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Kindred
If making solo survivor less bad is a goal a way to level the playing field would be to make kindred a base game mechanic. The information the perk provides is the same thing a SWF does when they say "Hey the killer left one of you come get me." Then the one person comes and the other two still do generators. You could remove the killer aura with it but I don't think that is necessary. It might even encourage killers to not camp if they know the survivors can see them camping.
Comments
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If they make it into the base kit, it'll save SWF premades quite some time, and that's what shouldn't happen - They're being the power role for years, even though the killer is supposed to be dominating..
I'm not sayin' that it's a bad suggestion, I'm just sayin' that if they get to add Kindred into survivors' base kit, it should only work for survivors, who're not queueing together - For solo queue survivors, while SWF survivors wouldn't get to receive Kindred as a base kit. However, knowing BHVR's history of bugs and glitches, I do strongly doubt that they could manage to even get Kindred into base kit at all.
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I did think about that too, I would agree if you queue solo then it should be added. If not, no then. This game used to be quite the buggy mess years ago they have come far and made a lot of good fixes its easy to trash talk them but sometimes they do good things lol.
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Yes defo agree to the things you said, only time I thing is the swf should get the base kit kindred if it's you the solo player on the hook. As I have been put with 3 swf before and me solo player and been left on the hook. So yes I agree they shouldn't get the buff but only when it's you on the hook if that makes sense.
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Yes, I do understand what do you mean, but such is the base effect of Kindred, afterall;
„While you are hooked, the auras of all survivors are revealed to one another.“
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More people should just RUN Kindred. It's a good perk for solo queue players. You can't complain that it's not base-kit if you don't bother spending a perk slot to run it in the first place.
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I don't think basekit kindred would help you to be saved by 3 swf, tbh. If they can communicate, they can coordinate your save without the perk. In 99% of cases it's not a lack of information that makes you die on hook, it's their conscious decision.
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That's juust wrong. That's not how it works.
You do die on the hook due to the lack of informations - In cases Kindred ain't present, everybody assumes that somebody is already running to unhook you, and that means, nobody is coming to rescue you. Everybody expects the same from each other, yet nobody's willing to take the first move, as it may result in getting exposed to the killer.
You don't play Solo Queue as a survivor with Kindred, do you?
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I play.
But SoloQKev talk about SWF. See:
>>Yes defo agree to the things you said, only time I thing is the swf should get the base kit kindred if it's you the solo player on the hook.
And, when I play SWF, we - you know - communicate with each other. If I'm with 3 swf we totally able to communicate and ask who is going to save our random teammate. We don't need kindred for that. And we never let someone die on hook just because, only if we'd let someone of us die the same way.
And I was this one solo surv with 3 swf. And - you know - I had kindred. No one even moved in my way. They saw killer standing right infront of me and decided to not rescue even tho I saved them 2 gens in my chase. They together repaired other 3 gens one by one just in time I was in death animation, and then died near gates bc of noed. If SWF don't want to save you, kindred won't save you either.
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Yeah sorry I just only play solo as I do play killer too but survivor most it's just the frustration of being left on the first hook and ending up being on the death hook. So I am just desperate for something.
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But yeah now I have actually thought about it, kindred wouldn't be good for SWF. I just like contributing in posts and trying to make the game good for all.
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I do run kindred but the problem is you are basically forced to lose a perk slot for something to put you on an equal footing with a swf. It is much the same reason why they removed BBQ and WGLF stacks it felt like you had to bring them.
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Whether or not the SWF saves you with base kindred or not does not detract from the value of it being base kit. This would help in a lobby with multiple solo.
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Surely, It can be base kit: It gives you so much informations and the slot it occupies is more than worth.
If SWF had this as base kit, they could run an additional perk that could come in handy.
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Firstly I agreed that only solo should have it secondly swf never run kindred anyways its useless to them.
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I don't agree 100%.
Sometimes Kindred helped me a lot to communicate with my teammates.
Example: in Shelter Woods there aren't so many reference points so my dialogues are kinda "asdblafjaodòpaspoi".. in that case It's so comfy XD.
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All you really need to say to get the value out of kindred in a SWF is "I am going for the unhook keep doing gens, or I am getting chased go for the unhook, or the killer is camping the hook just do generators" that is all kindred does you don't really need reference points.
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Welp, okay. Those calls are pretty fine.
I was talking about more specific calls like "hey, the killer is at the mill in Dead Dawg", "hey, the killer is in the main building in the Red Forest, etc." (not chasing anyone).. obviously the most important calls are unhooks and gens and I totally agree with that.
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How it would help swf when they already can communicate if killers is camping and who goes for save. It could hepl slightly but would not make real difference. Killers ofcourse should get basekit BBQ to balance this that soloQ can now know if they camp so that would encourage going for chase.
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I feel you. I just can ensure you, not all swfs are so selfish. My friends and I try save our teammates if it's possible. Sometimes even if it's not possible xD Mostly because we do understand how bad it is to feel being left (especially on first hook). It's not "bUt nOt EvEryOnE aRe BaD" thing, it's just a thing we all can forget playing soloQ and I think we should recall it in bad days to keep up. I faced carrying swfs who sacrificed all three of them to rescue me from basement Trapper: it was my 7 attempt to get an adept and I was unlucky to face the killer right before 5th gen poped up. Guys should leave me there tbh and escape, I woudn't mind at all, but they didn't. People like them warm my heart, huh
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The problem with base kit bbq is it would just make a boring game meta where any time a survivor goes down everyone would automatically jump in a locker to avoid the aura which would not be great.
Blood point incentives to encourage the killer to not camp could be good.
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Well maybe BBQ should show survivor aura then even if they're in locker.
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I'm not sure killers really even need it to be honest. With all the buffs killers got it seems relatively healthy now even if kindred was added.
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The reverse BBQ effect Kindred provides is way too strong to just make it basekit.
That said, I do believe it would be beneficial to show your teams aura to one another as a basekit feature, so it is much easier to coordinate saves to avoid everyone leaving gens and rushing towards the hook / no one leaving gens and the hooked player going second phase.
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It'd save them those few seconds that can determine, whether the chased survivor can make it to the pallet or another window to prolong the chase in-progress by additional.. Five, maybe even fifteen seconds? Dependable on the commited mistakes, and that's already around ~20% of three different generators. That's like half of a chase.
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