The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Wesker Buffs Lets Gooooo

2»

Comments

  • ad19970
    ad19970 Member Posts: 6,442

    Oh the hitbox decrease was absolutely needed. I actually got a bit scared when I read the notes, saw that they were reducing his collision box size, but no mention of his hit box size being reduced. He could've probably gotten too many grabs around corners without the hitbox being decreased a bit.

    Also, decreasing his collision box size, plus the other buffs, will make him a bit stronger at loops, so it's good survivors have a slightly better chance at dodging his dash if they predict his dash right.

    And I agree, I think Wesker will be one of the most balanced killers in the game, especially since, despite being strong, he also has a fair amount of counterplay for survivors, which is so important. I am hopeful that he'll be similarly beloved to go against as Demogorgon. I just hope certain builds like a Coulrophobia anti-heal build won't make him too unbearable to go against.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Im thinking about unironically using claustrophobia on him. + obviously sloppy. Just dunno what to pair it with.

    My instinct says lethal and floods of rage but thats just the nurse main in me talking

  • ad19970
    ad19970 Member Posts: 6,442

    Understandable, but I really hope BHVR keeps a close eye on that build, and his 40 meter terror radius. I do not want Wesker to become another disliked killer, especially if it's just because of one stupid and incredibly cheap build like that.

    I am not even concerned about the build being op as much as I am concerned about it being simply insufferable to play against, to the point where I wouldn't even blame the survivors if they suicided on hooks. I saw a video of tru3 against that build, it didn't look fun at all (but admittedily that was on The Game map), and if that would become his signature build, then I fear he might just become another disliked killer on the survivors, side, and DBD surely doesn't need that right now.

    It would be particularly frustrating, because I really do believe that Wesker at base could become one of the most liked killers on both sides in general, because his design just seems really, really fair. He is strong, but has a fair amount of counterplay as well. And that's exactly the type of killer that this game needs real bad.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,883

    yeah he had so much potential. sadly, he's just going get counter by dropping pallets and using line of sight between loops because his dash only works in straight line and cannot be curved in any shape or form with long charge time. He also still get punished for using his mobility.

    the other people like dug and onedemo are just arguing about his placements. personally I think demo is better at the chase because his shred has lower start-up, but wesker has better 4vs1 then demo because his infection forces survivors to open crate which takes 5 seconds, use spray, which takes 5 seconds, so he is some minor 4vs1 because of how dangerous his infection is. survivor can't ignore it, but at the same time, they have a ton of sprays to never really be infected.

  • Chaellooo
    Chaellooo Member Posts: 106

    bruh demo's shred only works in a straight line as well and cannot be curved, he isn't going to get countered by dropping pallets as you get injured if you camp a pallet or a window, you also get injured if wesker charges at you mid-vault. wesker's infection is actually good compared to nemesis t virus. You get hindered and you basically have Exposed status effect

  • Devil_hit11
    Devil_hit11 Member Posts: 8,883

    demo's shred is faster(0.65) and demo has way more walking movement speed during his shred. it makes big difference against better loopers that hug corners tightly. Demo is way better at punishing windows then compare to Wesker. A good demo is pretty intimating in 1vs1, he just kinda loses the pallet break vs gen speed game to be strong. Wesker ability is just too slow m/s to get right angles, too much cast time and he doesn't really got much play at dropped pallets. he can vault them, but it kicks him out of his ability which slows him down and allows survivors to hug corners tightly to make full circle back to the pallet. I do agree his infection is excellent 4vs1.

    I think wesker would have potential to top 5 killer if they gave him more impactful add-ons and allowed his 2nd bound to be used after a vault. sadly the potential did not occur and he turned out to be safe killer.

  • dugman
    dugman Member Posts: 9,713
    • I’m not sure why you think a difference between 21 meters and 11 meters isn’t a factor. Imagine if you could essentially sniper shot with Demo from twice the distance you can now when you catch someone in the open.
    • Yes, 8% Hindered is significant, but you’re assuming everybody will perfectly handle the infections the entire match which is very unlikely. There’s about a dozen total doses to go around and after the first five or six Bound hits the doses will be more unevenly spread out and used by the survivors. You could easily have one survivor using two or three doses on themselves at 1/3 infection each when another survivor is at 2/3 or full infection and now needs one too for example. By the five minute or so mark you’ll probably have all or almost all the sprays used assuming the survivors are using them and not tunnel visioning the gens and healing instead. It’s very likely to lead to people having full infections, especially in the latter stages of the match.
  • Dead_Harder
    Dead_Harder Member Posts: 1,370
  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Range isn't a factor if it's easy to dodge, which both Shred and Virulent Bound are at long range.


    That's Survivors playing badly. That's not in Wesker's control

  • dugman
    dugman Member Posts: 9,713
    • You’re assuming survivors are always going to be watching out for the dodge at long range. There are a lot of times when you can get a shot before they realize it, or can predict the dodge and still hit them. (You can technically dodge Huntress hatchets too for instance but they doesn’t stop good Huntress players from landing them at long range.)
    • You’re confusing “playing badly” with “not playing literally perfectly”. Very few players are going to play absolutely perfectly, particularly if not all four of them are on comms together.
  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    virulent bound isnt at all easy to dodge at long range.

    Maybe now it will be but you dont know that and neither do i

  • Chaellooo
    Chaellooo Member Posts: 106

    look at a youtube video comparision wesker breaks pallets faster with his iri addon

  • QwQw
    QwQw Member Posts: 4,531

    Was super happy to see they smoothed out his collision. I feel like he's going to be a very strong killer.