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One good buff for the trapper.

One good buff for the trapper.
According to me, it would be really great if the trapper did not have to walk for any trap and could set them down like a witch or a pig would simply materialize in his hands instead of take, put trap, etc. It would certainly save a lot of time for the trapper and would become better killer.

Comments

  • Blueberry
    Blueberry Member Posts: 13,671

    He needs quite a substantial buff to be viable that's for sure.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    I hate that hes got to pick the trap up to reset it (just to put it back in the same spot)
  • PureHostility
    PureHostility Member Posts: 708
    edited December 2018

    Imho, after 2k of hours, L3 on my Trapper all I would love to see changed:

    1) Start with 2 traps by default. (Major buff)
    2) Traps are darker by default. (Minor buff)

    That's it.
    Nothing more.

  • Justicar
    Justicar Member Posts: 319

    @PureHostility said:
    Imho, after 2k of hours, L3 on my Trapper all I would love to see changed:

    1) Start with 2 traps by default. (Major buff)
    2) Traps are darker by default. (Minor buff)

    That's it.
    Nothing more.

    I agree with the above, but I would add one other thing:

    3) Fix his darkening addons so that they actually work (they're currently bugged so that they only appear darker to the killer, not the survivors).

  • That_One_Scrub
    That_One_Scrub Member Posts: 35

    @PureHostility said:
    Imho, after 2k of hours, L3 on my Trapper all I would love to see changed:

    1) Start with 2 traps by default. (Major buff)
    2) Traps are darker by default. (Minor buff)

    That's it.
    Nothing more.

    2 Traps should be the MINIMUM default. Huntress gets 5 hatchets. Clown gets 4 bottles. Hag gets 10 traps. Trapper should be able to carry 2 or more traps without addons. Right now, bags feel too necessary to have any fun with his power.