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Revert the added ten seconds to generators

kisfenkin
kisfenkin Member Posts: 619
edited July 2022 in Feedback and Suggestions

First, I'd like to point out that my post is to show information using my experience. I am here to show, using facts, that the 10 second increase to gens was too much.

I also don't care if you think it is too soon to tell. If this trend continues it will be too late to fix it VERY soon. I've played 25 matches since yesterday, and exactly 196 survivor matches in the past month. I'd hazard to guess that 25 is probably more than most people play in a month let alone two days. I am not going to go through our other 171 videos and tell you how many were losses and wins. Suffice it to say, we always felt like we COULD win, and now we don't.

Again, I played 25 survivor matches duo with my son since yesterday's update (so two solo survivors or another duo for teammates). As a guess, I feel like we are in the mid to high tier when it comes to matchmaking. We have both played for years and we know how to play, but don't always play perfectly. Out of 25 matches, survivors escaped in zero games where the killer was not either farming and just let us leave, or so new that they didn't know how to play. Those were seven of the matches. The other 18 matches were total losses. We finished all five generators in only four of the 18 games where the killer was capable and actually trying.

Wins due to farmers or inexperienced killers:

Trapper, all escaped

Doctor, all escaped

Wraith, all escaped

Nurse, all escaped

Freddy, all escaped

Trapper, three escaped

Shape, three escaped


Losses:

Doctor, one escaped, five generators completed

Doctor, one escaped, five generators completed

Sadako, zero escaped, five generators completed

Legion, zero escaped, five generators completed


Legion, one escaped by hatch, four generators completed

Ghostface, zero escaped, four generators completed

Demigorgon, zero escaped, four generators completed

Hag, zero escaped, four generators completed

Blight, zero escaped, four generators completed


Demigorgon, one escaped by hatch, three generators completed

Oni, zero escaped, three generators completed

Oni, zero escaped, three generators completed

Sadako, zero escaped, three generators completed

Artist, zero escaped, three generators completed


Clown, one escaped by hatch, two generators completed

Deathslinger, zero escaped, two generators completed

Trapper, zero escaped, two generators completed


Doctor, zero escaped, zero generators completed

Again, I want to reiterate that those seven 'wins' were NOT wins. We had exactly ZERO wins in 18 matches, and were farming or facing killers that were too new seven times.

When facing a killer that is even slightly skilled and actually trying, the addition of 10 seconds to the generators along with all the other fixes was clearly way too much. It doesn't feel like there is even a chance to win anymore.

Post edited by Rizzo on

Comments

  • MrMori
    MrMori Member Posts: 1,687

    So what you meant to say is, out of 32 games we got a 4 man escape 7 of them?

    You can't just disregard snowballing when your team is the one doing it. How many of these killers were AFK, how many were farming, and how many barely had perks?

  • cannonballB
    cannonballB Member Posts: 387

    " I'd hazard to guess that 25 is probably more than most people play in a month"

    ....wat?


    25 games is like, a week for most people. LOL #########.

  • ElleGreen
    ElleGreen Member Posts: 1,063

    It has been horrible In solo q the gens take forever all the builds are thana sloppy pain res on top of all the killer buffs

  • kisfenkin
    kisfenkin Member Posts: 619

    So to update my post.

    Nine more games. That makes 34 total survivor matches. Add one to the farming list, one to the inexperienced list, and six more matches where we didn't stand a chance. We actually had one, exactly one game where the killer seemed to have some skill and seemed to try and didn't kill everyone. Only one of us died that match. It was in the RPD. That means, out of 34 matches, we had ONE win, played farming simulator nine times, and LOST COMPLETELY 24 times.

    It cannot be more obvious, and anyone denying it is rooting for DbD's demise. The addition of 10 seconds to the gen timer along with all these other changes was way too much. Revert the gen timer change and we might get to play this game a while longer.

  • RenRen
    RenRen Member Posts: 1,443

    Well to me, If 80 is too short and 90 is too long, why not go 85? If that is still too slow or too fast, increase or decrease accordingly.

  • Buffy101
    Buffy101 Member Posts: 126

    I now go in expecting to die which oddly is a little more stress free, I know thats sad lol I just play and practice my looping and chases. Im actually getting a little better since I don't go in determined to survive

  • jesterkind
    jesterkind Member Posts: 7,949

    How can you be sure that the killers you brand as "inexperienced/new" actually were? Did you check their hourcounts?

    Also, what adaptations did you make to adjust for the changes to the game in the current patch- your perk builds, your overall strategies, the approach you took to various situations?

    Wanting to use facts is admirable, so let's continue that by making sure that the extremely limited data pool we have is as accurate as possible. One person is already a very poor representative sample, after all, especially so soon after the change.

  • RMT
    RMT Member Posts: 32

    Wait more than a month and then cry

  • Nathan13
    Nathan13 Member Posts: 6,721

    It's only 10 more seconds...

  • SekiSeki
    SekiSeki Member Posts: 516

    I feel it is more of a perk problem with slowdown more than anything.

