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Why are devs so silent on midchapter desaster?

135

Comments

  • PNgamer
    PNgamer Member Posts: 1,415

    No, I'm not. I am the one who plays 70% killer before the patch and now 70% survivor after the patch with 7500 hours and only solo Q

  • Marigoria
    Marigoria Member Posts: 6,090

    When you say that a 5 second BT basekit made solo q better I just dont disagree with you, it's worse than that.

  • Xendritch
    Xendritch Member Posts: 1,842

    I love that people feel the need to make up conspiracy theories in order to try and have a point. Also of course the pushback is strong most players are survivor players but people complained about the DS nerf that happened before the most recent one (which should be reverted IMO) and the version of DS was unequivocally unfun and broken.

    I don't think most people care about balance from what I've seen they just want the side they play to be as strong as possible so excuse me if I take any complaints on here about anything with a grain of salt.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited July 2022

    It was a big update with massive changes for both sides, so it is to be expected that they will not just rush for changes after just some days.

    I have my opinion about the update and I think some changes should be done but again, I understand that it will take time to see how it really goes. Hey, maybe even I will change some of my opinions of the update hah. Anyway, we have to wait.

  • Gindaen
    Gindaen Member Posts: 374
    edited July 2022

    It's only 4/5ths of the player base, hardly significant. The best approach is to ignore 80% of the play base.

    And if this is the case, then really, it only affects about 20% of players. Those 20% of players definitely don't care about the misery of 80% of the player base so who cares anyway.

  • PNgamer
    PNgamer Member Posts: 1,415
  • dugman
    dugman Member Posts: 9,713

    They play both sides and when they play survivor its solo queue. Coconuts even had a video if I remember right after the patch showing off escapes since so many people were commenting that it was impossible to get out in solo queue. (I don’t watch him a ton though. 🤷‍♂️)

    And yeah, I don’t always agree with Scott on everything he says but in this case I think he’s probably right. (And that’s not because he’s a bad player, he’s solid. I just don’t agree with anybody all the time, even myself! 😄) Also the statistics I’m seeing on an aggregate site I’m following of player submitted matches are showing the kill rate went up but is settling in at a more modest amount like 5-10% range increase (on that site it’s going from about 49% kill rate to looking to be around 57% I think when it stabilizes.)

  • Pulsar
    Pulsar Member Posts: 20,792

    Well, then maybe I've played against you.

    I hope you haven't tunneled me or my friends out at 5 gens but who knows these days lol

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I think the patch is mostly fine but the new slowdown meta is making the game stale and it needs looked at, if survivors aren't running gen builds and the killer runs slowdowns it's a gg if they have half a brain and if the killer isn't running slowdowns and the survivors run genrush builds anticipating slowdowns then the killer gets dunked on, it's a cycle that creates a stale unhealthy meta , most people are fine with the buffs they just don't want to play a game where they do nothing for so long or at least thats my only complaint about this patch, the slowdowns force a stale game and stale meta to be played by both sides whenever we were supposed to be freed from feeling the need to use the same perks.

  • Jarky
    Jarky Member Posts: 621

    The 'majority of the playerbase' isn't some homogenous entity that all share the same opinion. Many players of this patch have conflicting opinions on both the survivor and killer side, and regardless of what action they take, they're going to frustrate people and please people.

    There have been numerous cases in this past of people thinking something is going to be overpowered or underpowered within the first couple weeks of a release and then once players have adapted and gotten used to it, it turns out the complete opposite experience is true. If you played this game at launch, there were NUMEROUS threads of people saying Billy was a weak killer and Wraith was overpowered. We've also had people knee jerk react to perks claiming they're overpowered like Any Means Necessary (which has been subsequently buffed since release), Power Struggle (which has also been buffed since it released), etc. Hell, I remember people saying Dead Hard was weak and easy to play around when it was launched and other than adding server side validation to it, and some animation adjustments to make it clearer to the killer when it's used, they changed nothing about it until the recent patch.

    That's not to say that I don't think things could be adjusted with this patch (making the anti-tunnelling more effective and solo queue improvements for one), but I completely and utterly understand why they aren't rapidly changing things within the first couple of weeks.

