Balance the killer buffs - camping, tunneling problem
I don't mind killer buffs, actually its nice I guess but we need to balance it out with making tunneling and camping not rewarding! All we get after the patch is tunneling and camping killers at 5 gens because they can afford it now even more while knowing that the rest of the party is screwed.
Just make the hook timer stop completely when killer is near without being in chase and some kind of mechanic that when hooking only one survivor they get minus points or something... make the game reward killers for hooking multiple survivors rather than killing one at the start of the game!... make the killers want to chase other survivors and not stay in one place all the time.
I like the intense matches that we get now when killer decides to play rather fairly, where everyone gets hooked twice rather than one person dying without the killer even looking at someone else which we get even more now than before... out of like 10 games, only 1 or 2 killers decide to chase survivors while the rest just camps and tunnels someone at the start. This has been a problem for a long time and now its even more exaggerated as other 3 survivor don't have the time to finish the gens while the last person is being camped and tunneled to death (and even more when other survivors decide to be altuiristic 'cause not everyone wants to sac someone and just hold M1 on gens, which is not even an option anymore anyway) and the killer knows it.
The buffs are nice but just make something about the other problems to balance it out so everyone has a fair chance. Most killers just tunnel and camp because they can instead of being grateful they dont need to anymore.
Comments
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Basekit stage 1 kinship is all I can see kinda working if a killer camps, honestly all I have as a alternative solution is changing the whole sacrifice mechanic.
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OK so here's the problem there are 2 types of people who camp.
1st you have the group of people it's just how they play and there's nothing that you're going to be able to do to incentivize them to not play that way short of banning them from the game.
The 2nd group you might be able to Incentivized away from tunneling and camping but you need to make it more Valuable then getting rid of a survivor to create a 3 V-1. The problem with this is you are then going to create a very oppressive situation for survivors, people are already complaining about things like thanatophobia, Hex plaything/pentaMento, Or frankly any other kind of gen reggression that doesn't suck.
As for pausing the hook timer we've already seen them try that it didn't work the The game's ability to detect Chase within range of a hook is already Terrible as you can see in the emblem system cause even if you're chasing a survivor around the hook you still lose emblem points for proximity to hooked survivor. And if you eliminate the Chase component then it's already been proven that survivors will just loop near the hook to keep the person alive indefinitely
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@kingcarl2012 is totally right with the camping stuff and tunneling cant be fixed that easy either. when you start giving the killer a penallity of any kind for hitting or hooking the same survivor again you basicly made a meat shield where the killer has to decide is does he let the unhooked and the unhooker go because the unhooked is bodyblocking or does he go for the down on the unhooked and gets a penallity for that
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What I don't get is why we can't penalize a killer for staying near a hook and incentivize them leaving rather than penalizing the action of hooking itself. Whenever the killer is within a certain distance of a hooked survivor the progression to the next stage is reduced to half for all survivors on hook. This would essentially mean camping out a survivor at the hook would leave survivors with more gens done than you could easily deal with, even with one or two people out. People complain about it being too much of a nerf to killer- but if survivors unhook it would still make them immediately go into the next hook state when rehooked, nullifying the time factor, meaning they would have to respect the killer at hook while killer also can't afford to stay near it too long. Worst case scenario the killer gets a speedbuff after hooking a survivor to leave the area faster or catch nearby survivors going for an unsafe rescue much easier.
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technicly you are right it would be faster to allow for an unhook and then rehook because this way the surv is faster in the next stage but that would just mean people would proxy to tunnel wich also no one likes. i get that camping is frustrating and that tunneling feels bad because you dont make many points and it often feels cheap but it isnt easy to come up with something that works to lower the camping and tunneling numbers but at the same time dont feel frustrating for the killer. if it where easy bhvr would have done it already.
in my mind the whole game is a bit flawed. you dont want killers to camp and tunnel wich means you first need to ensure they dont feel the need to do it and then force the stuborn rest that likes to be a dick. so you could give the killer one random surv aura every time he hooks so he has a new target to hunt and you could even give extra bp for hunting said target but then you still land with the problem that chases often are to long and the killer loses in the long run if the survs work efficently. so you make gens need longer (wich they tryed with this patch) but doing a gen isnt really all that nice and fun. most survs say what they like most is the chases and i am sure most of the killers would like that to but atm the best chase for a killer is the shortest chase not the chase that made the most fun.
so you have that wierd circle where gens need to be longer because chases are fun and should be longer but thats bad for the killer and a long chase is bad for the other survs because gens are boring. afterall bhvr should really think about either a second game mode that changes everything and risk splitting the community or doing the jump into the blue and risk everything by staling new chapters and basicly develop dbd 2.0 because as much as i like dbd i think we might run into a problem sooner or later
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Read it again then because I said if he is NOT in chase... so looping around the hook wouldn't stop the timer, it would mean same as now that u need to either trade or u're killing the teammate by keeping the killer close.
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