  • SekiSeki
    SekiSeki Member Posts: 516

    Hey, you've always given good advice from what I have seen you comment on. You able to check this out and give me your thoughts?

    Tunneling - Camping - Balance — Dead By Daylight

    I posted that earlier on the forums.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I would have preferred base Corrupt, but honestly something needed to be done about gen times.

  • kisfenkin
    kisfenkin Member Posts: 619

    How can I be sure? Because I am experienced. If you go into a match and know how the game works from both points of view, and have two points of view into the match on the survivors' side, you see a very clear picture of what is happening in the match. Also, after one of us dies I can see directly through the eyes of the remaining survivors as well. We watch through until the end. We record every match. We evaluate the perks used. It is easy to tell when a killer is inexperienced. There are a ton of things that tell you immediately when you are playing against a player that is inexperienced. I enjoy playing killer more than survivor, but the reason we even bother to turn the game on is to play together.

    We didn't use DH or DS, so other than dropping Iron Will from my build our playstyles haven't changed much. For my build, except when doing challenges, I am currently using Borrowed Time, Lithe, Lucky Break, and Quick and Quiet. My son uses Borrowed Time, Lithe, Fast Track, and Stake Out. I regularly escape chases after the killer finally gets the first hit in, and my son regularly loops the killer for a gen or two each match. Unfortunately, that means he regularly gets targeted for camping and tunneling. We aren't here looking for tips. We know how to play and play well. I am here to warn the developers that they made a mistake, and hope that they actually listen to the facts instead of the people that just want to exploit the situation, so that the game doesn't die before they take action.

    This past month we have recorded ~200 matches, besides the 15 farmers or inexperienced players we are counting since the patch, we only faced farming/new players about once every fifty games. It is clear that the some of the killer player base is trying to maliciously skew the numbers so that BHVR cannot look at their data and see clearly that the survival rate just got obliterated.

    -

    For the thread: As an update, we have played another 11 matches.

    I played a match as Trapper (I main Myers but usually play Trapper for challenges) where I killed all four survivors on first hook, with two gens done, and all I was trying to do was damage six gens. I brought no add-ons or offerings, just Discordance, Overcharge, Brutal Strength, Tinkerer. It was the easiest game I've ever played as killer.

    There were a lot of farmers this morning, letting players go after getting several hooks and/or a couple kills to skew the numbers and keep their matchmaking lower. I have no idea how BHVR has any hope to see this in their data, unless they listen to the players like me that are telling them that a lot of the killers are cheating to skew the data so that BHVR can't see things clearly.

    The totals now stand at 45 matches (1 killer, 44 survivor).

    One clear win (on RCPD - killer killed one player with NOED), 15 farms/new players/killer disconnects, and 29 total losses. We reached Iridescent Grades doing this. Talk about failing upwards.

    -

    I feel there is no need to continue to input data here. I've given our point of view and it hasn't changed. To reiterate the situation. Escape perks were nerfed. Camping, tunneling, and most importantly killer speeds were buffed. Gen repair speeds were also slowed down. All combined broke the game. I like the first four changes (though some of them went a little bit too far), and I think it might be possible to make the game work without the ten second increase to the gen timer. It isn't working right now, at least not for us and the 58 other survivors that played with us in those losing matches the past three days.

  • jesterkind
    jesterkind Member Posts: 7,949

    I'm sure you'll forgive me for being sceptical of a "source: dude trust me" on the inexperienced killers point, but perhaps it doesn't matter all that much.

    The point isn't to offer you tips, friend, I think you misunderstood! The point was to check that you're aware the game has changed and you can't go into it expecting that the way you played before would necessarily work for you going forward. Chase was buffed on the killer side, after all, you need to be more efficient with your looping.

    But let's say that you are efficient with your looping. The fact that there's no guarantee your teammates were efficient at looping before, since they didn't need to be as on point prior to this patch, means they are going to have an adjustment period and that means your games are going to suffer as a result. Until people get used to the combination of not having the same tools as before, and needing to be more careful in chase, you should expect to see more losses.

    That's why it being so early is relevant. It is too soon to say if ten extra seconds on generators, or any other individual change from the patch, actually is too much because the playerbase hasn't had time to all adjust to it. Besides, even if it is, one person is a poor sample size.

  • BubbleBuster
    BubbleBuster Member Posts: 387

    what should instead be done is let the gen time stay at 90 seconds and instead adjust all slowdown perks to only do the same as before.

    that way gen slowdown perks dont get indirectly buffed + perk reliance on them gets decreased.


    we ll see what the devs do because soloQ is absolutely even more miserable than ever before

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Honestly it would not shock me if it's reverted in the next patch or two

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    more than a month with 10 min queues ? cmon... we need a hotfix

  • Risky_Biscuit
    Risky_Biscuit Member Posts: 95

    Gens still potentially get done plenty fast. 10 extra seconds per gen is completely negated by multiple people per gen.

  • Reshy
    Reshy Member Posts: 402

    This is likely due to survivors not knowing how to loop without dead hard. Give it a few weeks.