  • dugman
    dugman Member Posts: 9,713

    As an aside I hardly ever play survivor but the last couple of days I went ahead and played Ace for a daily mission and a couple of Rift challenges for the heck of it. I am NOT a good survivor. 😄 I obviously understand overall strategy but I still have trouble hitting skill checks unless I’m really focussing on it and am not all that used to running chases in third person perspective so mess up my timing sometimes. So my MMR as survivor is definitely below average and the other players are likewise in that ballpark I think. Even so, out of five matches I had nobody ragequit and the survivors won 2 of them (4k one match, 3k the other with the three escapees all being Aces by sheer coincidence.) And it’s not like the killers gave up or were afk, they were patrolling around and getting some hooks, just not enough to stop the gens in the end.

    So I have a sneaking suspicion that at the low end of the pool the games are kind of close because there are honestly so many mistakes on both sides that it evens out everything. It’s only once you get into probably above average play that balance issues between perks and stats and specific builds become more relatively important since players make fewer strategic and tactical mistakes.

  • Patrick1088
    Patrick1088 Member Posts: 628

    Overall I enjoy the update on both sides.

    Killer: Im not sweaty and can try out fun builds. LP, STBFL and even full Hex builds (not Ruin lol) are fun to try.

    Survivor: I've been having fun with Deja Vu. I'll be working on a solo gen as Deja Vu is up and then a gen will pop giving me another round of Deja Vu. I'm working on Killer perks rn, but Overzealous/Deja Vu/Inner Strength/Head On will probably become a fun build to play with. I have to level up Haddie still.

    I can be sweaty and run full slowdown on killer or Endurance/Gen Rush build (I guess Overzealous/Deja Vu could be considered that), but it's more fun to experiment now

  • dugman
    dugman Member Posts: 9,713

    Lol, maybe? 😄 My MMRs on my killers are definitely a spread, I’m a really lousy shot with Twins and Huntress and Trickster and such for instance but I’m a lot better with the basic attack killers. And as much as I like the game I only play a few matches a night so my technical skills at looping are quite as honed as you guys with thousands and thousands of hours. I have my moments though I think!

  • Sludge
    Sludge Member Posts: 768

    It's not like playing Street Fighter or something you can still eat nachos and chill

  • CluelessWanderer
    CluelessWanderer Member Posts: 939
    edited July 2022

    You're basically describing my experience. The games you posted back in this thread was the story of yesterday evening for me. I don't understand how my games are completely miserable, camping and tunneling through the roof, bad manners (basement camping and being hit on the hook at 5 gens) are at an all time high for me, yet I read here on the forums things like; "I'm having so much fun! My Solo Q team mates are competent, I rarely get tunneled! My nerfed perks are working amazingly!".

    Why are our experiences like night and day compared to others? I'm not saying they're fibbing or anything, but it's just not what's happening on my end. I honestly don't think I can play with Solo Q in this state anymore. I guess I'll wait for awhile and see if anything gets any better.

    I was watching Ohmwrecker stream (he usually plays Solo Q) and he was having the same Clown world experience. So I know I'm not just crazy or that unlucky.

  • Akumakaji
    Akumakaji Member Posts: 5,468

    The devs said that they know about the Sadako issues, and normally it would have been her time to get some kind of update during this midchapter patch, but they apologized for not being able to squeeze her in this time, because of the immense thing that was this patch. It is a bit sad, as I really like Sasako and want her to be a cool and viable killer, but yeah, I think everyone can see that this patch here was special, was really big and was probably more important.

  • Dito175
    Dito175 Member Posts: 1,395

    It has been the same to me and I don't understand why. They should at leats have increased the hook timer with gens are longer and someone being camped seens to be a thing on every match now.

