Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Devour hope
Make it so it lights up on random dull totem after you reach 2 stacks.
Pretty please
Comments
-
If you run a full hex build with TotH and Haunted Ground, it would be the only dull totem and you wouldn't get a notification when someone starts working on it.
0 -
@TragicSolitude said:
If you run a full hex build with TotH and Haunted Ground, it would be the only dull totem and you wouldn't get a notification when someone starts working on it.TotH notifies on regular totems too.
0 -
@starpilotsix said:
@TragicSolitude said:
If you run a full hex build with TotH and Haunted Ground, it would be the only dull totem and you wouldn't get a notification when someone starts working on it.TotH notifies on regular totems too.
I'm pretty sure the killer just sees TotH go down a token but doesn't get the noise notification.
0 -
@TragicSolitude said:
@starpilotsix said:
@TragicSolitude said:
If you run a full hex build with TotH and Haunted Ground, it would be the only dull totem and you wouldn't get a notification when someone starts working on it.TotH notifies on regular totems too.
I'm pretty sure the killer just sees TotH go down a token but doesn't get the noise notification.
Yeah, my bad, you're right. Learned something new today. I guess the times I thought it was going off on dulls was just a survivor needlessly fast-jumping a window or something.
0 -
@starpilotsix said:
@TragicSolitude said:
@starpilotsix said:
@TragicSolitude said:
If you run a full hex build with TotH and Haunted Ground, it would be the only dull totem and you wouldn't get a notification when someone starts working on it.TotH notifies on regular totems too.
I'm pretty sure the killer just sees TotH go down a token but doesn't get the noise notification.
Yeah, my bad, you're right. Learned something new today. I guess the times I thought it was going off on dulls was just a survivor needlessly fast-jumping a window or something.
No prob. It would be so helpful if noise notifications were different for different survivor actions.
There are some great ideas for how hex totems could be improved over in this thread: https://forum.deadbydaylight.com/en/discussion/33208/what-if-hexes-grew-brighter-over-time
Very similar to your idea, but without the hex totems literally starting as dull totems.
0