Please BHVR, revert Reassurance nerf but change only one little detail
The perk is important to punish killer players who play in a scummy way, which is camping. They are not contributing to the game and I would say "camping" is the killer equivalent of "hiding every time and not doing gens" for survivors.
Bring back the PTB Reassurance but you can change this:
-In the first phase, the hooked survivor can still attempt to unhook themselves. In the second phase, the skill checks are still present (they could remain the size accordingly to the entity's timer). This means if the hooked survivor still misses too many skill checks or doesn't press anything for 2 skill checks in a row they die.
or
-Make the Reassurance "button" appear for the hooked survivor, so you just get close and they press the ability button to activate it. Now they decide whether they want to stay there or not.
This will address all the issues and keep the perk strong. Gee, I would accept even a bigger cooldown, 10 seconds to 20, or 30, but we really need to use it more than once in a single hook for the sake of the game's health. Nobody likes camping and it's boring gameplay to face. Punishing killers for that is the only option to stop it.
Comments
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Agreed, perks that are only good when multiple survivors use them will never see use outside of SWF.
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A survivor on hook should just get their own prompt of Reassurance, to deactivate it again. The same prompt that is used to activate Reassurance.
I think if the survivor on the hook would have to activate Reassurance, that would cause some very big frustrations. The survivor on the hook might not know and realise you have Reassurance, and it would be so frustrating to run up to the hooked survivor, and then nothing happens. It would be a huge middle finger to solo queue.
Meanwhile, if survivors kept on getting skill checks while the timer is paused, I could see that getting very tiring.
So I do agree that the Reassurance nerf should be reverted, but the survivor on the hook should just be able to deactivate the perk if they want to.
But to be fair, I would rather have BHVR nerf camping in some fair way or form at base anyways, and not only with a specific perk. If camping got some nerfs in the near future, I wouldn't be mad about the nerf to Reassurance at all anymore. Simply increasing the hook phase duration from 60 to 70 seconds, and removing hook grabs, would go a long way.
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i like how they literally embraced swf play with reassurance in the nerf description. Poor soloq players will spend seconds going to the hook to find another survivor just got there to block it. Now you got 2 people off gens. It was personally fine in my opinion even after playing on the ptb. I just never camped the survivor and i barely noticed it from the killer perspective. If they are insistant on this version id buff the range and time a little and maybe put it to hook STAGE not INSTANCE.
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Pretty positive Reassurance will still be a fairly strong perk, even when only 1 survivor runs it. 60 extra seconds on a hook is definitely impactful. It's just a shame it even got nerfed, because it really didn't need a nerf at all.
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itll only be 30 though? because its hook instance not hook stage? so if the killer camps to second state it doesn't reset the use?
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Keep the 6 meters to activate Reassurance but make the perk icon appears on the bottom right of the screen way earlier, like 12 meters, so the hooked survivor will know someone around has it
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Not enough, a camping killer will get a 2k at the end of the match most likely
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Changing reassurance back to it's non-healthy form just because you don't like camping is not healthy for the game.
Hooks are a form of pressure. Survivors should never have a tool that can indefinitely extend that pressure. The change form is perfectly fair.
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Camping is not gameplay
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no thank you , i have played with my fair share of troll 3swf, id rather not give them the tool to make the game unplayable for me because i play solo.
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Camping is infact gameplay. Putting a survivor on a hook by a 3-gen set up and sticking around that area is completely valid if you don't like it.
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You clearly didn't read the entire post
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Then you have a valid reason to camp, however, you decide if you wanna stay by the hook or chase at least 1 survivor and down them for extra pressure.
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i did
In the first phase, the hooked survivor can still attempt to unhook themselves.
you clearly dont know how survivor troll other survivors,
-Make the Reassurance "button" appear for the hooked survivor, so you just get close and they press the ability button to activate it. Now they decide whether they want to stay there or not.
get baited into pressing the button, congrats you're #########.
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Didn't convince me yet
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But for each time you use it, you'll probably waste about 30 seconds just going over to the hook and back to wherever you came from. It would literally be more efficient to just not even go over and use it. At least with the first iteration, someone standing by the hook and using it would actually buy their teammates time, rather than just stalling progress for killer AND survivor.
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Yes, and the killer could just chase the survivor nearby easily
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they killed the perk due to all complaining. kinship/camaraderie works in 16 meters and it lasts for 34 seconds once per struggle state and nobody really uses it. I do not think I have seen that perk get used at all. Could been an interesting perk to see killer leave hook for once.
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That'd fix its issue. Good idea.
Camping is not the same as doing nothing, when used properly, it's efficient
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Kinship is once per a game and requires other survivors to know you have the perk.
You do not have to coordinate at all to use reassurance and it's a perk you can use more than once.
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Well, I am talking about putting a survivor on a hook and just staying there and not actually trying to find more survivors or patrolling gens. If there is a survivor on the hook and their teammates are lurking around back and forth then you have a reason to "camp"
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That's not camping, that's being an ######### for the sake of being an #########
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I did want to give reassurance a try but after ptb changes, I'm not going to bother using it. too underwhelming.
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That would make it inefficient only if you were the only other survivor in the match. But that's not the case. What you are doing in this case is buying your other teammates 30 seconds of extra time.
Also, I don't think you will be in that situation so often, where you will waste 30 seconds just going to and away from the hooked survivor. That should only be the case when the survivor is hooked fairly far away from you.
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Depends on how efficient survivors are. Unless it's a Bubba, he will almost always get a 2 kill sadly, but that's also a design problem with Bubba.
But I do think that BHVR should definitely still nerf camping at base, that's for sure. It's nice we are getting a nerf to tunneling, but camping needs it as well. Increasing the hook phase duration from 60 to 70 seconds, and removing hook grabs would go a long way for the start.
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That would be beyond stupid if that was the case. I don't know of course, but I would very much expect that they meant hook phase. That would be such backwards logic to have the perk be less effective if the killer manages to camp a survivor into the second stage. Almost like a reward, so that the survivor that already used Reassurance can't use it again on the same survivor.
If not, BHVR would have to change that asap.
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I don't understand how this could not be an easier fix than just nerfing it.
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Not just bubba. In basement trickster would be actually more efficient. Huntress on the hill. Piramidhead in interiors like RPD (block one entrance and aim at the only other that survivors can use). Etc
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