Has BHVR turned their back or given up on the game?
It should be obvious by now that the last patch broke the game. Survivors, especially solo survivors, have no chance of winning against a buffed killer across the board. Matches I have witnessed survivors have stopped trying. Nothing was done to help the survivors in this patch, while massively buffing killers. After watching an hour of streaming this morning to get a little atmosphere of the climate of the game. Killer streamers waiting in long queues and steamrolling every single match. It was so boring watching killers 4K every match. Not sure how they had a thousand watching but they did.
Survivor perks are not working. OTR is being countered by hitting someone off the hook. Perks are too weak or not working.
Killer queues have crashed because so few wants to play in an unfun and unbalanced match.
I think they thought this patch would work because they listen to only killer mains and streamers. Unfortunately, this very small loud minority is not how the game should be played or who it should be balanced for.
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No.
they made these changes to address months (if not years) worth of complaints of a stale meta and busted perks like DH
if they had given up on the game, they'd be content to leave it as is and keep releasing feng min cosmetics and new chapters
They took a big risk with this patch, which shows they do care.
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It's a goddamn mid-chapter patch.. they're just testing a new meta.
With the PTB they put too much at once and they didn't have time enough to solve the new issues.
That's why this new patch has been called as a mid-chapter, because they are trying to get some feedbacks in order to solve those issues.
They just need some time.. now SoloQ survivor is completely unplayable, I'm giving my opinion on the Forum and I'll wait patiently an update.
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This
Normally I don't bother responding to a Sluzzy thread but this bears repeating
BHVR could have very easily just coasted on what they had and kept releasing DLC to keep that money train rolling. While there were certainly killers leaving, enough new blood was coming in that they could have milked the game for at least a few more years as there is still no real competitor to the Juggernaut that is Dead by Daylight
Instead they did a big overhaul and made some huge changes. While I do agree they probably went a bit too far this go around, this has happened before and BHVR generally does a good job of readjusting. While they certainly could go faster in that process, nothing in their history suggests that they're going to keep the game in this state and just throw in the towel.
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DH was not busted. Because a killer streamer said so and the community believed it.
Killers still won a majority of games against survivors that had DH.
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No, they just made the mistake of changing too many variables at once. Honestly, this patch should have come piecemeal.
Week 1: Nerf DH and monitor performance across the board to see if it's enough and if it is, stop
Week 2: All other perk reworks and monitor performance across the board to see if it's enough and if it is, stop
Week 3: Killer basekit changes and monitor performance across the board to see if it's enough and if it is, stop
Week 4: Gen repair time increase (I feel that this was already way overkill)
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Sluzzy you can think what you want, I'm not gonna tell you that your opinion is wrong
But
Dead Hard was objectively broken once it was fixed.
Also, the developers do not agree with you. They said kill rates were lower than they want, so they buffed killer. The developers themselves disagree with you Sluzzy.
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The developers could be wrong. Hackers and 4man SWF is all there was at the top MMR. Nerfing survivors because of that has basically ruined the game for like 99.9% of survivors.
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Dude, honestly what is this title...?
Sorry, I'm not reading your text after such title.
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Sluzzy you said the majority of killers won their games when old DH was a thing
If what you said is true, then the they wouldn't have said killrates are too low for them.
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Balancing for the top percent is breaking the game.
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They care about the game, they just forgot solo q exists.
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They..."tend" to the game, in a way, they just don't know how to do the right things.
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dead hard has been around for years. the change that effected kill rates were the boon totems not dead hard.
which is why coh got nerfed into the ground and only appears in 1 out of 3 matches now...
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It's been around for years but it took them years to make it work correctly
it also took years for people to finally figure out it was the best exhaustion perk in the game, which only got more prevalent when more killers were added that DH countered
The perk at 70%+ pick rate, no other perk was that high up.
Also COH is still the best healing perk in the game
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Sluzzy are you really still around.. I just back to the forum after been away for over a year and now after reading this thread I suddenly remember all those crying threads from you in the past.. Are you even playing or just here to start a war among killers and survivors?
anyway…
the game is not broken at all.. The patch just hit a few days ago and many survivors needs to adapt, I had to adapt too.. DH really helped a lot of people including myself, should probably have been fixed a lot sooner.
killers now have an easier time sure, but I’m sure it will reverse once many survivors start to play more carefully and not just throwing themselves on killers because they had DH to reach the next loop. The meta will surely change, and with this patch the devs have truly shown that they care, so if it’s needed they will come with changes to fix any issues.
ps I play both roles, so don’t even start with that killer main.
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Ya know when killers mention survivors are angry just because DH was nerfed?
Yeah it's people like you that are the reason why it's brought up.
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Hey Sluzzy. c: How are you? Still chillin' and grillin'?
Also, nah the game is still pretty survivor sided.
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The good news is this type of "feedback" is only part of what the devs will be looking at when making future decisions on balancing. Stats won't lie. At least in my games (where I do not run gen slowdown), survivors are surviving plenty. I admit if I chose to play unfairly less would survive but many killer players have empathy. I try to balance out the horror.
