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Balance

Hi, I want to offer a good (in my opinion) idea about the balance of the game. Why not make it so that if the maniac hangs the survivor, who had been hangs before (and no one was hanging between this gap), then he had the same phase where he had been removed before. This will remove a lot of dissatisfied survs about tunneling and maniacs will have to really play. Otherwise, now at the rank of 1-2 maniacs ordinary noobs (most). Maniacs will really have to work to take their 1 rank. And this will solve the problem with the balance of survivors - maniacs in high ranks (since there are usually survivors playing in a team) and against a very weak maniac it is too easy. I think my idea is understandable, and if not, I will try to explain once again. Example. Trapper hangs Meg for the first time, they save her and the trapper again decided to go for Meg (without hanging anyone else during this time) and hangs her. She will have the first phase again. And so on until there is a “variety” in the hanging. The same should be with the second phase. In this regard, many people will want to take Memento mori. But for such a change, I think it can also be corrected. Memento mori can only be used when a maniac hangs one survivor at least 2 times and it does not matter in a row or not. Thus, tunneling will not disappear anywhere, but it will be much smaller and that is good). At a minimum - it is annoying when you are in 3 or more games in a row tunnel. I think many will support my idea, so please at least try to make it PBT.

Comments

  • RSB
    RSB Member Posts: 2,258

    Don't pretend you know how is it on R 1-2.

  • Wolf74
    Wolf74 Member Posts: 2,959

    More safety nets. More punishment for killer.

  • Master
    Master Member Posts: 10,200


    ...

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
      
  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    I honestly think that what you are suggesting would lead to exploits that would completely break whatever balance the game may have at its current state. A precarious one to begin with.

  • Mister_xD
    Mister_xD Member Posts: 7,669


    we need a downvote option.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @YoHoooooo said:
    Hi, I want to offer a good (in my opinion) idea about the balance of the game. Why not make it so that if the maniac hangs the survivor, who had been hangs before (and no one was hanging between this gap), then he had the same phase where he had been removed before. This will remove a lot of dissatisfied survs about tunneling and maniacs will have to really play. Otherwise, now at the rank of 1-2 maniacs ordinary noobs (most). Maniacs will really have to work to take their 1 rank. And this will solve the problem with the balance of survivors - maniacs in high ranks (since there are usually survivors playing in a team) and against a very weak maniac it is too easy. I think my idea is understandable, and if not, I will try to explain once again. Example. Trapper hangs Meg for the first time, they save her and the trapper again decided to go for Meg (without hanging anyone else during this time) and hangs her. She will have the first phase again. And so on until there is a “variety” in the hanging. The same should be with the second phase. In this regard, many people will want to take Memento mori. But for such a change, I think it can also be corrected. Memento mori can only be used when a maniac hangs one survivor at least 2 times and it does not matter in a row or not. Thus, tunneling will not disappear anywhere, but it will be much smaller and that is good). At a minimum - it is annoying when you are in 3 or more games in a row tunnel. I think many will support my idea, so please at least try to make it PBT.

    I think you should visit a doctor sir.