SoloQ experience is so much fun now
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According to you, yes.
All your solo q teammates are bad at the game and make dumb decisions.
Also I said some. Not all. My solo games have been mostly ok. Others apparently haven't.
If I want to disregard everyone elsewise experience I'd just say you're all exaggerating because you can't accept your bad at the game and are scapegoating your loss on sOlO qUe.
But taking into account others statements, a lot of randoms, a lot of survivors, are just trash at the game. SWF just guarantees you filter them out. That doesn't mean you can't get good teammates without SWF who do well.
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I exclusively play solo queue. I'm a killer main so I don't have a SWF team. I have never queued with a friend in my 800 hours here.
Anything else you care to be 100% wrong about? Not my fault you dont know how to do gens, unhook your teammates and enjoy the game.
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No, according to you. You were the one who claimed that in your post, nowhere in mine I said anything related to it, so don't twist it.
I will disregard someone's experience when they say in the title solo q experience when in reality they were playing swf.
It's always people who play killer or swf who claim solo q is fine.
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I never said that, quote me where I said that. Im still waiting.
You just know you are wrong so you are lying about what I said, or maybe you re just a troll and you baited me.
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Yes, mister 800 hours, I'm sure you can do gens better than me who has almost 6k hours,
"Killer main" indeed. Dont talk about solo Q issues when youre a killer main,
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where did I say "all" solos are dumb?
I said some.
You said your solo teammates will not save and do gens. You can guarantee that is SWF.
Ergo "some" teammates are dumb.
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Since OP said they never said it, here it is.
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It's not about being dumb. I just dont play SWF with people who want to do other things like open chests, totems and hide all game.
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I have 1500 hours and half of those are spent playing killer, so not only are you completely wrong, but I don't think you have any idea what balance looks like. On the bright side you can now apply for the DBD balance team, since you and them have the same thing in common.
But just to give you an idea of how unbalanced this game is, this game has dropped by 6% positivity on just steam since this patch released.
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Ok?
That sounds like survivors being bad at the game and making bad decisions to me. What point are you trying to show with that?
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Ad hominem attacks. Attacking the man instead of the argument. It's a common and cheap logical fallacy used often by politicians because mud slinging suits them better than evaluating the merit of one's arguments. You're better than that. Be better.
And that's kind of my point. I'm winning my survivor matches, and I'm having a great time. If you have 6k hours and you can't seem to find yourself having a good time in survivor solo queue, perhaps this is just no longer the game for you. Perhaps you were carried too long by easy perks since you seem to have such a hard time adjusting to this patch. As it sits, I'm Gold 1 now and looking forward to grinding up to irri even though I'm not a very good survivor. I suspect you're either lying or this truly isn't the game for you if things are so tough right now.
Something something killer main something something 6000 hours.
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You attacked me first claiming I cant do gens so don't throw the first stone.
"No longer the game for you" because some random person who is a "killer main" self admitted told me that solo q is fine. L O L.
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People don't complain about all those things. They just complain about the thana buff and that it's OP. Everything else is supposed to increase kill rates, since the devs stated that those are below expectations.
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Yes, they do complain about those things. They claim about all those things stacked.
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Before the patch, the game was as survivor sided as it gets. That had to change for the better of the game. It simply wasn't healthy.
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I don't disagree, but making it killer sided doesn't make it better, it just makes it horrible for different reasons. There's a reason why the goal is balance, because balance works. And them overcorrecting on survivor side and then overcorrecting on killer side doesn't lead to balance, it leads to more mistakes.
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What is the better of the game? Solo Q being awful?
I honestly don't understand why you are so against solo Q being buffed.
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Haven't seen any threads dedicated to that topic. A quick glance over the first page of the general forum showed nothing.
Maybe not many people complaining?
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Where did I state that?
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If you think that 800 hours isn't enough to understand issues with a video game you're bang outta order.
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Patches go in waves. Next patch survivors will probably get more than killers and so on.
The devs risking more with a patch is a good thing. For example, I liked the craziness of the Boil Over rework. We need changes like this. Because they shake up everything.
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Mostly is not all of my games, what you dont understand ?
I play solo too...
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It isnt enough when the person I replied to said they're a "killer main".
That's like me having an opinion on nurse when I dont main her.
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That's the thing we don't need 1 side to get more than the other, we need them to balance the sides. And they haven't done that from what I can see at all. Because instead of taking baby steps to correct the issues they instead create different issues.
For example one of the biggest problems prepatch was dead hard. So they could have taken endurance off of it completely and it would have been much more balanced. Instead they take the dash off of it and make it slow you down? That's not balance, that's something a 12yo does when he doesn't understand the problem.
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Looking at some of the replies here really makes me wish most schools offered some sort of class on healthy/actual debate.
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Repressed alliance is bugged with blast mine atm
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Your miscomprehension seems to run deeper. There's no problem with you having an opinion on nurse when you don't main her. Granted, there might be a problem if you gave an opinion and said "trust me, because i know!" In other words, your experience on nurse only matters if we're expected to believe you sheerly on faith in your ability.
I don't have to have ANY experience on nurse OR against nurse to say I believe she's over/underpowered. There's nothing wrong with engaging in an argument regardless of hands-on experience. We don't operate on seniority here, and I am tired of you attacking someone's credibility as their primary attribute during a discussion. You should seek to learn the fundamentals of debate so you know when you're properly disputing a claim. It will help you in the remainder of your life.
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See, but there's where I disagree. For you to have an opinion on nurse, you'd have to have experience at least playing as and against her. And that goes for everything else in this game etc.