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Many on the DBD community are utterly incapable of having even an ember of empathy towards the other side, and automatically assume people are salty because their "crutch" was lost.
That is why they do it.
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I always believed that a lot of people got to escape thanks to the guy who had DH, not because they all had it. And also because most killers got obsessed with killing that survivor they found hard to catch and ignored the rest.
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That is nice of you to go easy and let them win. But, that in itself spells out a huge balance issue if you, the killer, have to go easy and balance the horror for them to have a chance. This shouldn't be a killer choice.
Killers should be required to try very hard or have a lot of experience to win. And killers with experience shouldn't win every game either.
This confirms the game is broken in favor of killer.
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Oh, yes, a collab event and huge meta shake ups are signs of abandonment. Definitely.
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The stats will confirm it, not my individual experience.
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Scott is mostly a killer main. Saying survivors simply need to adapt is making light of the issue that survivors have been nerfed 6 years non-stop and might be tired of adapting. Killers were massively buffed so they don't have to adapt.
Survivors got nothing to replace their meta perks, while killers simply got more or even stronger slow gen perks with STBFL as base-kit and slower gens on top of more slow down regression perks. Scott didn't talk about that.
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Scotts not a killer main, he is some one that went through the usual process of being a killer main, burning out on the game, trying other games and then coming back to be basically play 90% survivor.
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I love Scott but he mostly runs meme builds and trolls lol. He also has not been experiencing the huge increase in tunneling and camping which, while it does not make his opinion invalid, he also can’t experience being tunneled and camped at 5 gens for no reason almost every match.
And the only reason he doesn’t play killer is because of the queue times.
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Your whole shtick got stale years ago man. Aren't you a nurse main? There's a difference between satire and plain instigation.
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Where does it say that the low killrates were in conjunction with DH usage?
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Dudes just playing solo survivor like every one else. If he can run meme builds and have fun, so can you. What exactly am i missing?
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Oh that wasn't my point
Sluzzy would always say that killer was OP etc when old DH was a thing
But the devs said killrates were too low before this patch, when old DH was a thing.
I wasn't saying low killrates were because of DH, but I do think DH plays a decent role in that given it's usage but it's not the full cause.
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i agree, some many changes feels a lot, personally, like a solo survivor and killer, for, i think, just nerfs on meta survivor build would be enought
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Lets not blow it out of porpotion. The complaints came from a minor baby killer main echo chaimber
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DH wasn't busted? Really? Is that why 90% of survivors used it? Because it wasn't a busted get out of jail free perk? It's hilarious how now since killers have a chance to be in the power role instead of the survivors the game is now "broken". It wasn't broken when there were infinites in the game, it wasn't broiken when survivors abused boil over before the nerf. Nah the game is only ever broken when all killers now stand a viable chance of winning.
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It's not blowing it out of proportion
Dead Hard broke the game for most of the cast, especially m1 killers
It was so strong it was one of few perks that could help against Nurse and Blight
It doesn't take a killer main echo chamber to recognise a perk is busted, it's 70%+ use rate is proof people knew how insane it was. No other perk was used that often
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testing? This is going to stay. you dont know bhvr long enough eh. The only time they actually did a test and reverted it was the Bloodlust removal weekend.
DH was strong in the strong hands of survivors. It was usend 80% of the matches, but how often did we see a really powerful, succesful and impactful DH play? I saw it once a week if I dont count myself. Yes, chasing a survivor like myself who is already super annoying to deal with and also had the DH in the pocket was in some circumstanced game losing for the Killer. BUT:
1) Why are Killers overcommiting on a survivor like myself who clearly is playing since 2016, preserves pallets, chains loops etc? Long before even DH was needed he should have left me alone
2) Im top 1%, most survivors are garbo with DH and make no use of it. They would have been running the Killer with sprint burst longer because even a moron can use Sprint Burst
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Weird. As someone who plays soloq only when i play survivor I've been making it out half+ my games. I know I get stronger killers then you since you rage quit most of your matches. I wonder what the problem is?
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I would frequently see 4 DH IWs in my killer games and would see at least 2/3 in my solo Q games since I never ran it
DH for distance is super easy to do and was what I saw it used for the most. There was no counterplay to it
It doesn't matter if ur top 0.1%, it takes less than 1k hours to know how to use DH properly. I've seen mediocre survivors extend chases they should've lost purely because of DH.
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Some people are too unwilling to admit that DH carried them for years and now they realize they aren't as good as they though. I stopped using DH a litle over a year ago my looping got much better since I didn't have a satefy net perk, a lot of people still need that safety new which is why they are losing. With no DH they can't get away for free and they will never admit that to themselves
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90% is really blowing it way out of proportion. It was a popular perk because, whether you admit it or not, it was the only perk that gave some slight utility in chase. 90% of other survivor perks are trash. DH was fun to use. Making a perk way less fun to use in a video game is not ideal, especially when no substitute was provided to help make up the difference.
