When Will Nurse Get Nerfed?
Comments
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I'm not asking for a 8K Nurse player to only play against other 8K hour players, that would be unrealistic, as we both know.
I am asking for them not to be given a relatively new player that handicaps the Survivor team in a match that was already going to be difficult.
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I can completely agree with all of this. To be honest, I think slowdown as a whole is a bandaid to what is the true core issue - map and tile design. If big maps were scaled down and tiny maps were scaled up, and tile spawn logic was adjusted to not make super giant dead zones/super giant busted zones, that would in of itself already solve pretty much a huge amount of issues in my opinion. Means chases would be shorter, getting across the map doesn't take an eternity, and by extension, gens are much more manageable, which in turn means things like tunneling/camping could then be nerfed somewhat, because a killer would become way less reliant on ever needing to use those strategies in the first place. The issue is doing all of this would be an absolutely staggering amount of work that would take a huge amount of time and effort. I honestly think the 90s gen change was the wrong way to go about it. I think base regression should be 0.5 instead of the current 0.25, and I think all regression perks should be drastically nerfed and made to only fill specific niches. For example, Pain Resonance lets you know the most progressed gen. Then, base regression is better so just doing chases and whatnot is enough, and "regression" perks only become niche-fulfillment perks.
I agree, I'd love to see more adjustments to the matchmaking system where possible.
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I'm starting to think that survivors wont stop asking for nurse nerfs until she's loopable
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Maybe now that even prominent streamers are complaining about her, they'll change her eventually. She's already getting her add-ons nerfed.
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I'm not "nice" by a long shot. It depends on what I have in front of me. But that hasn't anything to do with this. In essence what I mean is that playing a Nurse is usually a big step to verse her. I believe you have friends (or followers?) and you could play all together to try her (or any killer really). When I used to SWF, my friends trained against me and it was enough for most Nurses (and I was half as experienced as I am now)
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Those games were before nurse buff. 90s gens, dh and ds nerf all help her and she didn't need that so only way to compensate that is to nerf her. Range add ons makes nurse easier to use so I think they should kept them and she should be changed more like oni. If she is fine oni should be changed to like her and start with his power.
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I don't know why you think I'm a fan of the 90s gens. I explicitly said I'm not a fan of it.
DH is literally stronger against her than before. The reason it was good was the i-frames, which is Endurance instead now which means a successful use gives even more distance.
DS shouldn't have gone down to 3 seconds, it should've stayed at 5s.
Range add-ons and three blinks are busted and should both be reworked.
Oni has instadowns on his power by default, stop pretending like they're even remotely comparable.
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Who knows. Either way, it’s not a valid reason to nerf her. Survivor is a team game, which means you can lose due to bad teammates. Deal with it
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Watched the first video, hoping for something, anything.
You're joking, right? You show a video of old Dead hard with survivors getting a massive head start in chase so they can get to the only decent area on the map to defend against nurse.
Is that how it has to be? Every advantage given to the survivor in order to survive not even a minute against nurse?
And you use that as "evidence" she is okay?
Tournaments: she is restricted much more than even SWF is in any decent tournament. That‘s just fact.
All these videos are before this patch, which massively buffed her, too. She still okay, yeah? You'll probably play dumb about how this patch massively buffed her, so I'll say it here: Dead hard, super nerf of decisive, less distance after hit and quicker recovery. All of those things buffed nurse WAY more than any other killer received.
You've already been explained all this, anyways. One broken thing being OP (SWF) does not mean nurse should be too.
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lmao. Fun fact, knowing where to go to have a better chance against a killer is literally part of skill.
She has a negative success rate in completely unrestricted tournaments if you want to talk comp.
New Dead Hard is even better because Endurance gives more distance than i-frames, which was the only reason DH was good against Nurse.
Quicker recovery is irrelevant to Nurse because fatigue overrides attack cooldown.
You act like it should be expected for a survivor to last an entire minute in a chase as if that's even remotely sustainable design, lmfao.
Get good? I guess.
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The only ones defending nurse in these threads are the exact same 4-5 people, every time. So, yeah, just a few nurse mains. Kind of obvious, actually.
Strange, though. I don't even make posts, and yet different people keep making posts about nurse.
Don't worry. She is exactly like keys and moris. Something only in the game because the devs haven't figured out what to do with her yet.
Post edited by Rizzo on4 -
I think prior to 6.1 she was fine but the buffs and nerfs from this patch were strongly in her favour. Killers got the base kit buff so she recovers faster after the first hit.