  • Xendritch
    Xendritch Member Posts: 1,842

    No because BHVR doesn't make decisions based purely on the forums as we're a small minority of the larger community and this is a strawman argument.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Lol who the hell tries to eat nachos while playing street fighter? Not only would your gamepad get disgusting but you'd have sweats hitting like 30 hit combos while you're playing with one hand , it kinda made me chuckle though not gonna lie and I get what you were saying

  • Gary_Coleman
    Gary_Coleman Member Posts: 732

    You have to buy a bunch of skins to be good at the game now.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    Firstly, the matchmaking system has been crap since day 1. It's never worked properly, and they have never addressed or fixed it. For some reason after this patch, the SBMM is even worse (on my end anyways, and I've seen loads of people saying the same thing).

    I believe Devs tried the hook timer idea before but it was abused by SWF's (or something like that). The problem is that BHVR constantly "balances" the game between Killers and SWF. Playing against a 3 or 4 man SWF is vastly different than against Solos, and a lot of the "second chance perks" were established to help Solo Q out. Like Decisive Strike. Solo's cannot coordinate well as a team. So the game for Solo's is partially one of lone survival. You can't depend on your team mates. You don't know what they're doing. You don't know if they're being efficient, or wasting time and you definitely can't tell them how to play (and they should be able to play how they want within the rules). But that sort of precariousness can make for a very miserable match. Camping and tunneling has always been disproportionately effective against Solo Q. It can almost guarantee a 4k. It shouldn't be that way, but Devs have no interest in addressing it. So in came perks like Decisive Strike. Even Dead Hard (never ran it, but it's purpose was to extend a chase). Is the Killer tunneling you off the hook? Well it will be more difficult for them and at least you can waste some of their time so your unknown team mates can get some work done. Tunneling will come at a cost.

    So I think they "balanced" for the top percent of hardcore players and SWF's, because SWF did have an undeniable advantage over Killers. But the majority (casual Solo's), were just an afterthought. We're filler material to BHVR LOL.

    We all know what needs to happen; they need to give Solos some basekit info. It's a no-brainer but BHVR for whatever reason refuses to do it.

  • Jago
    Jago Member Posts: 1,742

    Nor survivors.


    The patch is good for the game, get used to it.

  • Fenn
    Fenn Member Posts: 33

    Calling this patch a disaster based on what? It’s been out for 10 days...

    so many cry threads, the first one started literally a few hours after it went live...

    it’s been said so many times, the meta need to settle as well as the mmr... it’s way too early to call for big balance changes.

    sure there are things that needs to be looked at, tunnel and camping might be decreasing with giving the bp bonus back to bbq.

    my time with survivor have been better after the patch, now you have to work for your win, it’s not giving to you. Killers can run many different builds now, which is also a good thing.


    im very pleased with the patch so far.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,313

    Honestly for me I don't mind the changes this patch, I just don't understand the reasoning behind making perks have 0.5s windows to use them when the game is so laggy.


    I'd enjoy this game a lot more if the servers were a bit better honestly.

  • Dito175
    Dito175 Member Posts: 1,395

    From what I remember they only tried pausing the hook timer when the killer was camping but it was pretty easy to abuse. Overall I'm pretty okay with the changes on this patch, my only problem is with the excessive tunneling and camping since the patch dropped, If they made these strategies non viable I would be happy.

  • Tsulan
    Tsulan Member Posts: 15,095

    But its not. I´ve seen many experienced survivors that play perfectly fine and don´t try to ruin the game of everyone else by suiciding on the first hook.

    As it was already said, this leads absolutely nowhere. So instead of throwing a tantrum, how bout trying to adapt? There won´t be a backroll of the patch, so suiciding brings you nothing.

  • Gindaen
    Gindaen Member Posts: 374

    I played both sides when I was playing and currently I'm enjoying and having fun playing a competitive game that is actually fair. You probably want to respond to whoever is saying that survivors are suiciding-on-hook and DCing, since that's not happening. Let me see if I can find the person that said survivors are collectively suiciding-on-hook and DCing.

    I found it for you, you should talk to this guy, because he believes that survivors are collectively suiciding-on-hook and DCing. Since they're not doing that, you should correct him.

  • Tiufal
    Tiufal Member Posts: 1,252
  • woundcowboy
    woundcowboy Member Posts: 1,994

    It sounds like you’re just not good enough then. You can’t expect to have success if you’re not good at survivor.