How is Pain Res + DMS not a notification to killer?
Really? Do devs actually ever play the game?
With the announced changes to Pain Resonance (supposedly because of Merciless Storm) it's basically reverting the previous Pain Res+DMS combo.
The gen will get blocked upon the explosion and the Entity will block the gen. The survivors, I'm assuming, will scream, telling the Killer if there was anyone on the gen as well as showing the Entity block with the aura. How is that not a notification?
I mean the lower time on DMS is nice, but not the way the PR + MS should be addressed...
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Clearly, they must want people to camp. The BBQ nerf so less people run it. The Pain Res info nerf.
Now when a killer hooks a survivor they often have no information to pursue so killers proxy camping the hook is happening more often.
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I am extremely confused by this patch all around. Nerfing Thanataphobia was justified, but making it useless except on the killers it was already annoying on vs solo queue players? Why?
Nerfing Mettle of Man? Why?
Skill checks are apparently too oppressive so their solution is bringing back Pain Resonance and Dead Man's Switch combo meta because? What?
I don't understand the point of this patch at all, how is this intended to make the game more balanced and/or fun for anyone?
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You're running two perks for this, before Pain res was a jack of all trades
Regression, Interruption AND tracking. Now it's just regression and interruption meaning you need another perk for tracking
The merciless storm interaction is just a dumb side effect they couldn't fix for some reason
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In my opinion, DMS needs to only activate if EVERY survivor lets go of the generator - yes this is a nerf to the perk, but it's absolutely awful in Solo Q for this reason alone, and makes survivors get frustrated and annoyed at their team-mates. I think it's a justified nerf to get the killer to pressure every survivor off of the generator for it to proc.
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Oh fully agree since I mostly do solo q, but I guess the previous nerf was good enough. Now it's gonna be back and I'm gonna cry again ;)
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Actually MoM got a functional buff.
It was never used before due to it requiring three protection hits.
Now you just have to bank one protection hit, go away and heal. Now next time youre able to tank 2 protection hits back to back.
It only becomes a nerf if, for some bizarre reason, you leave the action, go far away from the killer, and decide to work on objectives.
Considering you have to be in very close proximity to the killer to trigger this anyway, that should never happen.
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You can't take two hits during one chase that won't down you when trying to protect someone. If you use styptic to get the second hit, you're in Deep Wound causing MoM not to work anyways or you can go away anyways to mend. In any scenario you have to leave and do something else so the person you're protecting probably gets downed anyways.
Up until now it was: take hit - heal - do stuff - take hit - heal - do stuff - take hit - take MoM hit.
I cannot see any scenario now where the new MoM will be useful.
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Did you not read my post?
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Don't forget the killer can see you the entire time and choose to ignore you now because you literally can't do anything without getting rid of MoM. Making MoM fit the endurance mold is a nerf any way you slice it, it got 3 downsides for one less protection hit.
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Can we get this reverted back. I thought the point of nerfing PR was to not give the killer a notification of where the gen was with the most progress. Paired with DMS, it will kick the survivor off the gen and block it telling the killer exactly where you are. What was the point of PR not giving a notification if this is still a thing?
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Give Pain Rez with Survailnce a try and call me in the morning.
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You can let go of the gen when a survivor is being hooked, is the secret.
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