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Suggestion for Buffing Solo Survivors

konchok
konchok Member, Alpha Surveyor Posts: 1,719
edited July 2022 in Feedback and Suggestions

If a player is playing by themselves (Solo Q) Let them see who the killer is when they queue up for a match.

There are some problems that this could introduce, so lets clear those up right away.

  1. Pre-game chat is disabled, to stop you from sharing this information with the other individuals who are queuing up
  2. If you dodge a lobby you lose the ability to see who the killer is for the rest of the day

But, I hear you ask, won't this unfairly punish specific killers?

Yes, it is true that this is intended to give solo survivors more of an edge in their games. But the killer will be in a match with solo survivors, the killer is already at a huge advantage. This will just help solo survivors to prepare a bit better before the match starts. They may be able to grab a flash light if they verse a hag or decide against using no mither against an Oni.

Post edited by Rizzo on

Comments

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited July 2022

    I am sorry but this is terrible idea. Nurse and Blight probably will never find any match, their queues will be so long. Because most of community is solo-q and they will dodge lobby when they see killer is Blight or Nurse.


    Solo-q needs buffs but not this.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    If you dodge a lobby you lose the ability to see who the killer is for the rest of the day

  • Phantom_
    Phantom_ Member Posts: 1,354

    No, I don't think that would be fair to killers or other survivors at all.

    The best things to buff soloq with are the things BHVR has already mentioned themselves: basekit kindred and HUD info on who's doing what during a trial.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited July 2022

    It does not matter. Why?

    A joined lobby. A saw killer is Nurse. A dodged.

    B joined lobby. B saw killer is Nurse. B dodged.

    C, D, E, F, G did same thing. Finally H and I joined lobby, they are SWF. They don't know who is the killer. They stayed.

    Queues will be insane for some killers. So this should not be in game.


    Solo-q survivors needs ping system and action hud icons. So they can coordination better to play. And survivors in general needs some nerfs for camping and tunnelling. That's all.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    A, B, C, D, E, F , G all lose the ability to see what they're versing, thereby losing the ability to prepare before the match, just so that they don't play vs Blight or Nurse? Give me a break. I would just change up my perks. Blight and Nurse, dead hard is still a very good perk because they telegraph their movements, but I wouldn't want dead hard vs wraith. It just allows solo players to play a bit more optimally. In addition to this, it encourages more perk diversity because a solo survivor can use builds that work best vs specific killers.

    Is this a huge buff to solo q? yes. But Solo Q needs a huge buff.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited July 2022

    You are not seeing the point. The point is that, yeah they will lose this ability for next games. But as Nurse player, you are already waiting 10 minutes to start match. Because they are seeing you are Nurse and then leaving lobby. This will make queues miserable for some killers.

    If you want, you can play around too btw. Just start the game and alt + f4 in loading. No penalty, match cancelled. You can safely go to next lobby. This is works for me whenever i see someone used RPD offering.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited July 2022

    Which can get fixed by having the in game timeout include using Alt F4 after starting the match. Which honestly should already be a thing. Your point is without a point.

  • GannTM
    GannTM Member Posts: 10,887

    One of the fun parts of the game is figuring out the killer in the match without getting spoiled. This won’t fix anything.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    But you are still ignoring the part of Nurse's queue time. She is sitting on lobby and players are keep dodging her lobby. Even you can do this only one time, still this will affect some players because they wanted play with specific killers.

    And i am not even talking about matchmaking issues. Whenever you dodge lobby, MMR is finding someone else as fast as it can. They can be god survivor or completely baby survivor.

    So your suggestion will create more issues.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    This is a valid point. But this can be resolved through a setting that you could disable if you didn't want to get spoiled. But most killers spoil themselves before you see them. Pig's Jigsaw boxes, or Nemesis' crates. It's very rare to actually get surprised.

  • GannTM
    GannTM Member Posts: 10,887

    I don’t think giving someone a major unfair advantage just by adjusting some settings is a great idea either.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I ignored it because I thought that it was clear exactly why that point was non-sense. But I guess I was wrong and I'll spell it out. Queue times a bad for killer right now because Solo survivors are at such a disadvantage that they would rather play killer than play a match of survivor. By giving Solo-Q a bone, more people play survivor and killer queue times improve overall, including Blight and Nurse, even if some individuals dodge. The overall affect would be faster times for killers, including Blight and Nurse.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    There is already a setting that grants an unfair advantage, it's called creating a SWF and loading up discord.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I would rather the just throw in kindred basekit to anyone that isn't in a 3 stack or more as a quick bandaid to help solo after this patch and then work on them icons and maybe leave kindred as base.

  • GannTM
    GannTM Member Posts: 10,887

    That’s…not a setting. And y’all really need to let that go, SWF is fine.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Oh, I agree SWF is fine. But Solo-Q is very obviously at a disadvantage. I am not suggesting getting rid of SWF but offering something to individuals who are playing survivor on their own. And yes by definition going into SWF is a setting.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I've seen those suggestions before. I don't personally like the idea of having different mechanics at play for solo and swf. But I think your suggestion would be better than nothing at all. I do feel that this suggestion would be a better way to balance than giving some players in game mechanics and not other players.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    You have to buff them like that or you'll just increase the distance between solo and swf unfortunately. Imo you'll never be able to bring solo to the exact strength of swf but I think they can get pretty close.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    There's more than 1 way to skin a cat. The suggestion that I made is one where there would be no differences between survivors when the match starts, but the "buff" is the ability to customize a loadout to your benefit before the match starts. There's a reason why so many individuals are against my idea and that's because it would Buff solo-Q, but I think that they need it. But once the match starts they don't get any unique abilities. Just the ability to prepare before hand.

  • drsoontm
    drsoontm Member Posts: 4,903

    Absolutely not, for all the good reasons already explained.


    The real trick is to find a way to make solo more coordinated.


    Some helpful status icons like "move your ### from that gen and go help your team". I've seen too many games where this lack of awareness killed a team (both as killer and survivor).

    Another possibility is to send a delayed notification a survivor has a direct line of sight on the killer or is being chased.

    Maybe the first one would require to point at him so there isn't an automatic radar if the killer is inconspicuous. The delay would be because even an SWF doesn't communicate at the speed of light. It takes one or two seconds at least.

    The second one already exists but is for the obsession only. It should be extended.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    The problem is not so much the killer, but the player behind it. You can have a chill nurse just trying out the blinks or a hardcore sweaty comp nurse only satisfied when 4 man slugging at 5 gens. You can have a skillfull chaser bubba, or a lame facecamping one. Sure you could take FL when knowing you face hag or nemi, but thats not really fair, imo.

    I'm more for giving the survivors the possibility to check the killers profile. So you know if your killer is playing to be a d*ck on purpose (as it's eminent when they wear ther negative comments as badges). All my last encounters with the most obnoxious killers had such steam pages.