paper
*Unlocking a gen is worth 1/7th of finishing a gen for Blood Points and Light Bringer points
*Hatches and Code boxes will have their aura's revealed to the last survivor and killer, three code papers will allow the survivor to open a closed hatch with a action time of 5 seconds.
*Add a second hatch to the game that will always spawn in the basement when hatched is closed. This hatch can only be opened with 3 code papers or a key
*When the hatch is closed all code boxes will respawn their code papers
Outcome of this change: The game will last longer giving the killer more of a chance to find and chase survivors, as well as allowing survivors to find more use with the key a item which is already underrated compared to flashlight, med-kit, tool boxes. This will also fix hatch stand offs, but still give the survivor if they are cunning and swift enough a fair chance to escape with out making it seem all that free chance.
Comments
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its too complicate. just extend bar 30% will do it
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jiyeonlee said:
its too complicate. just extend bar 30% will do it
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Instead of extending gen time, which doesn't fix very much, add more objectives either before, in between or after gens.
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shadowsfall42 said:Instead of extending gen time, which doesn't fix very much, add more objectives either before, in between or after gens.1
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For starters... they could just increase the gen time by 20 seconds. That would help.
Increase dull totem cleansing by 2 seconds and hex totems by 4 seconds.
This would help. I don't know why they don't try this. Its a small change that would slow the game down some.
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Dwight_Confusion said:
For starters... they could just increase the gen time by 20 seconds. That would help.
Increase dull totem cleansing by 2 seconds and hex totems by 4 seconds.
This would help. I don't know why they don't try this. Its a small change that would slow the game down some.
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@SaltyKiller said:
Any other kind of other objective other than "do gens and leave (of course, they never just leave but I digress)" would be an improvement.Make survivors also repair exposed wires on the walls near the Gens, Boom! problem solved
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@DepravedKiller said:
@SaltyKiller said:
Any other kind of other objective other than "do gens and leave (of course, they never just leave but I digress)" would be an improvement.Make survivors also repair exposed wires on the walls near the Gens, Boom! problem solved
I still say that my pass code idea holds more uses, as it can also be used to fix the hatch stand off in a rather fair way.
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