Grind still a lot / Idea of improvement
The rework of the System seems to be really good. BUT only for people who already played a lot and have Characters and Prestiges already. New Player grind would still be painful and i dont think Prestiging should cost any BP. Since Bloodwebs from 1-50 are a bit more expensive as before since the entity starts eating away at the bloodweb one note later it seems.
A thing that may be a bit of Quality of life change would be a System implementing to "feed the entity"
What i mean with that is that you could select unused Addons/Offerings/Items and their Addons (Survivor) and sacrifice those to the entity. And the entity would grant 50% of the BP you bought the Addon/Offering/Item for.
1 Brown would give 1500
1 Yellow 2000
1 green 2500
1 purple 3000
1 pink 3500
Because a lot of Addons or Items may not be used as much. For example Pyramidheads Iri addons just rot away in the Inventory or Keys for Survivors since its not as strong anymore. And those stacked up can give a considerable ammount of BP if you played this game a good ammount and would significantly reduce the grind without making it much more tedious. But i am no game developer so i could be wrong here and it would make grinding too easy. But thats one way i thought it could be easier for players.
Comments
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They increased the grind to push queue incentives. It would not make sense to "fix" it.
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