Devs don't be fooled

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Comments

  • Deathstroke
    Deathstroke Member Posts: 3,507

    Survivors are probably bored at fixing gens but they went too fast before update and devs are nlt interested adding secondary objectives for survivors so for now gens has to be slow. In friday 13th you need 5s to fix car but before you can do that you have to find parts for it. If dbd add secondary objectives maybe gens could be slowed down to 60s if the second objetive last roughly 30s per gen.

  • bm33
    bm33 Member Posts: 8,204

    Does that mean all the killers prior to the patch that went afk or that everyone escape were trying to lower kill rates so they'd get buffs? What about the killers I've had after the patch that are purposely letting survivors go, some letting all go after 2 hooking them - does that mean they're trying to adjust kill rates in their favor?

    Survivors aren't giving up to inflate kill rates just like killers aren't giving up kills to lower kill rates. Survivors are giving up for same reasons they were before the patch.

    Survivors prior to patch complained about Legion with slow downs and admitted to giving up in those matches, this patch buffed that so survivors are still giving up when facing Legions. Survivors prior to the patch complained about camping/tunneling and admitted to giving up when that happens, this patch buffed that so survivors are still giving up when killers camp/tunnel. There were weekly posts before this patch about survivors giving up on first down or when facing a killer they didn't like - this hasn't changed.

    Multiple killers have already asked for survivor nerfs to Prove Thy Self and Sprint Burst because survivors are using those perks more because the "survivors are giving up to inflate kill rates" isn't actually a thing impacting majority of games. This is just a narrative being pushed by killers that are scared about their buffs being reverted.

  • Tostapane
    Tostapane Member Posts: 1,653

    1st no one said that this patch is perfect

    2nd i just wrote what I witnessed with my eyes, you like it or not

    3rd even if this was the case it's because of these people that are inflating those statistics

  • Araphex
    Araphex Member Posts: 696

    Survivors are tired of being nerfed? Freddy, Nurse, Spirit, Onryo (never buffed since release) just to name a few. Killers have always been nerfed. Survivors aren't supposed to be more powerful than killers. Not even equal unless working as a team. That's where the problem lies. Solo Q needs comms to even compare to SWFs because from what I can tell, SWFs are doing just fine after the patch.

    Killers have been complaining since I've been playing while survivors just tell them to get good, GGEZ, haha DS/DH/COH/Ect, t-bag t-bag t-bag, flashlight clicky clicky. So the majority of killer mains left the game. So the devs gave them a buff to bring that playerbase back. Survivors also had been complaining since I've been playing, the only difference is the devs always listened to the survivors making the game too easy for you all. Honestly it was way to easy for me too. Now it's a challenge, but still they need to fix the comm issue that is lacking in Solo Q, which I play in. I don't do SWF because there's to much background noise where I live.

    So I'm sorry nothing can ever make survivors happy. They gave you buffs, they nerfed killers, they attempted to balance things, but in the end they lost the killer playerbase, hence why it would take so long to find matches. Honestly after the update, I haven't even waited more than 1 minute on either side to get into a game. It's a step in the right direction. Instead of complaining about things, give the devs suggestions and be patient. Killers needed this, and some of us who like a challenge did as well.

  • bm33
    bm33 Member Posts: 8,204

    It's definitely not 1 or 2 killers a month doing that. Prior to the patch I frequently had killers that were AFK or letting everyone go after 2 hooks. There were also many killers that let the remaining 3 survivors go after 1 survivors gave up early in game.

    Even though it may be less common (1 killer to 4 survivors obviously odds are more likely it will be survivor) it still doesn't change that survivors aren't giving up to inflate kill rates just like killers that give up aren't doing it to lower kill rates.

  • Tsulan
    Tsulan Member Posts: 15,095

    Haven´t faced a single Plague since the patch was released. Exactly 2 Legions, with questionable teammates, that wouldn´t have made a difference, even if the killer was afk. I´ve faced a lot of Nurses and Blights though. Maybe the mmr is catching up. Maybe i´m just lucky. Who knows.

    All i know is, that i can play without slowdown perks, camping or tunneling and survivors still dc/suicide on first hook. Oh and i´m not playing Legion or Plague...

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,304

    You're wrong, no one inflating statistics because most survivors are not playing the game currently.