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I mean if you are getting out the 13th time, then I can only assume you sacked the rest of your teammates to do so lol. In my games yesterday it has been 30/70 for me getting out. Majority has been rough overall with people dying on first hook, to those that sandbag people that are on death hook, when they have no been hooked once all match. Even end game when there is no noed in play, and no basement in play they let the person on death hook get chased down and die.
Camping/Proxy camp was still atrocious. Tunneling was atrocious. Literally stand there to save my teammates due to tunneling, but man do these killers not want to chase/hit me. My teammates were also no better when getting priorities done. Unless you playing with swf, I can barely see that happening.
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Both sides got good things with the patch. The fact that the game was so survivor sided before it, probably contributed to giving killers more stuff to catch up with kill rates.
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What did survivors get that was good?
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Did you miss all the perks that were buffed?
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No, I saw the perks that were reworked, I didn't see any that were buffed. They took the stuff they they nerfed and boosted other perks to make up for it, which by the way didn't actually help much in terms of making survivors play better, because the stuff they nerfed was used by the majority of the players, the stuff they buffed was used by no one. So they did it in the hopes that the perks they buffed would see some use, but that doesn't actually make them good perks, it just makes them better than they were before.
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Basekit 5 second BT + speed boost? BT buffed? OtR? Removal of Ruin, Pop and NOED?
Basically things survivors have been asking for?
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Ok lets address this 1 by 1. First the 5 second BT, sounds like a great idea right? Here's the issue, 5 seconds isn't enough to get anywhere safe from hook, and this has been repeatedly proved by multiple high level streamers. Now the actual BT is only a boost to the current BT, so yes it helps, but again if you do anything other than run away, like heal, or unhook or open a gate, it goes away. Now, OtR that's basically a longer version of BT, starting to see a theme here? And this is to make up for the HUGE drop in self-care.
Now let's address ruin, ruin was not removed, it was made to stop working IF a survivor is killed, and if a survivor is killed I'm pretty sure ruin is the least of anyone's worries. Now Pop goes the weasel was nerfed by 5% but here's the thing, now kicking a gen is automatically 2.5% without any perks, so you're actually only getting a 2.5% difference which is a hell of a lot more than it used to be.
NOED was never debuffed, it starts before the gates open and the only difference there is that you can now see its aura if you're within 30 meters after it starts.
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But people askes specifially for a protection to face camping. Which the 5 second auto BT effectively is. You won´t go down instantly and your team has a better chance of saving you with that. Same goes for BT and OtR. Wasn´t the general census, that people were annoyed by SC users healing in the corner of the map? That was kinda solved, wasn´t it?
Ruin isn´t a threat anymore to gens, even when everyone is alive. No one will go out of its way to cleanse it.
Pop (you got that wrong here) not only got nerfed by 5%. It also only gives 20% reduction of the current progress. Not the overall progress. So before the nerf, a killer could hit a gen that was at 25% progress and reset it to 0. Now, the same kick to the gen will take 7 seconds away. Thats a huge thing and pop was also basically nullified, since the killer will most probably spend more time walking to the gen then the actual progress reduction he gets out of it.
That aura debuff from NOED makes it much, much easier to find and therefore survivors are even less inclined to do bones than before.
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What do you want exactly ?
Infinite BT after being unhooked until someone else got hooked ?
Do you want ruin to be completly removed from the game ?
Do you want noed aura map wide ?
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That seems reasonable.
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All the people saying "needed crutch perks to survive" are so full of it. Ever since the nerf to DH was announced I haven't been running a single perk that got affected by the update (swapped DH for lithe). Then all of a sudden after the update the games are a lot worse hmm I wonder what could have happened. Oh yeah and is there a perk that takes 10 seconds off of gens or stops killers from tunneling everyone? Don't think so.
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Your teammates lost their Dead Hard crutch
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LOLOLOLOL
This take though….
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I run Blast Mine on my main build for the luls. I've never really used meta perks in the first place.
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My experience hasn't been awful, but OP has lost it if they think this patch improved it.
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Its not 1v1. Its 4v1. 3 mates boosted by DH are low elo on their way back.
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You people think DH is like some godsend perk like NOED. The update had 15 other killer benefits but yeah it's just all about DH being gone.
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First auto BT and OtR aren't actually protective against tunneling, which we've proven, so while they were done with good intention their overall contribution isn't actually anything special. Ruin is just as much of a threat as it was before. It has half the regression but its still there. They didn't remove it, they simply slowed it's rate, which btw was a mistake, I never saw ruin as a problem.
Pop was a decent nerf, but the 2.5% perk kick is what makes it not really matter too much, because you get that 2.5% regardless of pop, so every kick is just killing your progress.
Now as far as NOED is concerned, it might be easier to find but think it through. The time you're spending finding totems, the killer is spending killing everyone, because now you're all 1 shot. So you could spend that extra minute going around looking for it, but if it's even a half way decent killer that will result in a 4k.
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What I wanted exactly is for them to remove BT and all anti-camping perks from the game, leave ruin alone, leave NOED alone. And make all hooks work like cage of atonement. That's literally what I said would fix both tunneling and camping from day 1. If they do it, it will fix it, and no one will complain about BT and all that crap ever again, because it won't play a role.
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You can't use blast mine and repressed alliance anymore. Now they both get applied to the gen instead of blast mine working first.
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Who was Popping gens at 25% pre update? Lmao
You are completely wrong about this perk being hard nerfed, the devs themselves even explained it.
Let's take a look now at a generator that has 60 charges completed instead of 20:
Pre pop gen is at 60 charges (out of 80)
Pop removes 25% of total = 20 charges
Gen is now at 40 charges (50% complete)
Post pop gen is at 60 charges (out of 90)
Pop removes 22.5% of current progress = 13.5 charges
Gen is now at 46.5 charges (51.6% complete)
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Is it indented or a bug ?
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