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With 213 perks we need a class system

The crazy amount of perks makes searching for a specific one tedious and boring. The pages numbers below and the whole rework of color levels it was useless and it almost didn't help at all with the problem when making a build for your character.

I say the devs make a class system for different types of perks.

SURVIVOR

Healing and recovering: 19 perks

Altruistic actions: 10 perks

Chase: 9 perks

Repairing and objectives: 18 perks

Stealth: 21 perks

Aura reading and killer detection: 25 perks

Agaisnt the killer: 8 perks


KILLER

Anti-healing and anti-recovering: 13 perks

Stealth: 7 perks

Chase: 14 perks

Regression and anti-progression: 23 perks

Survivor detection: 25 perks

Exposed: 7 perks

Comments

  • BubbleBuster
    BubbleBuster Member Posts: 387

    for a second i thought a class system for perk builds so you cant equip cerain perks with other perks.


    Honestly this is a great idea, instead of a search bar (i d like this one still), we get perk classes to switch through to find perks: that way you only need to know the effect instead of the name to find it


    PS i like "Lethality" more than "exposed" as a name :)

  • scenicpickle
    scenicpickle Member Posts: 265

    interesting idea but i don't think alotta people would like that especially survivor mains

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    yea... I can see that working