Survivors lost the speed boost post hit, iron will nerfed to oblivion (as a counter), DH nerfed into the ground and DS stun timer reduced now that it is pretty pointless against.
That said, I dont think she needs a Freddy level rework just some rebalancing.
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I’m not a Nurse main. I’m a survivor main who enjoys versing Nurse - the most balanced killer in the game.
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Which is why devs haven't made any statements on her unlike what they did with Keys and Moris. But yes, clearly.
DH is literally better than before against her.
Attack recovery is irrelevant because fatigue overrides it.
The speed boost post hit reduction is basically irrelevant because she has to fatigue and charge anyways, and the difference is mathematically basically negligible if you aren't a killer that can just continue walking normally after a hit.
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Yikes.
You shouldn't have to lie to yourself to defend something. That usually means it isn't worth defending. Come on..
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Feel free to give sources since you love to trashtalk misinformation so much.
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Next patch. Distance addons decrease the blink speed.
What? All of the sudden addon changes aren't nerfs?
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I wish they would nerf her in solo q it is trash
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Or.... buff solo queue information to SWF level, which makes more sense and means devs don't need to juggle solo/SWF balance.
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You're asking for sources that these changes benefit nurse??? Lol just play the game...
I'm not giving out misleading information like the rest of these nurse mains.
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Oh no, the Bloodlust change that she makes zero use of because charging her power immediately cancels it building up.
Oh no, the attack recovery change that means nothing because fatigue overrides attack cooldown.
Oh no, the post-hit recovery change that means basically nothing because she will spend the entirety of the recovery in fatigue regardless and then needs to charge up again for another burst anyways. It doesn't suddenly make them unable to exit her range.
Oh no, the pallet break change that's completely irrelevant for her.
There's a few that benefit her, like the 90s gens which was a bad change among others. But most of these changes are pretty much completely irrelevant.
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Then consider it when balancing.
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Imagine thinking Nurse is fine
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Do you have evidence to back up your claims?
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Considering there is no evidence that says she is fine, you probably shouldn't use that reasoning. It's really bad.
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That isn’t logical. A single survivor shouldn’t be able to win the game. This type of thinking is what has made dbd imbalanced in the first place: people are mad about losing and think they should be able to 1v1 the killer forever. Killers are supposed to be at an advantage in chase. If it makes you mad that your team can lose the game, I guess you are new to online pvp. It still shouldn’t be balanced around that
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If your team will always consist of a weak member, that needs to be taken into consideration.
It would be illogical to ignore it completely.
Also, please stop insulting me. It does nothing.
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The default is there isn't an issue. Proving otherwise requires evidence. BHVR has never stated there was an issue. Good players playing against other good players do just fine. There is no evidence to the contrary.
Please learn what you're talking about next time.
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What insult? No other game balances around bad teammates. You either think that they do or that DBD is somehow different than any other game in existence. Balancing for bad teammates is not a valid talking point.
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The issue here is dual-sided. You won't always have a bad teammate. You also won't always have a super amazing team either. Both, as well as the average need to be all considered. Balancing around potential bad teammates means it becomes absurd when there are none, and similarly vice-versa.
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Notice how I didn't say balance around. I said consider.
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"guess you're new"
There was zero reason to do that.
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When will survivors be buffed?
Deadhard WAS useful against Nurse.
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Nurse was already the strongest killer in the game, and now with nerfs to DS, DH and gen speed she's even stronger. Nerfs definitely are in order to balance it out. Or even better - a long overdue redesign. It's evident she's a relic from the past that doesn't fit the current game design at all.
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Dead Hard is literally stronger than before against her. Dead Hard was good because the i-frame allowed someone to evade a hit. The dash is basically irrelevant. Endurance instead of i-frames does the same job even better because actually taking a hit gives way more distance now. DS should go back to 5s and gens should go back to 80s.
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Can't believe we have Nurses in here trying to claim new Dead hard is better.
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I'm sorry that you have such a difficult time understanding something so incredibly basic.
Old Dead Hard: 0.5s of i-frames + a (roughly 6m? or so?) dash: Dash is irrelevant without the i-frames because it's Nurse and a lunge will likely hit unless it's edge-range anyways if they've already blinked accurately to the survivor. The i-frames allow nullifying a blink hit attempt.
New Dead Hard: 0.5s of Endurance + no dash: The irrelevant dash is gone, if you successfully take a hit, you get a speed boost and go even further than before.