Do you think a very small dash was OP against a Blight, Nurse, or Huntress (with 5 hatchets) was actually too strong? I don't think so. The mains of these killers never lose, we don't need to conveniently forget that.
Calling it a "get out of jail free" card is just a cheap way of saying you think survivors are not supposed to have anything useful or fun to use.
Killers have always been viable. Too overpowered now.
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Sluzz, you've played since the start and if your previous posts are accurate you've been struggling with survivor for a very long time. Other survivors from the 2016 intake who are still playing do not get ######### on by every demo or wraith they go against. You can't balance a game around a single person who plays for 6+ years without any significant degree of improvement at anything other than nurse, and if your steam comments are anything to go by you even play her by stacking slowdowns and camping I know the occasional -rep is meaningless but you have like 80 pages of the same complaints about your killer playstyle - you even have recent ones where apparently you called survivors genrushers and malded at them for breaking your ruin
What do you want, if all this isn't just years of dedicated trolling? You don't even suggest anything specific apart from vague demands to nerf X or not nerf Y.
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You don't need a brain to understand that balancing a game requires time and feedbacks, especially if you put so many new features into.. not the first time they have to deal with it and they're trying a new approach (if you started playing since 2016, you should have a good knowledge of patch history).
Aaaand... yeah, you're so strong and self-entitled man, congrats. Here's a cookie. 🍪
No one cares about how many survivors waste Dead Hard uselessly because that's the normality with all genre of perks and actions... most of the time, Dead Hard made killers lose so much more time without using more than 2 braincells.
As a main Killer I was fine with that, but I got many situations in which I loss even 40 seconds for a dash and I'm not the only one who said that.. even a noobie like some friends I recenty took on DBD understand that pressing a button and gain a good amount of time for your team It's extremely handy.
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I saw that aswell very frequent like you described. Still most didnt use it correctly. A lot of bots were doing Dh for distance but were so focused to get to the pallet that they stop looking behind. They get to pallet, drop it and boom here I am at their side smacking them down. Yes, doesnt work against really good survivors. But you are capping hardcore if you want to tell me that majority of survivor population is that good. 80% were failing with DH.
You dont need a brain to understand that doing multiple balance decisions at once will be bad and its going to be hard to determin the main factor why a game became off balance. Was the DH nerf survivors were crutching on? The new meta slow down perks? The additonal 10 seconds? The general Perk nerfs? That tunneling and camping got stronger? Were are we going to start rebalancing? You cant. Its a failure patch. BHVR should have never done so many things at once
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This patch is far from the devs turning their backs. This patch was proof how the devs cared for their game but were also desperate to get killers back into the game. The meta has been the same for years and many perks were so overused and boring. This shake up was needed and a sign of more big changes to come.
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🤣 rethink that comment. If you do not balance a game based off of its best players and instead balance based off of casual you get a game not worth investing time into. The second you get skilled and get to high mmr (which probably doest apply to you) the game will be unbalanced and boring. If you balance the game for high levels it provides you with the ability to get better.
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You made a huge mistake with the DH, because it wasn't broken for years, it was broken for a very short time once they made it so that you had endurance when it was used. Previous to that it wasn't broke at all, you could get a little bit of a boost away from the killer but if he managed to hit you, you would still go down. So BHVR themselves broke it, then they refused to admit it was broke, and then they "fixed it" this patch but instead they broke it again making it worthless. Because who the hell wants a perk that can take a hit but at the cost of being so slow that you're gonna get downed right afterward?
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It is not that simple. What you are saying is that it should be balanced around the top percent of survivors without considering the skill level of the killer. DBD is asymmetrical so we can't balance that way because now the majority of survivors don't have a chance to win because it is balanced so "bad" killers automatically win or that they have a tremendous advantage by default.
This is not COD. It is an asymmetrical game. The killer isn't supposed to win every single game just because you've got a little experience.
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I was wondering who could use such an outrageous subject.
Oh.
Fair enough 😄
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Pre-nerf DH was completely busted, it completely outclassed 80% of all perks in the game and was so versatile it was ran in 70% of survivor games.
Current DH I don't really know how to feel about it. Not planning on using it
They nerfed all the killer mainstay perks
Pop, Corrupt, Ruin, Pain Res, NOED, Tinkerer
The meta IS different now. Maybe not in the way you like, but it's certainly different and still developing.
As for survivor perks, the only three big nerfs were DH, DS and IW.
Self care was already bad, they made it worse for some reason
Spine chill's vault speed increase made no sense
Yeah granted DS's stun time being reduced to 3s is bad, that's a change I disagree with but disabled during endgame is completely fair
Both sides run perks to counter each other's tactics, this is not news to anybody - BHVR wanted to shake up the meta to make the game less stale overall. Yes people will camp and tunnel but they always have done. It's part of the killer experience whether we like it or not
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But what do they want the kill rates to be? I can tell you from my experience I have seen way more survivors die than escape. If the new survivor experience is to be them dying more than they used to in a match then survivor mains probably aren't going to be too happy about that.
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