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Fools Greed for Breaking Totems

I remember when the devs discussed the potential idea of fools greed. What happened to that idea? That was a cool risk vs. award type of deal. For those who don't know, the idea behind it was, if a survivor breaks your lit hex totum. That survivor would lose a random perk within their build. So in the end it would be a trade off while both parties lose something.

Comments

  • JanTheMan
    JanTheMan Member Posts: 495

    I guess that turned into Hex: Haunted Grounds.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    Wolf74 said:

    @JanTheMan said:
    I guess that turned into Hex: Haunted Grounds.

    Sadly I think the same.
    The Devs did not dare to be "so harsh" on survivor and touch their precious meta perks.
    Survivor would cry havoc when killer would be able to shut down their perks.
    Of course the idea of shutting down the other sides perk is perfectly fine if it comes to Hex perks, right? :sarcastic:

    Nah, because that'd be just another bandaid. 
    Fix totems or rework the concept of removable perks from scratch.

    I only have 4 perk slots, its idiotic to waste a 2nd perk slot to protect another perk from broken mechanics and call that some kind of fix.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @ChesterTheMolester said:
    Wolf74 said:

    @JanTheMan said:

    I guess that turned into Hex: Haunted Grounds.

    Sadly I think the same.

    The Devs did not dare to be "so harsh" on survivor and touch their precious meta perks.

    Survivor would cry havoc when killer would be able to shut down their perks.

    Of course the idea of shutting down the other sides perk is perfectly fine if it comes to Hex perks, right? :sarcastic:

    Nah, because that'd be just another bandaid. 
    Fix totems or rework the concept of removable perks from scratch.

    I only have 4 perk slots, its idiotic to waste a 2nd perk slot to protect another perk from broken mechanics and call that some kind of fix.

    When Hexes came out, everyone protected Ruin by running Toth, but soon they realized it isn't worth it.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    Wolf74 said:

    @ChesterTheMolester said:
    Wolf74 said:

    @JanTheMan said:

    I guess that turned into Hex: Haunted Grounds.

    Sadly I think the same.

    The Devs did not dare to be "so harsh" on survivor and touch their precious meta perks.

    Survivor would cry havoc when killer would be able to shut down their perks.

    Of course the idea of shutting down the other sides perk is perfectly fine if it comes to Hex perks, right? :sarcastic:

    Nah, because that'd be just another bandaid. 
    Fix totems or rework the concept of removable perks from scratch.

    I only have 4 perk slots, its idiotic to waste a 2nd perk slot to protect another perk from broken mechanics and call that some kind of fix.

    When Hexes came out, everyone protected Ruin by running Toth, but soon they realized it isn't worth it.

    That was the point where the Devs should have realized that it did not work. 

    I have no idea how to fix the issue, but i can only say that if its just another perk we can throw it into the garbage immediatly and it won't fix the actual problem.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    Wolf74 said:

    @ChesterTheMolester said:
    Wolf74 said:

    @JanTheMan said:

    I guess that turned into Hex: Haunted Grounds.

    Sadly I think the same.

    The Devs did not dare to be "so harsh" on survivor and touch their precious meta perks.

    Survivor would cry havoc when killer would be able to shut down their perks.

    Of course the idea of shutting down the other sides perk is perfectly fine if it comes to Hex perks, right? :sarcastic:

    Nah, because that'd be just another bandaid. 
    Fix totems or rework the concept of removable perks from scratch.

    I only have 4 perk slots, its idiotic to waste a 2nd perk slot to protect another perk from broken mechanics and call that some kind of fix.

    When Hexes came out, everyone protected Ruin by running Toth, but soon they realized it isn't worth it.

    The have also nerfed ToTH a good bit since then as well. Because the Entity forbid that Survivors should cleanse a few dull totems to weaken ToTH before rushing at lit totems