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Idea to make the no Mither perk more interesting
Hello guys, this is Joao, this time I had a thought about the Perk "no mither" getting more and more nerfed indirectly, almost becoming a disadvantage instead of an advantage,Although it has always been recognized by the community in this way, with the current changes in the game and in the perks, it would be interesting to adjust the "no mither" so that it gives players usage options, like, a reason to use it
My idea would be this:
-No mither would prevent survivors from losing endurance when interacting with generators, heals, totems, hooks and exit gates
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Since "No mither" limits players to heal, and most endurances are temporary I don't think it would be a problem for no mither to have this advantage, as healing boon totems and medkits are not an option,
if you liked the idea, comment and vote please, when you have an idea I will gladly vote, let's help each other to have an even better game ;D