    Someone posted a screenshot of EU queues on twitter. I can tell you, killers were over 600 and survivors below 60.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    No but with the new chase buffs there's no need for it.

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    "People pick legion because it’s a guaranteed win. There’s always someone in solo queue who just doesn’t want to deal with ANOTHER 45 minute thana legion game. They either immediately dc or suicide on the hook."

    "There is nothing enjoyable about Legion in any capacity. No one likes mending simulator."

    These are quotes of players whose posts garnered dozens of upvotes, who basically say it's okay to DC if you think you can't beat a killer, or if it's simply too hard. And this is just on Legion. I shudder to think what they're saying about Nurse and Blight. Most likely more of the same.

    It's not the devs, but it's the community who are pushing this. Unfortunately, the devs listen to them.

  • Gary_Coleman
    Gary_Coleman Member Posts: 732
    edited July 2022

    What if everyone on this forum actually is only 12 years old? All of these posts would make more sense.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,304

    I don't push anything, and I don't need your permission. Thank you.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Ask yourself why did they make changes after 6 years to make the game better for killer?

    Ask yourself why were survivor queue times creeping up on 10 minutes?


    The answer is because almost no one wanted to play killer. They had given survivor so many buffs over the years that it was a complete joke to win as survivor.

  • scenekiller
    scenekiller Member Posts: 890
    edited July 2022

    Current complaints are almost exclusively from solo queue, which has NEVER been "a complete joke to win", and only someone who has never played solo queue in any meaningful capacity would think it was

    And killers being neglected for years doesn't invalidate the current complaints from solo queue (which, by the way, has also been neglected for just as long)

  • dictep
    dictep Member Posts: 1,333

    So tunneling and camping it’s the survs fault. People don’t escape because of surv fault. This huge kill rate now it’s surv fault. There’s a discussion saying toxic killers are survs main. And now you say so many 4k it’s surv fault too

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Survivors have been nerfed extremely hard consistently since the game came out. And in the meantime, there's been nerfs to only Billy and Nurse and everything one else has been buffed. Maps are so sparse now that I can run almost half way across the map before finding a pallet. Killers were already overpowered and now that killers have save the best for last as base-kit, killers have guaranteed downs now with no counterplay options or to extend the chase at least long enough so others can do gens. This is why every match is a massacre.

    Comms won't help solo Q IMO. SWF is only strong when 4 perfect survivors know each other, work well together, and have a coordinated plan. There's no reason why the game couldn't be more balanced so average survivors have a chance to win. An alternate way to escape like the old hatch would at least give some needed hope. Gens taking longer was bad and when you have oppressive killers getting several hooks before a gen is done, there is no come-back for survivors. Jumping ship to drown shouldn't be the only option.

    I don't know what the devs are thinking. Longer gens and more gen regression, buffed killers across the board, while completely gutting "essential" survivor perks like Iron Will, Dead Hard, Decisive Strike, Spine Chill. You forgot survivors didn't get replacements for any of these perks - killers did alongside MASSIVE buffs all across the board. Corrupt still as strong as it was, BBQ still gives the same aura reading. The only perk slightly nerfed was Ruin but killers got one is even better. Survivors didn't get a better Iron Will, or a better Dead Hard.

    For every SWF that says GGEZ, there is another killer slugging poor solos all on the floor and nodding their head, with 5 gens remaining.

    Everything survivors had fun to use is gone. I've given devs suggestions constantly and it falls on deaf ears.

    Solo is dead after complaining about it for over a year. This patch was horrendous.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    "And in the meantime, there's been nerfs to only Billy and Nurse and everything one else has been buffed."

    Except the nerfs to Spirit

    And the nerfs to Deathslinger

    And the several nerfs to Freddy and his addons

    And the nerf to Wraith

    And the nerfs to Pyramid Head

    And the nerfs to Twins and their addons

    And the nerfs to Cenobites addons

    So


    You're factually incorrect Sluzzy.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Ok, I forgot Spirit and Deathslinger but those others are very insignificant. Wraith is still stronger than when released. He was buffed but not nerfed all the way back so he is in-between his release and the buff. I still think he is slightly OP because he has too much lunge from stealth. Other killers buffed several times while survivors nerfed.

