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Can you nerf Prove Thyself?

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Comments

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Survivors optimal stragedy is to work on different generators so prove thyself encouraging working together is usually good thing for killer. Gen will pop quicker but instead 3 gens popping at start only one gen gets done.

  • ad19970
    ad19970 Member Posts: 6,463

    Well i think that's just always going to be the case with forums. And to be fair, all kinds of different people have all kinds of different opinions, no matter how questionable.

    But honestly, at the very least the complaints about camping and tunneling are definitely justified, in my opinion. The entire "solo queue dead" narrative is just maybe a bit of an exaggeration.

  • LeFennecFox
    LeFennecFox Member Posts: 1,302
    edited August 2022

    People are just now realizing prove thyself is one of the strongest perks in the game. Why is there this false narrative that survivors proving a gen is somehow good for killer. There is a reason why people are seeing 1-2 in 80% of games at the upper end.

    It let's you take out an important gen even if the killer gets super early pressure from a down. Without prove you could have a scenario where someone goes down in 30 seconds and the killer can apply tons of pressure from hooking back to back not giving much time to actually get a gen done.

    Post edited by LeFennecFox on
  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    This is incorrect. Correct times with prove thyself are as follows, the math for the calculation is after each time

    1 survivor: 90

    2 survivors: 46.04 seconds | 90 / ((.85 x 1.15)x2)

    3 survivors: 32.97 seconds | 90 / ((.7 x 1.3)x3)

    4 survivors: 28.21 seconds | 90 / ((.55 x 1.45)x4)

  • Rick3543
    Rick3543 Member Posts: 41
    edited August 2022

    This perk is simply too strong, and i see it now in every high rank game i play killer as, especially SWF.

    its 30% bonus repair speed, with no pre-condition other than what is normal that being another survivor is repairing a gen with you. Its like a reverse hex-pentimento with nothing to counter it.

    This perk is not helping noob survivors, its helping SWF do 2-3 gens before the game even truly begins.

    Nerf it from 15% bonus to 5%, thats it. So easy.

    I am not going to insult the developers because i know this is probably just overlooked, but it needs fixing or high rank games will feel like total crap on non S-A tier killers.

    Thank you.

    Post edited by EQWashu on
  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    Eh idk, I don’t really have an issue with it and I see usually 2 in all my games. I also run aura blight so it’s easy to keep pressure up. 😂

  • lauraa
    lauraa Member Posts: 3,195
  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    "it's like a reverse pentimento with nothing to counter it" no it's not it just nullifies the penalty when you work on same gen, it's not a 30% boost, it's far worse when 3 people are doing 3 different gens at the same time, you're losing much quicker

  • SoulKey
    SoulKey Member Posts: 338

    You are new, i can tell lol.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    I advise you to run Distortion to either...

    • Discover that its not as big an issue as you're making it out to be
    • Know when to push groups of survivors off of generators
  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    Absolutely right people will throw the false narrative that survivors doubling gens is somehow terrible when it can be used to take out a very important gen early/late game. It's also protection against a scenario where the first person chase gets downed too fast letting the killer get tons of pressure early it's almost impossible for the killer to get a chase quick enough to disrupt your gen. Nurse/blight you should always be doubling your first gen because getting that first gen out of the way is very important.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469
    edited August 2022

    With how gens and killer are now, the perk does not need a nerf. Maybe before killers were buffed and gens were shorter it could have used a nerf, but it doesn't need to be touched now.

  • BubbleBuster
    BubbleBuster Member Posts: 387

    wait for real?

    what a banger, i thought that is against forum rules


    also no, just play like all the other killers and use 3 slowdown perks

  • Aurelle
    Aurelle Member Posts: 3,611

    No, leave Prove Thyself alone. It's one of the few good perks survivors have left. Gen times were increased and killers refuse to give up their 3-4 perk gen slowdown builds, so PT is a reasonable counter for that. And having two or more survivors on a gen is more beneficial to the killer than having all of the survivors spread out.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    If they do "nerf" it then someother perk will take it's place

    Just leave it and be happy that Survivors are using it... cause it beats the alternative

  • Seraphor
    Seraphor Member Posts: 9,429
    edited August 2022

    I don't know where people get this idea that Prove Thyself is a 30% buff to repair speeds.

    Not only is that value merely one of It's potential adjustments, It's not a "buff", it negates a penalty in some situations, to some degree.

    If you're repairing a gen solo, you get nothing out of it.

    If you're repairing a gen with other survivors, you're still less efficient than repairing a gen solo.

    Yes it can be used well when coordinating with other survivors to finish off a problematic gen quickly, but even that isn't something you're getting value out of the entire game. It's comparable to a toolbox, probably a yellow one at that. A brief moment of faster gen speed, and it's up to you to use it effectively.

    The reason it sees a significant amount if use is because survivors are often forced to work on gens together, in order to counter or prevent 3-gen scenarios.

  • Whitkey
    Whitkey Member Posts: 26

    Killer: just casually 3 or 4 gen slowdown perks

    Survivor: ONE faster gen repair perk

    Killers: BABYRAGE, NERF IT! ITS TOO OP

    whats next? nerf keyboard cus we can run ?

  • ryokoryu
    ryokoryu Member Posts: 193

    The Issue with this perk is it stacks with leadership and toolboxes and other perks (which will be especially important in the next chapter) On more than 1 occasion I watch at the start of the match as the farthest gen turns yellow with discordance within the first 5 seconds of the match starting, head straight there and have it pop before I am half way across, no brand-new parts after the match, just yellow toolboxes with 2 extra charges addons. rhen consistently through these matches, even on instant down killers when chases are less than 10 seconds on average in that time I can down a survivor, pick them up and as soon as I do a gen goes yellow and it's already too late. Another gen done, teams that run pure gen-rush builds can pop gens so fast in a coordinated manner that without having massive pressure by teleporting or movement speed boosts in kit can't keep up with, slow down perks or no. If I am not running Thanatophobia they don't even have to heal because even if they run right into me and I down them the time to pick up and hook a survivor is enough time to secure a gen . There is no counterplay to it, you either don't hook or you get rushed into oblivion if you don't have the right killer and it doesn't seem to matter what perks you have you just can't move and hook fast enough and with duo gens being 30 seconds with all stacked effects you get put to bad places that most killers can't recover from Now some of you might say take X perk like for example Corrupt Intervention. I have watched teams just wait it out and then do their rush strat literally touching nothing until the perk is down and just hiding. if you find one and the chase lasts more than 10 seconds they hop on a gen and often times you will be out of position to stop it even if you were only patrolling the CI open gens. You say it is the same as it was before the patch, well gen rush teams are doing gens noticeably faster with the extra 10 seconds per gen than they were before the patch. What is problematic here is that it stacks with things and it shouldn't stack with things or it should have a lower bonus, even it you lower the bonus only when those other bonuses are present so that there is diminishing returns on stacking gen speed boosts that drop fast. the upcomming new perks for gen speed will put gens at close to 15 seconds which will be completely broken. There are killer perks that need to be looked at too and Ghostface needs to be worked on as exposing his stealth mode is far too buggy at the moment as many others have pointed out but the more time the gen rush teams have counters only in specific killers the more people are gonna run only that.

  • Gandor
    Gandor Member Posts: 4,268

    With leader? You clearly have 0 idea what you are talking about. Leader does 0 to speedup gen repair speed.