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Idea I just had cause I'm tired and should go to bed but screw it
To make reporting bugs easier on us. Especially on console. Couldn't each match have a unique ID so we want to report something. We give the issue and the ID and then the powers that be can pull up the game and check it out?
I mean I can't record more than a minute at a time. I suck so I don't stream. Don't really care enough to invest in a pc that can play and record at the same time.
Don't have anything to report I was just thinking.
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I think they would have to create a way for the gameplay of the match to save on their server or recreate all the events that the server picked up for this to work though. Also still awake gang.
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I mean don't they save all that for stats anyway?
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The stats are tracked, but I don't think a video of the match itself is saved and I don't think the server saves every bit of information that occurred in the match to recreate the entire match itself. Which is why we have to record these things ourselves, but I quite literally cannot record a thing currently which sucks.
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Well the servers should. With all the attack on titan cosmetics I've seen, they probably made enough money to buy an Amazon server farm.
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Yea or maybe you can get a unique (randomly generated every time) ID of a player after you report them, which you note down/screenshot etc.
So when I go to submit a ticket and it asks for the offending player's ID, I can write down that player's ID so the devs can quickly identify the game and the particular player. Right now it's hard to report players especially on epic games or steam from a console's perspective because they can have unreadable names. And although you can say "they were playing Jill", what if there was 2 Jill's, etc?
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They already use Amazon AWS, so it wouldn't be a stretch. I found out by taking a look at the DBD network connection in Resource Monitor in Windows to find out why my ping time in lobbies will occasionally go through the roof, but stay that way across multiple lobbies (so not just one person using a VPN through a Stargate). AWS was throwing my connection over to Western Europe for some ungodly reason. Usually a restart of the game fixes it.
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