Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Offerings rework
Many of them are outdated, other are a waste of blood points, others are too strong.
Now that BHVR decided to cut the grind it would be nice if the blood points we spend in offerings start meaning something.
It will be a BIG work but i think both survs and killer can agree on this topic since we all have the same issues with offerings.
These are my ideas...
- The flowers for survs and the crown for killers are fine. i think we should leave them untouched;
- Hollow Shell, Sealed Envelope and Bound Envelope are fine;
- Escape! Cake and Survivor Pudding should be green if the previous are yellow;
- Bloody Party Streamers should be purple;
- Luck based offerings are fine, luck it is an outdated mechanic itself but the offerings themselves aren't the issue;
- Basement blueprints are fine;
- Hatch blueprints should be yellow, manipulating the basement is important only for some killers, manipulating the hatch may be important for everyone;
- Scratched coin is useless, should be brown, Cut coin should be yellow, manipulating the chests is very niche for a killer;
- Survs coins are fine;
- Hook spawn offerings are fine;
- Fog offerings are fine, the yellow and the brown for increasing the fog are kinda useless, but ok...;
- Moris are fine;
- Surv's shrouds are fine;
- Shroud of separation should be brown. It makes the game more difficult for the killer and it should be brown like everything that makes the game more challenging;
- Wards should be iridescent. RN they are more impactful than a mori! They basically save 2 iri or purple addons. It is basically +10k BP in powerful items;
- All the maps offering should be purple if they send you in a specific map (Haddonfield, Dead Dawg Saloon, ...), green if they send you in one map chosen between 2 (Yamaoka, Red forests...), yellow if they send you in a map chosen between 5 (Springfield, Azarov's,...);
- Some new wards can be added to AVOID A REALM, they should be brown if you avoind a realm with 5 maps, yellow in case of a realm with 2 maps, and green in case of a realm with only one map;
Comments
-
Basically the offering i would change are:
- Escape! Cake and Survivor Pudding should be green if the previous are yellow;
- Bloody Party Streamers should be purple;
- Hatch blueprints should be yellow, manipulating the basement is important only for some killers, manipulating the hatch may be important for everyone;
- Scratched coin is useless, should be brown, Cut coin should be yellow, manipulating the chests is very niche for a killer;
- Shroud of separation should be brown. It makes the game more difficult for the killer and it should be brown like everything that makes the game more challenging;
- The three wards should be iridescent. RN they are more impactful than a mori! They basically save 2 iri or purple addons. It is basically +10k BP in powerful items;
- All the maps offering should be purple if they send you in a specific map (Haddonfield, Dead Dawg Saloon, ...), green if they send you in one map chosen between 2 (Yamaoka, Red forests...), yellow if they send you in a map chosen between 5 (Springfield, Azarov's,...);
- Some new wards can be added to AVOID A REALM, they should be brown if you avoind a realm with 5 maps, yellow in case of a realm with 2 maps, and green in case of a realm with only one map;
0 -
"Wards should be iridescent"
Some players have under 800 addons, like me, I don't care about wasting them at all.
Bloody Party Streamers should be purple
Some offerings are too rare, and their color does not affect the drop, only the cost.
All the maps offering should be purple
For survivors, offerings should either be more expensive or have a 30% chance of dropping a map. Offerings for killers should cover the chance of map drops from survivors. Moreover, I find it unfair that the survivors actually have 4 offering slots, since there are swf players, I think the killers should be given 2 offering slots. It can be a map, with an offering to the basement, with an offering to the hatch, with an offering to the fog. The killer will not be able to block even the map with the Sacrificial ward, because he does not even know about the offerings of the survivors. If there is a second slot, then you can put an offering Sacrificial ward + your maps
0 -
Some players have under 800 addons, like me, I don't care about wasting them at all.
- Yes.... SOME PLAYERS. That are a minority. For an average person using always iri and purple and they end up pretty fast. I have 3k hours and still i have kinda 10-20 iri on mi killers. And i rarely use them.
Some offerings are too rare, and their color does not affect the drop, only the cost.
- The green offerings are rare because when the blood net spawn a green it is randomly chosen between the green addons and the HUGE AMOUNT OF GREEN MAP OFFERINGS. This is why every killer has more iri mori than green mori.
For survivors, offerings should either be more expensive or have a 30% chance of dropping a map. Offerings for killers should cover the chance of map drops from survivors. Moreover, I find it unfair that the survivors actually have 4 offering slots, since there are swf players, I think the killers should be given 2 offering slots. It can be a map, with an offering to the basement, with an offering to the hatch, with an offering to the fog. The killer will not be able to block even the map with the Sacrificial ward, because he does not even know about the offerings of the survivors. If there is a second slot, then you can put an offering Sacrificial ward + your maps
- Some offering already take that into consideration, like the hook placement offering that the purple for the killer is like 3.5 stronger than survivor ones. But i do not think it is unfair, if you put the offering that gives more control purple and you also give players the offerings that AVOID a realm you can give killers the possibility to counter without sacrificing a ward.
0 -
Offerings are fine besides map offerings being able to send yourself to a specific favorable realm with a build tailored around it is too strong for either side. It's very sad that some realms/maps are almost guaranteed win for killer/survivor.
0 -
Sorry but the point of my proposail is that i think they are not. I mean, I do not ask of a modification of the effects. I think that, considering the developers had just reduced the grinds and many of the offerings are worthless 99% of the times, basically they are simply a tax on the bloodpoints.
Thinks like "shroud of separation" should cost less BP possible, some iri offering should be made because survivors have none and obv, the map offering should be corrected.
At the end of the day, i do not agree, offerings are not fine. Some are fine. Many are not.
Post edited by Zolfo16 on0