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Overcharge fair change

Currently the only perk needed to have a killer win a 3 gen game 100% of the time, is overcharge. I think the simplest change to keep a killer from being able to play kick simulator and win for free, is to put a cool down on the skill check. Allow overcharge to regress a gen every time you kick, but the skill check will only apply ever 30-45 seconds.

Comments

  • NITRAS42
    NITRAS42 Member Posts: 170

    I mean, most decent survivors have no problem hitting overcharge skill checks.

  • Biscuits
    Biscuits Member Posts: 1,097

    I am assuming you both run the perk with your comments. Would you still run it if the skill check had a cool down?

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    the purpose of skill-check is to punish survivor for gen-tapping. so overcharge as a perk is designed for 3 generators. so is call of brine for that matter.

    Putting a cooldown defeats purpose of punishing gen tapping. it does terrible job at punishing gen tapping because skill-checks in this game are super easy. the only viable way to get good survivor to miss skill-check is to use unnerving presence since it decreases the skill-check zone.

    3 gen is just another one of those bad dbd game designs. its pretty much just camping gens instead of camping hook. the game is suppose to be about winning chases and flying around the map dynamically. not standing in one place for the entire game.

    the only killer where 3 gens is part of their gameplay is territorial killers.... i.e trapper and hag but that's large reason why nobody really enjoys playing vs strong trapper or strong hag player because the match is just really dull and not interesting so there is that.

  • Biscuits
    Biscuits Member Posts: 1,097

    Yeah but you can't just say "oh well people with overcharge win in a 3 gen, don't get 3 gend". In a game with killers who can reliably just camp 3 gens all game. Overcharge is a problem, I think nerfing the regression rate kills the perk. So, I think the best way to go about making it not broken right now, is to go after the skill check.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    why? I can hit the overcharge skill-check 100% of the time. even with unnerving presence its still too easy for me to hit skill-check. I played at a time where... you needed to be good at skill-checks to play vs old hex:ruin, that is why. overcharge is a perk that only works vs rank 20's.

    over-time regression perks are pretty unhealthy overall but as long they do not have good numbers, they pose no harm in the game.

  • Biscuits
    Biscuits Member Posts: 1,097

    That's cool and all but I don't believe you. Especially if the killer is just running between 3 gens and forcing you off constantly, you are bound to miss plenty.

  • Pucci21
    Pucci21 Member Posts: 30

    It's still dumb that the skill check requires no effort from the killer but a moderate effort from the survivor. In solo q this becomes really annoying

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    skill-checks were way harder back in the day because killed used to have this perk called hex:ruin and the way it worked was that normal part of skill-check regressed generator by 5% and it counted as failed skill-check, so you had wait 5 seconds if you failed one.

    They looked like this. you had to hit the tiny red part to not regress gen by 5% and not pause gen. this perk was used like every single game. it made me very good at skill-checks.

    If you have trouble with skill-checks. you can google dbd skill-check simulator. you can set it to oppression skill-checks and you can also put unnerving presence on it. eventually you'll be able to hit at 100%. I have no need for this because.... of old dbd days....the new comers did not play dbd at a time where you needed to learn skill-checks so your skill-set for skill is not developed because you were never required to learn it.

  • Biscuits
    Biscuits Member Posts: 1,097

    The overcharge skill check is twice as fast as a normal skill check and tiny, I don't care what old skill checks use to be like. If you are claiming you can hit 100% of overcharge skill checks you are just a pathological liar.

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148

    People seem to forget that you can tap and run away while still being able to hit the skillcheck as you get away. If binds allow you to.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I dont i run deja vu to make sure i deal with any 3 gen possibilities right away

  • Devil_hit11
    Devil_hit11 Member Posts: 8,784

    it moves at same speed at as all other skill-checks. its also a lot bigger then normal great skill-checks. as I said, i recommend google steam dbd skill-check simulator to practice. the strong part for overcharge is not skill-check, its over-time regression. kicking generator in general is flawed dbd gameplay concept for killer because the survivor progression is suppose to always be greater. you basically need to already win the match as killer for these perks to do anything.

    its kinda the same reason why eruption is bad killer perk because you need spend 15-30 seconds to kick gens but you only get 10% regression. survivors can do like 60-70% of a gen with 2 people on prove thyself in the time you take to walk to a gen and kick it. so these kicking perks are just not very useful for the killer.

    pop goes weasel worked mainly because you could kick gens if a hook was near a gen. so it didn't waste much time but gave extra time for the killer. Using pop in any other form except this was not worth it. so all these kicking perks. they're just very pointless. killer need automatic perks that add time to the game and reward killer for hooking and moving away to do split injure pressure. not these kicking type of perks.

  • Biscuits
    Biscuits Member Posts: 1,097

    Now I know you are trolling. It does move faster than normal skill checks.

    Eruption and overcharge together on fast killers is one of the strongest combos in the game right now.

    The kick meta is in, the fact that you haven't seen it or done it yourself, probably not a good idea to be giving feed back on it.

  • NITRAS42
    NITRAS42 Member Posts: 170

    I don’t run the perk except in meme builds. It seems really strong against meh survivors, but it does almost nothing against decent survivors.

    I’m a decent killer and a so-so survivor, and I can hit the skill-checks like 60%.

  • TicTac
    TicTac Member Posts: 2,414

    Sorry to butt in your discussion, but what are you talking about?

    I did not play very often against the new overcharge, but it should be the same speed. Before the last update it was the same speed and the patch notes and the wiki said nothing about a speed increase.

    Coulrophobia increases the speed for healing skill checks and thats it.

    And yh its really easy to hit the normal overcharge skillcheck. Even on console. If it would be hard ds would have never been a strong perk.