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......... It is much easier to wait it out because the survivor barely moves at all anymore. Are you even playing nurse these days?
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I've played against her thousands of times lol, approaching 5k hours you can call me bad if you'd like but I know how to play against her. Just saying if you get a good nurse it's pretty much gg and nurse isn't hard to master like blight or Billy with all their techs you need to learn. First blink zone 2nd blink hit. Repeat, that's nurse for you.
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Doubling back and losing line of sight is part of the mindgames. You can fake doubling back etc... But that's about it.
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New DH is better against Nurse.
Might be the only Killer its better against but the hit fatigue plus distance made from getting hit is better than just fatigue
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And again, the only people defending nurse are the typical dbd forum nurse mains. Quite funny.
“Bu-But she has counterplay…”
Nurse needs to get nerfed for many reasons. DBD is becoming nurse simulator and it needs to stop.
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Or maybe they should make more killers like nurse.
Wesker is a pretty damn good step in that direction.
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What you say is interesting; when survivors know how to play against the nurse, the problem is no longer their skills, but rather sometimes the composition of their team.
It's quite true that sometimes a good survivor can be given companions who are not as resourceful as he is, and who don't exactly know how to play against the nurse.
But then, there's really no one to blame in this case, except for the randomness of the team composition (for people playing SoloQ, of course).
"Nurse needs to get nerfed for many reasons."
Wrong. You want the nurse to be nerfed because you just don't like to run into her often (I'm not saying that, you are).
It's not the nurse's fault that you run into her a lot ... and again ... that's just talk ... who's to say you actually run into her as often as you claim?
And as for the fact that when you face her, you know how to play against her and not your mates ... it's a pity, but it's not her fault at all.
Find a team that knows how to play against her, that's the best you can do.
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yes, i disagree... until maps are so bad designed and the gens fly so fast (10 seconds added are just a nuisance, especially if we consider the fact that the few valid slowdown perks were nerfed so badly that now it's pointless taking them) nurse MUST stay the way she is now. also just to be sure how much difficult she is to use properly i suggest to try her in a map like lery or the corn maps... you'll change your idea rather quickly...
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I hope they gut nurse in accordance with all these "please nurf nurse!!!" Threads. And after that blight (or Wesker if he is as good as the forums make it seem) because just like the killer players they complain about survivor aren't even a iota better and will scream for nerfs for the next thing after they got what they wanted.
And since we know that the survivor top potential equivalent "swf" will probably never be touched (and can't be touched because third party communication ließ outside of bhvrs control) in a real meaningful way, i am extremely curious to see what that will do with the game and the forums.
Just give nurse and blight the "billy treatment" like many survivor seem to want and let's watch how much the game and the forums will burn afterwards.
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Almost all the complaints about Nurse are survivors complaining that they should be able to beat Nurses that are more skilled than their solo q team is. How is that fair?
If a solo q team struggles at mind games or chaining tiles, why should they be beating Nurses that have mastered multiple other killers and is legitimately much better at the game?
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You still shook about that? At least give me props for immediately recognizing you're using a controller.
I'm just curious. Are you using a controller when you play nurse, because that would answer SO many questions I have about why you think nurse is balanced.
I'm sure it can be hard to recognize good gameplay. It looks quite easy to do when you are just watching a stream. I'm sure when you watch other top streamers it looks quite easy, too. You shouldn't mistake it for mediocrity, though, if you want to argue about top tier gameplay.
In your vid, the nurse was obviously a baby nurse. It lost you while you were going in essentially a straight line. Watch your clip again and tell me one moment where even a decent nurse should have lost you.
Your teammates...well, I think that speaks for itself.
But that isn't what it is at all, though.
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The person I was replying to was literally complaining that the average survivor isn’t very good at the game, and that it’s unfair that average survivors can’t beat Nurses that have a much higher skill level than the average survivor.
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Startruck is basically basekit for nurse so she has instadown too lot of times with stronger power available at all times. Nurse gets fast down with her power ignoring everything. Oni still has to play around loops and requires survivors to make mistake. I think it would be very reasonable to oni just start with his power it could end ones he gets first down so good Oni does not slug whole team at start though good nurse does that already. I don't know is removing nurse range add ons answer as those help average or bad nurses to get kills so her kill rates would go down but her being more like oni would increae her kill rates if she start with m1 115% movement speed. Maybe she could have instadown ones she earns her power or 3 blinks.
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