We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Survivors Perk change ideas

Iron Will - Grunts of Pain caused by injuries are reduced by 50/75/100%. You'll receive a -30/50/70% penalty of grunts of pain when Exhausted. (Buff, Nerf and Rework)

(Note: when injured, Your sound was 100% on tier 3. if you get the exhausted status effect, it'll change to 30% instead, making Stridor able to counter it.)


Small Game - Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

  • Small Game has a cool-down of 14/12/10 seconds each time it activates.
  • For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:
  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.
  • You cleanse or bless totems 15% faster. (Buff)


Streetwise - Reduce the consumption rate of Item charges by 25/30/35% for you and allies within 8 metres of range. (Buff)

  • Once out of range, this effect persists for 15 seconds.
  • Streetwise does not stack with other instances of itself. (Nerf)


Visionary - The Auras of available Generators are revealed to you within 32 metres.

  • Increases repair speed by 7% while Visionary is active. (Buff)
  • Each time a Generator is completed, Visionary is disabled for 36/32/28 seconds. (Nerf)


Windows of Opportunity - The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. You gain 7% of the interaction speed bonus for vaulting obstacles and pulling down pallets. (Buff)


Open Handed - Open-Handed increases all Aura-reading ranges by 8/12/16 metres.

  • Extends the duration of you and other survivors' aura reading abilities by 30/40/50%.
  • Open-Handed does not stack with other instances of itself.


Self Care - Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-kit at 25/35/45% of the normal Healing speed. Any Med-kit you're holding will have 12 extra charges.