  • Gindaen
    Gindaen Member Posts: 374

    Survivors aren't bored. Survivors just aren't invested in this game like killer mains and hybrid mains are. This is a brand new behavior, it means something. Otherwise survivors would have been doing this previously.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Up until this patch solo queue has been easy to win if you can "carry". Even the lowliest noobs can slam gens when there is no pressure.


    What has made solo queue difficult after the patch is the fact that many people are just throwing games. I got found first - dc. I get chased and downed first - dc. So many games in the last week have been sweaty for me because we are trying to run uphill after someone dcs.


    When I hop on SWF it's still a joke to win. We bring 2 copies of Prove Thyself and we slam the hell out of gens. Most killers are bringing CoB+Overcharge and that does literally nothing if you touch the gen quickly.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,304

    Sure. I had the option not to answer you but I did. I opened the door and you closed it.

  • EternalSinOfCain
    EternalSinOfCain Member Posts: 132

    About as much fun as 4 DH/DS/BT/ IW or Prove Thyself was for Killers for how many years? Think Killers enjoyed that meta when Survivors "Tunneled The Gens" and the game was over in 3-4 minutes? Even faster with ToolBoxes?

  • Reinami
    Reinami Member Posts: 5,480
    edited July 2022

    STBFL is percentage based so it's only slightly better now, but sure you can adjust that.

    And i'd take DS in it's current state working on both hook states, no problem there.


    Gen speeds were never fine and everyone knew it. The big problem before was that the chase to gen speed ratio was off, the first chase would always result in 3 gens getting done before your first hook unless you took 4 slowdown perks. I haven't done the math on the current numbers with all the changes, but once i get a chance i will and see if they even fixed the problem (i don't think they did because SWF sweat squads still dominate)

    The main problem now with at least solo queue is that they didn't fix the problem with slowdown perks, they just made the meta perks different now. I think what they need to do for both survivor and killer is the following:


    • Increase the perk slots to 5 each, and that 5th slot can only have exhaustion perks or gen slowdown perks.
    • I have every perk so i don't know if there is a baseline exhaustion perk, but if there isn't make one so every survivor has an exhaustion perk of some kind. Give killers a baseline gen regression perk that is simple, maybe make call of brine a perk that every killer has access to and give onroyo a new perk.
    • Figure out all the perks that we identify as a gen slowdown perk and buff/nerf them all to have the same level of efficiency averaged out over a match:

    For example, if ruin on average saves you 100 seconds of time and we decide 100 seconds is good, every gen perk should be balanced around on average saving you 100 seconds of time. Basically, we just decide on what number of gen regression is good and go with that, but now you can't stack gen regression perks because you can only have one because they only go in that 5th slot and not the others.


    Alternatively, we can rework all gen regression and slowdown perks to not do that, and never have any perks that affect generators for the killers (or for the survivors, no more prove thyself, or anything) and agree on a time for generators that is good and no perk or anything can interact with them directly. That way we balance the game around not having these perks. I feel this is harder to do though and then limits the creativity we can have of perks.


    Additionally, they need to give solo queue survivors more information so they can balance the game better. They need to close the gap between solo and SWF. Personally i think they should make kindred and bond base kit (and then make it so blindness doesn't affect these perks) as it would solve a lot of these problems.

  • Tostapane
    Tostapane Member Posts: 1,653

    if you can't prove your statements then you shouldn't claim that's the ABSOLUTE truth then... as for my statements i just wrote what i saw with my eyes: people that kept throwing the matches just for being upset regarding the patch. now i won't say that all the matches on dbd are like those ones that my friend and i did or the statement that i wrote is the ABSOLUTE truth, but a warning for the devs was in order since after the patch 8/10 matches that i did as killer survivors were literally messing around, even refusing to do gens despite i went fake afk to see what they would do...

  • Tostapane
    Tostapane Member Posts: 1,653
    edited July 2022

    i don't remember that i wrote something like that... i wrote about my personal experience and generally speaking it isn't fine that people throw games so much often just for being upset about the patch... if you must play in that way then don't play at all i say since this behavior will ruin the game even for people that just want play the game

  • Tostapane
    Tostapane Member Posts: 1,653

    Unfortunately you cannot balance the game until SWF will stay in the game (or at least not until they will be relegated to custom matches, but we know both that this won't happen)