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Two fun little ideas for a trapper add-on

I personally feel the hindered status doesn't get enough use in dbd, and also was suprised when there wasn't more options for trapper that changed how his power worked. While I doubt this stuff would actually be put in the game, I still think it's fun to imagine how they would affect his gameplay. Tell me what you think!

Shrapnel teeth (common addon): Breaking the teeth of the beartrap into smaller pieces causes them to lodge into the wounds of unfortunate victims, slowing them down.

Garuntees success after 4 self-rescue attempts instead of 6, and decreases the time for an assisted rescue by .5 seconds. After getting out of the beartrap, a survivor has 10 seconds of a 15% hindered status.


Trap chain (uncommon addon): A simple but strong chain designed around carrying and placing traps efficiently

Can pick up any traps you find no matter how many you have already collected. Removes the crouching and standing parts of the trap setting process for a 1 second reduction to trap setting time (the animation would be replaced with him dropping the trap and it setting itself automatically). For every trap over his limit (which would be increased by add-ons such as the trapper sack and trapper bag) he would have a .1 reduction to his base speed.

I added the speed reduction as it would both give more reason to use the coffee grinds as well as make it not as enticing as just using trapper sack or more useful than trapper bag.

Comments

  • WeaverReaver42
    WeaverReaver42 Member Posts: 213

    Actually, there's another I thought of not long after posting this.


    Squeaky Springs (rare addon): Using older springs more prone to squeaking, the trap now makes a loud noise that scares any prey that might mess with the components.

    When this addon is used, a survivor screams after beginning to disarming your traps. This happens only once, and to get the effect back the trap that was being disarmed must be picked up and put back down or rearmed.