The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Broken hitboxes

Anybody else watch NO0b3? If not you probably still have whack hit box stories of your own. Squad family at DBD, try to tighten that up a bit, yeah? Get the killer to actually make some contact on a survivor before you get that blood splattering going. Appreciate you.

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Yea, I have a lot of "whack hot box stories".
    Tons of swings that should have been hits, but did not count anyway.
    Crouching targets in front of me get missed.
    Weapons hit the wall instead of the survivor.
    All kinds of cheesy jukes that should not have worked, but did.
    Or weapons just straight passing through or get blocked by magic forcefields on windows.

  • Youkari
    Youkari Member Posts: 53

    especially cancerous if u play on consoles with lower framerates and survivors exploiting this with 360's since it's easier to pull off on controller. They should tweak the different versions like giving PC killers a swifter and accurate attack field and giving consoles killers a wider attack field to properly hit these hitboxes.

  • Master
    Master Member Posts: 10,200

    @ToppingPanic said:
    Anybody else watch NO0b3? If not you probably still have whack hit box stories of your own. Squad family at DBD, try to tighten that up a bit, yeah? Get the killer to actually make some contact on a survivor before you get that blood splattering going. Appreciate you.

    Hits are not registered via hitboxes in DBD as in other shooter games.
    In DBD we have hitcones and the weapon swing is just for immersion issues, it has no importance at all when it comes to the actual registration of the hit

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    If only killers had a sweeping strike in addition to the chop.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @DemonDaddy said:
    If only killers had a sweeping strike in addition to the chop.

    And what would that change??

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Not much but a little variety and might discourage people from hugging the killer with dime size spins. Dev's said killer turn rate is lower cause of fov, which can aid in them staying just outside the zone. Besides that if you know someone is going to go left or right why are you going to swing from top to bottom it just doesn't look right. Makes them look like a robot that can only move one leg and waving a solid arm.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @DemonDaddy said:
    Not much but a little variety and might discourage people from hugging the killer with dime size spins. Dev's said killer turn rate is lower cause of fov, which can aid in them staying just outside the zone. Besides that if you know someone is going to go left or right why are you going to swing from top to bottom it just doesn't look right. Makes them look like a robot that can only move one leg and waving a solid arm.

    Are you aware that this is just an animations?
    No matter how the attack looks, it is an "attackCONE".

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @ToppingPanic said:
    Anybody else watch NO0b3? If not you probably still have whack hit box stories of your own. Squad family at DBD, try to tighten that up a bit, yeah? Get the killer to actually make some contact on a survivor before you get that blood splattering going. Appreciate you.

    It's called lag.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    Hit boxes go both ways. As a survivor I've wondered how the hell something hit me, and as a killer (specifically Hillbilly) I've bounced off of people and not had a successful hit.