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The incentives not being back and no alternative being found is disgusting

How is it that hard to make an BP bonus for everyone while such a game breaking bug is still allowed to exist?


Even justy a 50% would be great! As it was said thousands of times, the grind is HORRIBLE now and we're still waiting for the Bloodwebs rework, the 25% CAP increase didn't even increase the BP gains, survivors are still not making it to the 20k bar in most games.


The game really feels like we can't get any BPs anymore.


While I understand that bugs can be difficult to fix, it's disgusting not to adress a temporary solution.

Comments

  • BearMerchant
    BearMerchant Member Posts: 106

    the lack of BP gain right now has all but killed my motivation to play survivor. but i can't play killer because the queue times are 5+ minutes during the daytime, so i basically can't play the game until the evening anymore.

  • Xord
    Xord Member Posts: 517

    I swear I don't understand the devs. It's alkready terrible design to FORCE us to play a role in order to gain bloodpoints. The incentives are supposed to be a bonus. It shouldn't feel like a punishment to play without them.

  • BearMerchant
    BearMerchant Member Posts: 106

    they're not "forcing" anyone to play a particular role, they're just trying to incentivize a healthier spread of players. that being said the current BP gain feels horrendous and they should've outright boosted all BP gain by 100%, then stacked incentives on top of it. right now i'm lucky to get enough to level up a single bloodweb on my characters.

  • Xord
    Xord Member Posts: 517

    I mean, forcing if you want bloodpoints at all.


    Like a lot of players, Ive played BBQ and WGLF all games, every game. I wasn't "forced to", but I felt kinda forced because otherwise the BP gains are too low.


    Now, it was bad design. But it was ONE perk. It wasnt THAT bad to have 3 perks instead of 4.


    Now it's litterally I have to give up 4 entire perks, and the character with that, and play the role I didn't necessarily want to play at all.



    If they did as you said, with a flat 100% bonus (even half of that would be fine by me), the incentives would actually feel like a BONUS.


    Bonus should mean "without them feels normal, but with them feels even better".

    Not "if you don't have the bonus you're screwed".